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  1. Trit One-Ear

    Designing Boss Fight - Succubus (Help Appreciated)

    I was hesitant with Stage 2 myself. My initial thought was to have it be an adds/minion only fight, but that started to feel too similar to Stage 1, and I haven't been able to conceptualize Stage 1 without extra monsters fighting on her side. Which I don't see as a problem, I just need to change...
  2. Trit One-Ear

    Designing Boss Fight - Succubus (Help Appreciated)

    My group has finally, finally, reached the mastermind behind the cultist infiltration of their current city. First off, many many thanks too all of you who have helped me get them this far. I've been posting about this adventure for ages (due to my lack of ability to pace things and my...
  3. Trit One-Ear

    Skill Challenge Depot

    Don't want to flood the boards with a double post, but wanted to let you know I've posted the outline of a Skill Challenge I've recently designed (following tons of great advice from here and other board postings) over at...
  4. Trit One-Ear

    Skill Encounters: What are Advantages?

    Thanks for the details and advice guys. As always, love coming here to clear my doubts and confusion. Trit
  5. Trit One-Ear

    Mini Encounters! Advice needed on how Mini is too Mini

    So I decided after some thought to include these mini combats in a skill encounter! Here's the a link to the post with my framework thus far. http://www.enworld.org/forum/showthread.php?342534-First-quot-Good-quot-Skill-Challenge-Framework&p=6186408#post6186408 Trit
  6. Trit One-Ear

    First "Good" Skill Challenge Framework

    You all have inspired me. Here is my first attempt at an exciting and... "good" skill challenge. The players are rushing through a devil-controlled city, trying to gain access to the central keep in order to defeat the succubus currently controlling the city's Duke. They have assembled a...
  7. Trit One-Ear

    Skill Encounters: What are Advantages?

    I haven't been keeping up to date on all the changes and different approaches to Skill Challenges. Our group has had some pretty... adamant disagreements about them, to the point where I've generally avoided them because of this. All these recent threads have resparked my interest and passion to...
  8. Trit One-Ear

    Mini Encounters! Advice needed on how Mini is too Mini

    The part consists of one Paladin, one control-happy Wizard (Arcanist), one Cleric, one scary powerful Twin-Strike Ranger and a Monk (who either has a low to hit or rolls fairly poorly... I haven't investigated which yet). Minion groups tend to go down quickly, which I'm alright with in this set...
  9. Trit One-Ear

    Mini Encounters! Advice needed on how Mini is too Mini

    Been a little while since I've had time to post on the boards, but I come again seeking the advice of those 4E number crunchers and mathmagicians. Rather than run a large scale series of battles within a city as a skill challenge or full-fledged encounters, I opted for a new method. I'm...
  10. Trit One-Ear

    Who's Yo Daddy?

    There was a third party source (possibly Green Ronin, can't recall offhand) for 3rd/3.5 we played with once called Bastards and Bloodlines which had a variety of new half-breeds, including many that were non-human based. I remember my friend played a half-ogre, half-Orc barbarian which was...
  11. Trit One-Ear

    Goblins of Eberron

    Simple advice but really good to hear. I've been unclear myself on if reducing HP (I do 2/3rds but may try half soon) and increasing damage was enough to get old monsters close to MM3 standards, or if updating them first was necessary. Does anyone happen to know if the DDI monster builder (when...
  12. Trit One-Ear

    Level 8 party vs. Level 11 devils

    Thanks for the help all! Trit
  13. Trit One-Ear

    Level 8 party vs. Level 11 devils

    Sounds like my plan should be to either use 2/3 hp on my lvl 11 guys, or simply bump them down a level or two. As for my group set up, we have a Twin Strike Ranger, Paladin defender, fairly straightforward Monk, Cleric and Wizard. They play smart and work well together, but aren't by any means...
  14. Trit One-Ear

    Level 8 party vs. Level 11 devils

    I'm still trying to get a handle on how to speed up combat while keeping this interesting. Would a party of 5 level 8 heroes (relatively well-built but not min maxed by any means) be able to take on 3 level 11 monsters (two skirmishers and a brute)? I've been using a lot of smaller minions and...
  15. Trit One-Ear

    D&D 5E (2014) Aware me on what's going on with 5e.

    Just want to say that as someone who play-tested one of the very early packets, but then had to step away (mostly to run our 4E campaign) the is a really helpful overview. Many of my players don't keep up to date on the playtests, so this will be very helpful to run by them so they can decide...
  16. Trit One-Ear

    Anyone fooled by gargoyles anymore?

    Bear in mind nothing says a semi-smashed gargoyle can't partially function still. My party is similarly untrusting of anything that potentially could be animated. While exploring a temple they passed several large suits of black armor set as decorations. After removing the helm from the first...
  17. Trit One-Ear

    D&D 4E best 4e adventures?

    Consider my interest suitably piqued. May have to be a copy of Courts of the Shadow Fey to browse if not run. Trit
  18. Trit One-Ear

    Houseruled Feat for Tome Wizard - Balance Issue?

    After the above three posts, I'm thinking of giving him a revised version of the feat, and possibly only once we hit paragon (starting next session we're switching to double xp so that won't take too much longer). My current idea would allow him to switch powers every short rest instead of only...
  19. Trit One-Ear

    Houseruled Feat for Tome Wizard - Balance Issue?

    I've tried to slate his thirst with the refocus power for the moment. We haven't had a ton of time to talk D&D lately, so I'm not sure if this will do what he wants in the long run. I'm still leaning away from giving him a feat that does quite that much for his versatility. He's already fairly...
  20. Trit One-Ear

    DM Tools

    I second Obryn's suggestion of Masterplan, though I haven't used it much for combat. I do use it to track monster stats and the like, as well keep my constantly expanding encyclopedia of NPC's and organizations the players discover. I feel I've only scratched the surface of what it can do...
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