Search results

  1. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There is a difference between "meaningless" and "redundant". The claim has been that the text in question is the latter.
  2. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think you with this has convinced me that "destroyed" for minions indeed is meant to override the general 0 hp rule. However I still then maintain that while a vampire destroyed by sunlight is commonly understood to be a pile of dust, a destroyed god is commonly understood to be basically...
  3. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I just want to point out that all the examples you list are the designers putting in subsystems defining up structure and rules for things that previously was up to the game table to decide. That is they indeed are defining up details of what should happen at the table. That is they have defined...
  4. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think this might be the big design lesson from 4ed. Trying to enforce narrative tropes via rules seem bound to get into conflict with the fiction. The PbtA branch seem to have had better success via the application of "principles" and reliance on player buy in instead. That is, it can be...
  5. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why do a disoriented cube get a +2 defence against ranged attacks?
  6. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is where we intepret differently. I think the intent really as to simulate storm troopers, hydra goons, Jackie chan punching bags, that is alloted a maximum of 5 second screen time to allow the hero to show off something cool before moving on to the real stuff. The hero never is seen...
  7. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    From a game perspective the idea is that we do not want the players to interact with that individual ever again. From a narrative perspective this individual are supposed to no longer be interesting. The problem is that the simulation side come in and say - how are you going to acheive that...
  8. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, what is a term for a thing that is rendered completely irrelevant for the rest of the narrative, while not implying anything about the level of "aliveness"? I suddenly realized that "taken out" is a formulation I think I have seen used in some game. Might this have been a term that could...
  9. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, ref my previous comment. I think this is a situation with no really good answers. I think "destroyed" might have been chosen for gameplay reasons. That fits the overall feel I have of the 4ed ruleset that game trumphed fiction whenever there was any sign of dilemma.
  10. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    There are some neuances here unfortunately. Defeated is likely a better "in fiction" term, but it opens up a can of worms in terms of gameplay. Prisoners, interrogations, healing, fleeing creatures alerting others. All of these (unfortunate) game implications are sort of made away with thanks to...
  11. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, I think that is a nice way of formulating what I have been trying to say. "Destroyed" is the wrong term for the in fiction phenomenom the rule is supposed to represent. Neither the creature bleeding out from a stab, nor someone with a broken wrist matches the everyday meaning of the word...
  12. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    And what make a soldier with a broken wrist not be an aproperiate narration of a minion destroyed by being hit by a mace?
  13. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do not think we disagree on that point at all? The point of contention seem to be what the "state" of "destroyed" looks like in the fiction?
  14. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ah I think I might have misread this point. I think you point toward a slightly different issue than what I had in mind. The tripping cube is an excellent example. Here we have a situation where not only the "language" is inappropriate; but that the mechanical effects involved make no sense...
  15. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would rather abandon the narrow minded understanding of "destroyed" than abandon basic structural integrity of humans, yes. I think that seem like the most reasonable interpretation of the rules text. I accept the minion to be "destroyed" in a more gamey-sense, as I have outlined. I think...
  16. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The proposed incoherence I refer to is related to the unwritten principle of simulation. That is the minion text under the literal straight forward interpretation indicate a human lackey gets destroyed by a knife stab. This indicates a completely different kind of reality than what we are...
  17. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think this hits the core: We are discussing RAW where RAW in its most straightforard intepretation is incoherent. There are multiple valid interpretations that resolves this incoherence trough bending common use of terms a little. Destroyed=killed is one, but not the only of these...
  18. E

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It appear you some place here jump from "destroyed" to "killed"? If you accept merely being killed can justify the label "destroyed" on a minion, what is the problem with also labeling merely being rendered unconscious "destroyed"? (Or labeling a minion with merely a broken wrist "destroyed", or...
  19. E

    Draw Steel General Thread [+]

    First that come to mind is that the test maneuver seem to cover a lot of this more custom ground. There are also room for free maneuvers. Hiding is also a seperate maneuver that you are pretty free to flavor however you want, and can be done at any point in your move. Higher ground is already...
Top