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  1. JoelF

    D&D 4E Peter Schaefer on his 4E Rogue (and a Goblin Ranger!)

    Actually, a monk can stunlock - just use stunning fist every round until enemy is dead.
  2. JoelF

    D&D 4E Peter Schaefer on his 4E Rogue (and a Goblin Ranger!)

    Also, note that dazing him set up a sneak attack next round - currently daze doesn't do that, but stun does - I'm thinking that these similar terms have been combined into one status for 4E.
  3. JoelF

    Blood Road: New Dungeon Article

    I liked the 4E preview aspects mentioned by other posters, but hope this isn't a regular feature of Dungeon - I want full adventures, not an adventure hook with NPC bios and tactics - I want the maps, stats, minions, etc. also. If I'm going to use published material, I want it to save me the...
  4. JoelF

    Monster Pantheon vs Racial Pantheon

    I think multiple belief systems make sense - just look at our history - you had the Greeks believing in Zeus and the Olympian gods, the Egyptians had their gods, the Norse had theirs, etc. Why shouldn't different races/geographic areas have their own gods in D&D as well? Sure you CAN have a...
  5. JoelF

    A Technical Look at D&D Insider Applications

    I'm also looking for DDI without the magazines, or with one magazine but not the other. It has nothing to do with sour grapes, it has to do with the fact that I'm not that impressed with the new versions of the magazines currently, and also, for a while I've been tempted to stop subscribing to...
  6. JoelF

    A Technical Look at D&D Insider Applications

    I'm still waiting to find out the subscription model and to see if you can subscribe to only parts of D&DI. I'd love the character generator, but could care less about the tabletop and I'm still not convinced about the new Dungeon and Dragon magazine - maybe I'll want one of them only or none.
  7. JoelF

    Dungeoncraft article: Shifters in MM, deities mentioned

    I was wondering if half-orcs are in the PH1. They weren't mentinoed in this article, even as a race not included in Greenbriar. I also wasn't thrilled that Bahamut now seems to be a ho-hum, good diety that anyone worships. No mention of him being a draconic diety at all.
  8. JoelF

    DMG to include a "starter town".

    I think it's a great idea to include, mainly for new DMs. However, I hope they don't devote 30 pages to it like they did in the DMG II. 5 would be pleanty.
  9. JoelF

    Who is more bothered by the whole per-encoutner thing?

    I voted that I'm bothered by it, but that's not really true. What I'm bothered with is that I think they may have gone too far. If 80% if your resources are still there after you use your prepared spells, that's too much left in per encounter or at will for my tastes. I'd prefer about 50%.
  10. JoelF

    Which campaign setting(s) should be supported?

    Based on how WOTC is "supporting" FR, I voted none. I don't want to see beloved settings ripped apart to fit the new mechanics or the new "Rules of fluff" that are coming with 4E. I would love to see some settings come back, but with the new rules adapted to them, not vice-versa.
  11. JoelF

    Hobgoblin Fluff

    I'm okay with Hobgobs breeding beasts, but my beef with this is why SPIDERS? We have drows using spiders, duergar using spiders, ettercaps using spiders, and we need another evil humanoid breeding spiders? Some sort of boar or great cat would have been much cooler. Or ankhegs!
  12. JoelF

    D&D 4E 4E Devils vs. Demons article

    I'm not crazy about this, but then I like the Great Wheel. I think that there's room for other cosmologies, but the thing I displike specifically is that the devils are prisoners. I'm assuming that Carceri doesn't exist anymore, because why is there a need for two prison planes. Personally...
  13. JoelF

    Suggestion: Fixing skills for 4 E

    Another problem with the new skill system if you use the Inept concept is that there's lots of skills that you only need 1 party member to be good at. Everyone else could be inept at it and the party isn't affected at all. (Things like handle animal, knowledge skills, survival, etc.)
  14. JoelF

    Warlock confirmed in PH1...

    I thought that an early blog/playtest entry mentioned that there were 8 classes in the PH, but from my reading, it was the PH draft that they had at the time. I haven't seen anything which confirms that the final draft will have 8 classes and only 8 classes.
  15. JoelF

    New Design: Wizards...

    I liked the new article a lot more than the first version. Not only did they ditch the crazy image of the wizard desperatly trying to get to the right page in the Tome mid battle "please stop swinging your club at me, Ogre, while I try to get to the page on burning hands", but I think three is...
  16. JoelF

    New Design: Wizards...

    As much as I don't like the flavor/mechanics implimentation, the two things that stick out at me most are: 1) why does the wand influence long range effects AND personal ones? That's the strangest set of opposites I can think of! 2) will the game effects of the +x wand/staff/orb/tome simply...
  17. JoelF

    D&D 4E WHat should be random in 4E?

    I voted yes to all also. I just hope 4E isn't the opposite, with nothing being random!
  18. JoelF

    Rezzing

    There's already a mechanism for not having most NPCs come back from the dead. They have to be willing to. Most NPCs live lifes according to their faith, and wind up in an appropriate after life, and don't have a compelling reason to come back, even if someone has the magic and material...
  19. JoelF

    Mundane Craft System

    I thought I read somewhere that they were not including a craft skill in 4E because it wasn't "heroic" and it was boring. (That's my paraphrasing.) I don't really recall where, so I can't provide a link or direct quote. Personally, I think this is the wrong way to go, since it should be up to...
  20. JoelF

    Poll suggestions?

    How about a poll on damage reduction and how it should work in 4E? We haven't heard much, if anything, about it yet, but there are several existing formats that could be used: Must have +x weapon to hurt (from 1st and 2nd editions) DR +x/10, etc (from 3.0) DR magic, silver, cold iron...
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