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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I already regret bringing up the topic on a forum like this, as I realise I am likely among those here knowing least about the topic. I had mainly in mind early "career" as potrayed in recent movies. That portrayed Bruce as relatively timid, going to some lenghts to prevent the hulk getting out...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    So early Bruce Banner is out?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    "Look, there's some weird runes over there. We've been stuck down in the dungeon for a while, maybe those runes can give us a clue to the way out!" Just seem to me like a more aproperiate and incentivised play than "Look, there's some weird runes there! I am really curious what they say, so I...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    How do you know? How do you know? Yes, and the argument is that this mechanical resolution step is designed so that just playing your character become a bit more tricky than in certain other mecanical resolution schemes. That both in terms of required player input, and related incentive...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Maybe they claimed the same causal relationship as me, just not as eloquently put as you managed to describe it?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is an exelent expansion of what I mean when I wrote "a causal relationship between character hope and meaning of runes". I said just the same thing, just shorter - as I believed the content of all the extra words you add here should be evident from the context.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because that is an action declaration that prompts the GM to narrate something? (More spesifically more information about the temple in question, assuming the trip there is event-less) No. Temple is preestablished. It is "the Temple", not "a Temple" after all. (And whether this Temple was...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let me finish the part sentence you half quoted. Why did you feel like saying the same as me with so many more words?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is sort of neccessary to absract. The playstyle involve that there are no euclidean spatial concerns going on. Think of colossal caves' "YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES" That is it is essentially run as a point crawl, with only interesting spots (to be created on the fly) and...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    How is the epistemic state in terms of the posibility regarding the posibility of the runes revealing something positive that isn't a map? How is the epistemic state in terms of the posibility that trying to read would yield absolutely no result beyond the character not being able to read them...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is a potential ambiguity that can cause confusion in some cases, but that didn't seem to be the issue here.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Agreed. Ah, I am sorry. I was refering to my watered down example from this this post: This was meant to limit the example to just declaring the action of going to the temple without specifying the intent (and in potentially a completely different context). This in order to show how a prompt...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, was that the logical connection to you were claimed to not make? That cannot be right? That seem completely illogical to me? After all that contradicts logically with the well known premise that characters cannot decide the meaning of the runes? I actually do not manage to parse that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I guess you have boiled it a bit too much down if you have lost the important differences in the situations we are talking about. You seem to be proposing the structure is: player prompt (1) -> decission point (2) -> potential addition to fiction (3). The structure as presented here is indeed...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This helped me realise: The "quantum ogre" and the "quantum runes" are both players "deciding" something. In the first case they don't know that they are deciding it, and this is said to be a problem. In the second case they know they are deciding it, and this is said to be a problem. Looking at...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Ah, so you just supported my statement? I guess that is nice of you, sorry I missed that!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes? I see the verb "hope" used quite consistently for what the character is doing? Not author or determine? I think noone questions a character's ability to hope? Edit1: That the participants of the game then used this hope to determine the outcome is on them, not the character? Edit2: And it...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes? Yes? No? The GM could very well tell openly if they are actually authoring or not, without that materially changing the situation as I see it. The absence of this information flow just makes the key point in the example clearer. (In the scenario with that information flow, philosophical...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I thought I was the one pointing out that difference, while @clearstream appeared to assert it didn't really matter, as the GM end up with chips anyway?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    But the method of establishment is what is under scrutiny here! In the cleric example the existence was handwaved. I thought the point of the sentence you quoted here was to point out that this handwaving was inaproperiate in this context. You appear to be confusing if people are talking about...
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