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  1. Trit One-Ear

    First Elites of my Campaign

    So glad there is the abundance of advice here, thank you all, guys! Just to quickly address some points before going to bed (and reading these tips more closely tomorrow). I thought Rolf's damage felt... very very high. I tried to update him using Tequila Sunrise's New Monster Math Explained...
  2. Trit One-Ear

    First Elites of my Campaign

    Rolf the Butcher Level 6 Elite Brute Medium natural humanoid XP 500 HP 174; Bloodied 87 AC 16; Fortitude 20; Reflex 15; Will 17 Speed 6 Saving Throws +2; Action Points 1 Initiative +3 Perception +5 Standard Actions mHammer (weapon) • At-Will Attack: +9 vs. AC...
  3. Trit One-Ear

    First Elites of my Campaign

    Hey guys, So this Thursday my players are going to finish tracking down a thief they've been stalking for a few sessions now. While I wouldn't be surprised if they tried to get the information out of him diplomatically, they have just fought their way through two large rooms of his gang-mates...
  4. Trit One-Ear

    Problem with my dragons

    Not to be a wise-alec, but I don't see a problem here. If your dragons are supposed to be the most intimidating, powerful and vicious creatures for your heroes to face, why is it bad that they're getting beaten by them? I'll wager the sense of satisfaction when they managed to beat the shadow...
  5. Trit One-Ear

    Setting these undead apart

    Just a first impression to your post, and my initial thoughts. I think you're right in making the undead stand out using Pelor as a theme. Fire is good for that, and you can reflavor any undead you want to use as doing radiant/fire damage. Pelor is also the god of strength and healing, so...
  6. Trit One-Ear

    Using Monster Knowledges

    Thanks guys, this sounds about right for my play style. Quickleaf, those DC's seem much more logical and easier to use. Thanks for pointing those out to me. fba827 Passives seem to be easiest, possibly with a minor action as an option if players want to take time to study the creature (and...
  7. Trit One-Ear

    Using Monster Knowledges

    Just curious, when dealing with knowledge checks to learn information about new/unique monsters encountered by the party, how do you like to use Monster Knowledge skills? The PHB suggests the following: So... how to handle this? 1) Passive skill checks? Or active free action? 2) Does anyone...
  8. Trit One-Ear

    MidSession Elite Help!

    I went into last night not telling my players I had done something different with monster math, curious to see what they'd think. There was a lot of "wow, he hits hard! Take him out!" and "Man we took him out fast." One impression I got that didn't quite work for me is how quick individual...
  9. Trit One-Ear

    MidSession Elite Help!

    Excellent, thanks for the quick reply. I was leaning this way and am very comfortable with winging it as things go. We ended up spending a bit more time on some RP and skill challenge elements tonight so I have another week or two to rework my elites. Thanks for the help anyway. Trit
  10. Trit One-Ear

    MidSession Elite Help!

    I'm in the middle of an online session with my players and they're nearing an two-elite fight and I'm quickly updating my math to the new MM3. I've been half-ing monster HP up to this point, but remember possibly reading someone on here (perhaps Quickleaf) that they don't reduce Elite or Solo...
  11. Trit One-Ear

    q2: am I understanding burst/blast right

    So using this, if not for my players, only so I can finally remember. Also, cannot XP ya till I share the love. Trit
  12. Trit One-Ear

    Combining Grabs: Grasping weapon & Grappling Strike

    Thanks, I couldn't find the right rule to cite there, but I knew something like that existed. Trit
  13. Trit One-Ear

    Head of the Thieves' Guild

    Won't lie, I've kinda been trying to justify an off the cuff comment I made that my players jumped on. I really do think he's got to be violent, and openly so. You're absolutely right, no one would respect him otherwise. As for why he's not mad about this one theft, I have a few outs: The other...
  14. Trit One-Ear

    Combining Grabs: Grasping weapon & Grappling Strike

    Just looking at what you've written here, I would say yes. You're giving up two standard actions to grab twice, and then a free action (if your DM limits your free actions; some do). Plus, thought I can't remember off-hand, don't Brawling Fighters get something that says then can grab more than...
  15. Trit One-Ear

    Head of the Thieves' Guild

    You guys are mostly right... I can't see him surviving long in the city I've put him in unless he's willing to cut a few throats. His softer-side characteristics started as a little slip on my part when the players asked "Why isn't he angry about so and so stealing this item outside of the...
  16. Trit One-Ear

    First post with a question about the crit rule.

    First off, welcome to EnWorld! I hope you and your sons find what you're looking for from D&D. It was a huge part of my childhood, and can be a great developmental help. To answer your question; yes. A natural 20 is nine times out of ten (if not more often) a crit. This can lead to more crits...
  17. Trit One-Ear

    Head of the Thieves' Guild

    My players are bound in the next session or two to cross paths with their local thieves' guild. So far I've painted their leader as a good-spirited half-elf, known for loving card and dice games. He also is not very cut-throat when dealing with thieves outside the guild. What's more interesting...
  18. Trit One-Ear

    Wizard Power: Hypnotism

    Glad to get this question answered before my player's wizard starts getting ideas and makes me decide which way I feel about the RAW. Thanks guys. Trit
  19. Trit One-Ear

    Ring of borrowed spells: can characters use spell of high level?

    Unless of course you want to give them unbalancing powers for a short spell. Making the PC's overpowered for a time can be exciting, and it's always fun to take that power away from them :devil: Trit
  20. Trit One-Ear

    How to Flesh out a City

    Glad this thread has grown as it has. City creating is an under-appreciated aspect of DND and, when done right, can add a huge amount of flavor and depth to your world (not to mention prepare you for renegade PC's). Trit
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