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  1. Trit One-Ear

    How to Flesh out a City

    Well despite me feeling like I lost it by the end of the session, the players responded really well. One specifically sought me out after to tell me how great the session was. So many thanks for all you guys. Definitely used ideas from everyone, fleshing out the city in only broad strokes...
  2. Trit One-Ear

    Idea for Magic Passage-Finder

    I was actually thinking of retiring this idea, but MatthewJHanson 's idea actually excites me. Wondrous items are more interesting, and I've always felt they have more flavor potential. I'll probably run with something like Walker N. Waistz 's idea, possibly simplified. Perhaps a bell that...
  3. Trit One-Ear

    Idea for Magic Passage-Finder

    What once started as an on-the-fly excuse now is percolating in my brain into a potential magic item reward. The players are tracking down a master thief who infiltrated the city's keep by use of a magic item that allows him to sense/directs him to secret passages. When they ultimately track him...
  4. Trit One-Ear

    How to Flesh out a City

    This has all been amazingly helpful everyone. From the ideas/inspirations/tricks that have given me a good feel for what I want my city to be like, to the tools and articles that help me actually organize information or come up with aspects I wouldn't think of. I feel very confident now to run...
  5. Trit One-Ear

    Need help with homebrew bosses: 5 Terrors

    My impulses off of your descriptions (I'll try to keep them in line with the ideas you have... no promises though :P) Innocence: I like some of the classic horror ideas you have. The hide-and-seek idea is exciting and could be a fun/new skill challenge. Perhaps linking some skill challenge into...
  6. Trit One-Ear

    How to Flesh out a City

    Lesdon is the trade-city of my little kingdom, built where the main river meets a large bay. I've got my lovely donjon; RPG Tools with random npcs, taverns (already used when my paranoid players refused to follow a city guard's advice and go to a nice inn), etc. Pocket encounters are something...
  7. Trit One-Ear

    How to Flesh out a City

    Haven't posted in a while asking for help. Here's where I'm at with my players. They ended last session entering Lesdon, a large capitol city, and the center of post of the plot action for the next while. While they have a direct lead forward with their adventure(s), my players are acting...
  8. Trit One-Ear

    D&D 4E Whose staying with 4e?

    My group and I have really only just started playing 4E regularly after a long hiatus, and I feel we've only scratched the top of what the game holds. We'll definitely be sticking with it for a while, but once 5e comes out, who knows? Ultimately, the game is just a commonly agreed rule-set...
  9. Trit One-Ear

    Villains: gaming stories welcome!

    My group hasn't been playing quite long enough to have reoccurring villains pop up more than once or twice, but they do hold a grudge against a certain Doppelganger who betrayed them and nearly killed several of them in a climactic combat (one of the first combats I actively started ignoring the...
  10. Trit One-Ear

    Adding a dragon to the party?

    I agree, make the dragon "adopt" them as you put it. Even if it's protection is ineffective and cute (maybe with occasional benefits), they're bound to care. In my experience, it's hard for PC's (even the most cold-hearted) not to have some investment in a creature/NPC that takes an interest in...
  11. Trit One-Ear

    Adding a dragon to the party?

    I don't mean to be a nay-sayer, but I think there are probably simpler ways to get your party's dragonborn more involved that introducing an element that could potentially upset the party/game balance. If you are set on the dragon idea (can't lie, my players loved finding a pet dragon in a...
  12. Trit One-Ear

    Monster Vault

    Low-level being anything 1-9ish?
  13. Trit One-Ear

    Encounter ideas for Keep on the Border

    Loves these ideas, both based on the direct plot (murder mystery can easily be tied to covering up betrayals, etc) and outside of the plot. I hadn't managed to get my head out of "what my story is" to think of those fun ideas. Thanks a lot guys, I'll probably post again soon after I've...
  14. Trit One-Ear

    Encounter ideas for Keep on the Border

    Could make that work. The "evil" kingdom on the other side often uses orcs and other monstrous races as slaves. Could be fun to see the players have to grapple with treating orcs as victims, instead of enemies. One other idea I had could involve the PC's having to track down a suspect/witness...
  15. Trit One-Ear

    Encounter ideas for Keep on the Border

    After only 2.5 sessions, I fear my group may be veering from the course I thought they would take. This does not surprise me. It is, however, making me do some quick developments in areas I have only sketched out so far. After some investigation into an attack made that cost one of the PC's...
  16. Trit One-Ear

    Flowchart How to Play My Character When I'm Absent

    I almost feel like giving it to one of my players who has trouble making her rogue gain CA in the heat of the moment. My only critique is the stealth rules (for someone not familiar with them) are rather complex, and not fully covered on your sheet. But, I could take up a whole flow chart just...
  17. Trit One-Ear

    Masterwork armor

    Very clear and helpful responses. Thanks guys. So should I just assume/ensure my players get access to masterwork armor at the appropriate levels? (I plan on making the discovery of such armor fairly important/roleplay focused). Trit
  18. Trit One-Ear

    Masterwork armor

    Never having played at high enough level to use masterwork armors (working on that too) I've never really understood how they work. I could make guesses, but I think it would be easier if I just asked... how? I'm pretty much at a loss here. Trit
  19. Trit One-Ear

    Immediate Interrupts and AC

    Was just glancing at some powers and had a question: When a power allows you to, as an immediate interrupt, gain AC and/or Ref defense when hit by an attack, does that attack still hit you (assuming the bonus made the difference between a hit or a miss)? My guess is yes, otherwise what's the...
  20. Trit One-Ear

    Treasure Parcels

    Love all the comments/ideas. My guess is I'll most likely do a combination of adding all the treasure parcels together and roleplay-ily inserting them into appropriate situations (hoards, armories, significant plot items etc.) I'm really interested in all the different responses too. It's cool...
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