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    Would this solve the "grind" issue?

    As I said before, I'm quite sure that some people do experience grind in their games, but I simply don't agree that it's "hard-wired" into the game. Honestly, if you already believe that the system mandates grind, you're going to "experience" it each and every combat because you've already...
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    Can an immediate interrupt stop movement?

    To me, it seems like it depends on the move action that you're interrupting. If you move into the square I'm trying to enter with an interrupt, you certainly negate that action, but if I have more squares of movement left I'm fairly certain I can still use them. Perhaps the interrupt should...
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    Warden Armor Class

    You know the player better than any of us, and if you don't think you can sell him then you probably can't. Were I in your shoes and wanted to make one more push into getting they guy to try a warden, I'd focus on Font of Life and the serious benefits a warden can reap from firing off a daily in...
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    Would this solve the "grind" issue?

    I would be hesitant to assume that you'll run into "grind." I humbly propose that it's not as pervasive as these boards might suggest. While I don't doubt that many have run into this problem, I firmly believe that it's more an issue of encounter design than anything inherent in the combat...
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    Length and difficulty of combats

    I feel strongly that one of the biggest reasons why combats feel "easy" or that players don't feel challenged is that often monsters are chosen to fit into the xp "budget" rather than to compliment one another. In my experience, there is more of an onus on the DM in this regard than is...
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    Psionic at-will scaling

    They do, Jester. They do indeed. I think it might have been a very long time before I noticed that. Thanks for pointing it out. Perhaps now I'll be able to sleep through the night. However, even with that cleared up there remain a couple of odd inconsistencies. For example, if a non-psionic...
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    Psionic at-will scaling

    My apologies if this has been discussed before, but I recently noticed that, unlike those for every other class, the at-will powers for psionic classes with augmentable powers do not scale in damage at epic levels of play. In other words, while the at-wills for most classes do double [W] or die...
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    Stupid Question: PHB3 Minotaur Ferocity...

    You are right in saying this interpretation wouldn't be very playable, but it's not quite how I believe the rule works (or at least is intended to work). I don't think you stop taking the damage when you hit 0 hps because of this power. You take all the damage. If, after taking that damage, you...
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    Stupid Question: PHB3 Minotaur Ferocity...

    I don't think this is the case. You are reduced to zero hps triggering the attack; you make the attack and gain temp hps; you resolve being at 0 hps with temporary hps. At this point you fall unconscious and make a death save. What you're suggesting means backing up even further to gain the...
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    Brawler Style, free hands, and having a target grabbed

    I agree that the intent of the rule seems to be that the defense bonuses persist during a grab, and that's why I'm going to let that happen in my game. However, I feel compelled to point out that there is a line in MP2 which states: ""However, if a power requires you to have a hand free, you...
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    Brawler Style, free hands, and having a target grabbed

    Agreed. I can't imagine why the class feature would grant a Fort bonus if that bonus wasn't intended to make the grabs more difficult to break. It makes me think the designers' intent may have been for the AC and Fort bonuses to persist even during a grab. However, the carefully worded rules...
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    Brawler Style, free hands, and having a target grabbed

    While I totally agree with Dracosuave's post, that's exactly the argument that makes me want to just go with the player and let the defense bonuses always be "on." It bothers me that there's a way to "game the system" by using a particular weapon AND specifying with which hand you're performing...
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    Brawler Style, free hands, and having a target grabbed

    I wouldn't say I'm arguing it, but I do think it merits consideration. For the record, I don't like the "pain in the butt" aspect of it, but I can see it being an intentional balance between fighter builds. Although it's not strictly better than sword and board fighting, it seems like it would...
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    What a great storytelling DM looks like

    I also find it advantageous, PC. It makes it a lot easier to build suspense/tension when I can be relatively sure the party isn't going to suddenly decide to make a hole into another dimension and take a day off. And, for me personally, it's just easier to run the kind of session I like to...
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    What a great storytelling DM looks like

    Does anyone feel that the 4E "adventuring day" has changed the way you tell stories as a DM? It seems to me that older editions left a lot more opportunities for the players to go "off script" between combats since there wasn't necessarily a need to string several combats into a single...
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    Shadow Darts and Criticals

    I don't think your decision was unreasonable at all. The DM in our game ruled the assassin simply can't crit with that particular power unless all three rolls are crits. The ruling might sound draconian, but the power is so good--especially when used to trigger shrouds--that the player didn't...
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    What a great storytelling DM looks like

    I find this discussion amazingly interesting. Because I'll be spending time behind the DM's screen for the first time in a long time soon, it's something that I guess I've been thinking about without really knowing I was thinking about it. Obviously, every player (and DM) likes different...
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    Is DDI Worthwhile in Your Opinion?

    Another vote for absolutely being worth it. And I think it's worth it whether you're a DM or not. Frankly, I'm a little surprised at what some people define as "value." The Character Builder alone is almost worth the price to me (and while I too can build characters by hand, I no longer want...
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    Houserules for Skill Challenge System

    That is a funny side-effect, but actually one that is mostly intentional. First let me say that even though 'extra effort' is a standard option in my skill challenges, it's not allowed across the board. I imagine, for example, that I would explain that option could not be used were the...
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    Houserules for Skill Challenge System

    Well, I'd like to keep the core of the skill challenge system as close to "as written" as possible, so switching to something like Stalker 0's fine system or having the system roll against you is something I'd like to avoid. And while I totally agree that the current system only encourages the...
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