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  1. Shin Okada

    Sneak Attack--Help me stop my DM from banishing it!

    Well, as others said, show this thread to your DM. He will learn that Rogue is a striker and it is natural for a rogue to be inflicting big damage. And, while a Drow makes a good Rogue, it does not automatically makes a Uber Rogue. Darkfire may miss. Cloud of Darkness may cause tactical...
  2. Shin Okada

    Artificer v Cleric for Healer ?

    Basically, some of the cleric builds are the best healers in the entire game. Still, Artificer has an edge as they can manage healing surges per day amongst party members well. Also note that they have, basically, 2 free healing infusions per day. And, the new update rule for magic items'...
  3. Shin Okada

    Focusing on the Positive

    While new books bring in a lot of interesting options, many of the PHB only PCs can still perform very well alongside PCs made with a lot of later books and insider materials. That made me so easy to "recruit" new players. And now we have two new "Heroes" books, which are very for newbie...
  4. Shin Okada

    Defenses and To Hits for Your Party ~ Averages

    This! Simple numbers only don't define each party's performance. Player skills do affect much. And so as affinities of PC builds. For example, attackers having low attack bonus may not be troublesome much when the party leader is constantly providing attack bonus. On the other hand, having a...
  5. Shin Okada

    Need Guidance on running a large group

    I used to run a campaign with 7 players in 3.5e and I felt that was about the limit I could handle. And now I am attending in two 4e games in which up to 6 players come for each sessions. I still feel 6-7 players per table is an upper limit which I can really enjoy. Maybe 7 is too many for most...
  6. Shin Okada

    Poll: Allignment effect on intended game play actions

    I too miss "against evil/holy" items and spells as a flavor, in some degree. But strict alignment has been causing more (not-so-fan) debates during game-play than to add good gaming experiences (especially, chaos/law axis). So I prefer today's "simpler and loose" alignment guideline. For me...
  7. Shin Okada

    Battle Standard of Healing Argument Revisited

    But beware. If you use an item's encounter power AFTER eliminating all the foes but BEFORE taking a short rest, that encounter power regains during the short rest. But if you use an item's encounter power DURING a short rest, you need ANOTHER SHORT REST to regain that item's encounter power.
  8. Shin Okada

    Poll: Allignment effect on intended game play actions

    Kind of. When I make up a PC and write up one's background and mental motives and such, I use his/her alignments as part of her character. But alignment is a rough categorization, though. No two LG PCs share completely same mindset and motivation. Then, I play my PC as I think he/she would be.
  9. Shin Okada

    Suggestions on How to Handle Staggered XP Progression

    If so, why you don't want to make XP meaningless? You don't intend to fill the "gaps" between each chapter with actual adventures and encounters, right? Then, XP is not that meaningful anyway. If you want them to play chapter 2 with level 17th PCs, let them be level 17th PCs. Also, if you...
  10. Shin Okada

    More lower level critters or fewer equal level

    If I were you, I will do either 1) Add a Companion Character (DMG2), and play an adventure one level lower. or 2) Add 2 Companion Characters and play an adventure of appropriate level. That way, you don't need to adjust encounter. And that is much easier. Adding more monsters for a 6+ men...
  11. Shin Okada

    Swordmage: Isn't it a little bit unbalanced?

    Onto the original topic. I have just checked how much were the AC of our party at 12th-level. Paladin: 31 Bard/Warlord: 30 Shaman: 28 (Spirit 30) Avenger: 27 Druid: 26 Sorcerer: 25 I guess those are a little bit lower than average, as non of those PCs were investing much on raising their ACs...
  12. Shin Okada

    Regarding Dungeon Delve Encounter 8-1 (Spoiler Alert)

    Thank you for the suggestions. I will try using only 4 warriors (first 2, one hiding under the staircase, another from the ladder), then add another one if the encounter goes too easy for PCs.
  13. Shin Okada

    Regarding Dungeon Delve Encounter 8-1 (Spoiler Alert)

    I am planning to run this encounter tomorrow. Well, actually, already "this evening", in Japanese time. I have about 20 hours to the session. The encounter 8-1 says there are 4 Shadar-Kai Warriors and a Shadar-kai Witch. The "Setup" entry says that there are two Warriors at the beginning of...
  14. Shin Okada

    Essentials multiclassing

    At this moment there is no rules to cover Essentials builds (sub-classes) for Hybrid rules, and there is no rules to let a slayer gain encounter or daily attack powers via multiclasssing. Let's see how the upcoming Class Compendium will handle them ... or not.
  15. Shin Okada

    Swordmage: Isn't it a little bit unbalanced?

    Even without any boost via feats, Charisma-Din's radiant damage is not bad as an automatic damage. Compare it to other auto damage such as, say, Magic Missile. At L1, Divine Challenge/Sanction is ability mod +3 while Magic Missile is Ability Mod +2. Magic Missile will gain enhancement bonus from...
  16. Shin Okada

    Starting Essentials characters higher than first.

    Then that is that DM's house rule. Thus, everything is up to that DM.
  17. Shin Okada

    Swordmage: Isn't it a little bit unbalanced?

    I think you don't need to. At least you don't need to pursue it much. To reduce the damage, a Shielding Swordmage should use an immediate interrupt action. Thus, he can use it only once/round. So, if you have 2+ monsters who are serious threat, you can always let monsters just ignore mark and...
  18. Shin Okada

    Starting Essentials characters higher than first.

    AFAIK no Essentials books contain rules (or guideline) for starting at higher level, yet. But anyway, Essentials are part of 4th edition. Thus, until some book (Essentials or not) shows the revised guideline, DMG guideline should be applied for all the 4e PCs, regardless of which book(s) you...
  19. Shin Okada

    Grab and ends/ignores Immobilized

    Grab makes a target immobilized. If something (say, Holy Celerity) enables the victim to ignore the effects of the immobilized, can the victim move away and end the grab?
  20. Shin Okada

    Gentle Repose and Resurrection Power

    Personally, I will not allow it. For 3 reasons, 1) By RAW, those two doesn't work as a combo. 2) Resurrection is a power and free and already strong comparing to Raise Dead ritual in some aspect. There is no need for making Resurrection even stronger. 3) If Gentle Repose is available. That...
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