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  1. Gryph

    Warden L6 Utility "Bears Endurance"

    From a practical standpoint at the table, I agree. I was referring to character/narrative view of not turning back time What happens when you are hit? You resolve the effects of being hit (calculate and apply damage, apply riders, etc). An Immediate Interrupt jumps in when its trigger...
  2. Gryph

    Warden L6 Utility "Bears Endurance"

    Or, Attack roll exceeds AC resulting in a hit Start hit resolution Shield Interrupt resolution AC = AC + 4 End Shield resolution Attack roll no longer exceeds AC, void hit resolution Interrupt goes off before the hit finishes resolving without pesky, "we went back in time"...
  3. Gryph

    Warden L6 Utility "Bears Endurance"

    Not quite. I am saying the normal sequence is: Start I am at zero or lower HP resolution Apply Unconscious Condition Apply Dying Condition End I am at zero hp or lower resolution So the extended sequence of events is: Hit by attack Start Damage resolution Calculate HP loss...
  4. Gryph

    Warden L6 Utility "Bears Endurance"

    I have offered up my interpretations of the rules and how this utility functions with in the rules from the perspective of how I would rule the use of the power at my table as a DM. I don't believe "trying to weasel" is part of that interpretation. I assure you I offered up the interpretation in...
  5. Gryph

    Warden L6 Utility "Bears Endurance"

    Absolutely, if you weren't below zero hit points than my interpretation doesn't work. Being below zero hit points isn't a condition though it's just a measure of a resource. In the normal course of mechanical resolution, dropping below zero hit points imposes the conditions Unconscious and...
  6. Gryph

    Warden L6 Utility "Bears Endurance"

    This interpretation could lead to the following scenario: Level 6 Warden with 65 Hit points and is at full health takes a brutal encounter crit that does 70 points of damage. He triggers the utility to avoid being knocked out of the fight in one blow and the DM informs him that it has no...
  7. Gryph

    Warden L6 Utility "Bears Endurance"

    The PC finds a brilliant scintilla of time where their HP is 0 or lower but they do not suffer the additional effects of that state (not unconscious, auras and zones don't cancel, etc.) because they are not unconscious when this trigger point is hit, the interrupt can still function and since it...
  8. Gryph

    Warden L6 Utility "Bears Endurance"

    I don't believe the state of the player after taking hit point damage is part of the action resolution. So, when the hit point damage is applied the action is over. The trigger for dropping to 0 hit points is then evaluated after the action finishes resolving and the healing surge would...
  9. Gryph

    Why Do You Play Evil Characters?

    In 30 years of gaming I have played an evil character twice. The first time, the character turned evil through a series of disastrous events and poor decisions made over the course of the campaign. At that point he was probably more psychotic than consciously evil. More recently in a 4e...
  10. Gryph

    New Legends & Lore (Rules, rules, rules)

    Absolutely, and on this and other rpg forums EGG admitted as much re. the horrible advice and emphasizing that the books were guidelines more than rules. Back in the day, there were a lot of high school and college age kids teaching themselves and each other how to play the game based on the...
  11. Gryph

    New Legends & Lore (Rules, rules, rules)

    I wouldn't disagree with any of that. By the mid 80s I and my regular group were moving strongly away from that style of play. But the style was not the sole province of the "jerk" DM. The elements that NeonChameleon pointed out were in the rules and were included in the early published modules...
  12. Gryph

    New Legends & Lore (Rules, rules, rules)

    No, I mean this post where you tell him that, since his experiences don't match yours, that he must not have ever played the game or (charitable on your side) he was doing it wrong.
  13. Gryph

    Ability scores - How intrinsic are they to D&D?

    Personally, I don't think I could consider a game to be D&D if it didn't have the core 6 ability scores. Reworking the modifiers and how they interact with the skill/power mechanics would be fine.
  14. Gryph

    New Legends & Lore (Rules, rules, rules)

    I refer you to post 50 in this thread, authored by you.
  15. Gryph

    New Legends & Lore (Rules, rules, rules)

    Ok, I admit to a certain level of annoyed hyperbole. :blush: I attended a lot of gaming cons back in the day, though admittedly mostly midwestern region, and this style of play from paranoid players was rampant in those venues. Perhabs not THE norm, but still a strong and oft encountered play...
  16. Gryph

    New Legends & Lore (Rules, rules, rules)

    Oh. Ow. Am I bleeding?
  17. Gryph

    New Legends & Lore (Rules, rules, rules)

    Well, not having played old school D&D recently, you know after 3 decades of refinement in RPG design and style, but having played D&D extensively in the late 70's and 80's when it was at it's height; I can absolutely verify that the experiences the NeonChameleon relate were the norm of play. In...
  18. Gryph

    D&D 5E (2014) My biggest hope for 5E

    EGG writing in Q&A threads on this forum stated more than once that the modules were nicely profitable for TSR in the late 70's and early 80's when he was actively running the company. I think the shift to uprofitablility during Lorraine Williams management had a lot to do with the quality...
  19. Gryph

    Racial Level Limits: Did you Use Them?

    We adopted most of it when it first came out and almost as quickly removed many of the rules from our campaigns. The only things we ended up keeping were some of the sub-race choices, the expanded level limits and some of the new spells. We hated what the new classes, weapon specialization...
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