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  1. Trit One-Ear

    Wild shape question

    I'd say you could easily house-rule it so your weapons count as implements. Unless they already do (never been good with implements and multi-classing) in which case, no problem. But as a DM, I'd be happy to let you keep your weapons and implements while in wild shape. I think that rule is...
  2. Trit One-Ear

    Where would you look for aid?

    You've all given me a lot to think about. I think you're all mostly right. Up to this point, the heroes have been working for the Duke on some less-suspicious jobs. She-Devil has been watching them, hoping to turn them to her cause, or at least beguile them to aid her. At this point, however...
  3. Trit One-Ear

    What kind of skills would make up this skill challenge? Negotiations with a Goblin?

    I agree with Radiating Gnome, (and would xp him if i could) consequences can make even the most hack-happy heroes think twice. My players recently went back on their word on a deal with a master thief, and turned him over to the authorities. The then made a deal to reduce his jail time if he...
  4. Trit One-Ear

    How do i deal with an overwhelming Mage?

    Might I suggest a slightly different approach? You mention this player is your usual DM. This means he's a least somewhat familiar with the pressures and stresses that you're feeling. How is he as a DM? Does he encourage behavior like his? Does he revel in "ruling the world" or does he encourage...
  5. Trit One-Ear

    Where would you look for aid?

    Begin The Great Wall of Text After an accidental hiatus, my players are finally making big steps towards discovering some key information in my campaign. Which means I need to decide wha information to give them, and figure out where they might go next! As I've written about here before, ey...
  6. Trit One-Ear

    Using Music to enhance the Mood

    Some of my most memorable gaming experiences have had mood-appropriate music in the background. Two stand out most: The first was while investigating a mystery in an insane asylum in a Warhammer game. We also played by candle light in my friend's cramped bedroom giving the whole atmosphere a...
  7. Trit One-Ear

    Making my own gods

    Using my little Croatian Translate trick, here's what I came up with for these domains. Agriculture - Talundus Civilization - Ordu Darkness - Tummust Death - Surm Fate - Maramma Justice - Kal Magic - Voludus Moon - Katarn Mountains - Magimaa Nature - Olemus Sea - Vesimer Sun - Tulipake War -...
  8. Trit One-Ear

    Making my own gods

    I've used Google Translate and less-recognizable languages several times to name places/people in my campaign with what I felt was great success. Estonian seems to be my language of choice, though you with any language you have to play around a little. A good use of a thesaurus and Google...
  9. Trit One-Ear

    Saving against daze in the "middle" of your turn

    I'd agree with RyukenAngel, though his wording confuses me a little :p I'd say as soon as the condition was lifted, the player no longer suffers the effect. Take the Marked condition for example. There are lots of powers that say "if you use this while you are marked, you are no longer marked."...
  10. Trit One-Ear

    Bloodied Status and Temp HP

    A character in my game has an ability which gives him Regeneration 5 while bloodied. If he has temporary hit points, these don't count towards his total hit points, so they wouldn't change when he stops being bloodied/regenerating, correct? Trit
  11. Trit One-Ear

    Monks Using On Hit Weapons

    Makes sense to me. How does this work with Burst or Blast powers then? Trit
  12. Trit One-Ear

    Augment Attack - expend only on a hit ??

    Exactly. Since classes with augment powers don't have encounter powers, they use the augmented version of their at-wills in the ace of encounters. Thus they declare before hand, and then lose the points if the miss. I don't know of any augmentable powers that are somehow "reliable" but would be...
  13. Trit One-Ear

    Immobilzed on the bottom of a pool

    Ah that's how you read that? I assumed with that wording it was just an additional check at the end of any turn in which the character took damage. But I like it better is way with taking damage triggering the normal saving throws. Adds some immediacy and a real threat to nderwater combat. Trit
  14. Trit One-Ear

    General Rule questions

    Good, that's much simpler. Never been happier to be totally wrong :p. Trit
  15. Trit One-Ear

    Monks Using On Hit Weapons

    I'm allowing him to use it at the moment. I really don't foresee any balance issues, and he's expressed it as key to his character concept to use a big stick. No problem with that. As far as RAW go, here's exactly what the Monk description says The first section makes perfect sense to me, and...
  16. Trit One-Ear

    Monks Using On Hit Weapons

    One of my new players s rolling up a half-Orc Monk to start I our new session tomorrow and approached me with a question. He wants to use a Bloodclaw Club as his weapon/implement, which has a "when you ht with this weapon" ability. We're both wondering if this only applies to powers with the...
  17. Trit One-Ear

    Help with some complex encounter design

    I'm sorely tempted to force a lizardman attack into my campaign just to steal this idea. That's pretty amazing stuff Radiating Gnome, and a great example of how to run mass combat and make skill challenges dynamic. tyrlaan, it sounds like you've really run with the idea well. Hope your players...
  18. Trit One-Ear

    General Rule questions

    I may be totally wrong here, but I was under the impression that temporary hit points don't stack if they're from a different source. But, for example, if I have an at will that gives me 3 temporary hit points, I can add those together every time I hit with it. I wouldn't be surprised if this...
  19. Trit One-Ear

    Fire As Hindering Terrain

    You can also look to the first and second encounters in the Scales of War adventure Rescue at Rivenroar (found here: Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rescue at Rivenroar) ) They have a hazard that sounds similar to what you're trying to make, where first the...
  20. Trit One-Ear

    New Trap Design

    Wrote this post originally very sleep deprived the other night. Realized I know actually do know most of the answers I was looking for. Oops. Trit
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