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  1. spyscribe

    [Halmae] Our Party Picked a Name! Full story inside!

    So, our group, who I write about in the Welcome to the Halmae, was playing last night, and towards the end of the evening we realized that we needed to infiltrate a coluseum, and the only way to get in was to go undercover as a team of gladiators. (I'll post a few more details in our story hour...
  2. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    el-remmen: Hey, I don't make the cliff-hangers, I just exploit them. Good to see you around. Dortmunder: Thanks! (Some things, no one minds hearing twice.) Jackylhunter: What can I say? I'm short too. :P But thanks. Seonaid: Knee surgery! Oh no. Best wishes for a speedy recovery. And...
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    Goblin Pictures.JPG

  5. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Ninety-Second In which: we’ve found the last archmage. Our mission is over. We can all go home… Right? He just appears. One instant there's no one there, and the next, there's an archmage. Out of habit, Eva looks around quickly for where he might have come from...
  6. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    To el-remmen (and others). Update should be today if I can manage it. Of course, every time I say that, something seems to happen that delays me. So... um... pretend this post doesn't exist.
  7. spyscribe

    Stupidest things PCs/DMs have done

    "I know, let's scry the evil high-level necromancer to see if he's involved!" Not my finest hour.
  8. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Either that, or anticlimactic. You know, if you wanted to hedge your bets. ;) Seriously, thanks guys. I know it feels like I say this every week, but... just you wait.
  9. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Ninty-First In which: we meet a chamberlain, a count, a chef, and... Lord Marmion leads the group down a long gallery with polished stone floor, lined with paintings, statuary, and other—uniformly exquisite—objects d’art. He makes pleasant small talk, with Lira taking...
  10. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Right where it should be! :D The info box is back at the top of the thread with handy links to the new story hour index, StevenAC's compiled pdf files, and Fajitas' Secrets of the Halmae thread. Click it! (You know you want to.)
  11. spyscribe

    Story Hours Index (Authors, add your own):

    Title: Welcome to the Halmae Author: spyscribe Number of Threads: 1 System: D&D 3.x Setting: Homebrew (Halmae) Started: February 2003 Status: Ongoing Average Installment Length: 1000-1500 words Average Frequency of Installments: sporadic Available for Download? Yes Style: 3rd person...
  12. spyscribe

    [Meta] Story Hour Re-Posting & Re-Construction HAVE IT AT!

    Thanks Funeris, cached page 2 of the index (at least part of it) Until we know what the status is on the May 8 backup, these should be a good resource for authors who want to grab a copy of their entry, in the event we have to reconstruct the thread. Lazybones, I'm finally caught up too. I...
  13. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Ninetieth In which: if we don’t find Barnabus soon, Thatch is going to have a stroke. Stroke. Stroke. Stroke… Stroke. The really frustrating thing about a rowboat, Thatch reflects, is that you can’t see if you’re making any progress. I mean, sure, I can see the island...
  14. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    That's it! We're caught up with all the old updates (including a few tweaks to Part the 188th to try and clear up some of the confusion over burrow ownership). As promised, new update to come in a just a moment. Thanks to everyone for your patience, and big thanks to StevenAC for his...
  15. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Ninth In which: another day, another island. The islands in this part of the archipelago are somewhat closer, and the party can in fact see two from the hues’ island. There is a small island not too far away, and then in the distance, they can make out a piece of a...
  16. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Eighth In which: *sniff* Isle of Hue too, man. As the children start dropping off to sleep, Thatch and Lira are able to take a break from their duties as entertainers, and the tenor of the celebration changes. Kegs of the local ale are brought out and Philinimbram...
  17. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Seventh In which: among other miscellaneous encounters, Anvil gets up close and personal with a sheep. Philinimbram has appointed himself the group’s official liason to the rest of the village, and he happily spends the afternoon introducing the village population...
  18. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Sixth In which: we come to know more about the Isle of Hues. “Hi!” the man says. “You’re not sheep.” By this time, several more hunters have emerged from the surrounding woods, all bearing sharpened sticks. It would be more threatening if any of the hunters were...
  19. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Fifth In which: echoes of the past return. Around sunset, as the party is clearing up after their evening meal, Reyu pricks an ear. “Shh…” She gently signals for quiet, whispering, “Listen.” The sound of rattling tin cups and rustling bedding quiets, to be...
  20. spyscribe

    Welcome to the Halmae (updated 2/27/07)

    Part the One-Hundred Eighty-Fourth In which: it’s the attack… of the blob! Reyu just has time to dodge out of the way and realizes that her earlier assessment is almost completely inaccurate. Whatever the pool is, it is no pond… and it is about to be fed. As Reyu ducks away from the “pond’s”...
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