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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, I must have missed that!? I have not recognised that at all! I tought they repeatedly stated the character cannot determine the meaning of the rune, but the player can, and hence there is a difference? (This seem to strongly contradict the notion that the character determined the meaning of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Never mind. Thought I saw a a way do deescalate, but upon closer inspection it didn't read the way I intended.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not really. I have seen and experienced some very closed form games that has been labeled RPG (reasonably in my eyes). Also systems that can support open-ended play are often used for more close-ended play like one-shots and adventure paths.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Then it seem like the design space you are looking at has been quite heavily explored in computer games. Elite, Minecraft, terrarria, no man sky, stardew valley, animal crossing all seem to fit the overall requirements? Indeed computer RPGs generally do not fulfill this at all.. So are you sure...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would say exactly the same for sim play with highly dynamic content :)
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I just realised: If you take Talisman, and remove the inner circle+gate. Would that pass your test for being an RPG? Play time is unbounded, as the normal victory condition is gone, and rules state a new character is drafted on death. In such a context players can still set goals (hoard gold...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Edit: I think I got the wrong context. Never mind.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    That seem too easy. You surely not saying that the players author the entire world by asking the GM to run a game for them? In this context I think the GM's independence as a human in terms of creativity and subjective conceptualisation around the game can't be ignored. (Edit: more simply put -...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, TTRPGs have a long tradition of having key play being structured. Early D&D could be played as a pure mechanical dungeon crawler with no negotiation (as demonstrated by the relative ease of computer adaptations). I can easily see a TTRPG being deviced so that hardly anyone would want to go...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't think we disagree then. However I would point out that "game" has a lot of overloaded meanings. When I talk about game in this context I normally include the social contract as part of that term. It seem like you here use "game" in a way that excludes social contract. This was not...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think I see where you are coming from. However I struggle to see how to avoid negotiation in TTRPG in a good way. I think this might be due to the same issues as we had in our previous exchange about the nature of TTRPGs. At what point have you defined up so much structure that I would stop...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Interesting! I actually have somewhat opposite preference regarding characters (though weak). I tend to like "avatar" type characters that do not have much personality on their own, but expresses their player's desires. I find these tend to be more complex and multifaceted than completely made...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I once ran an about 10 session D&D campaign where I cannot remember invoking that mini game once :) There might have been a close call in a treasure cave with some skeletons rising from the sand, but I think they found a way to evade that. I also think the end game PvP was resolved based on...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Do they? Or is it indeed the GM that listens to player input, and from that migrate fictional possibilities into actualities? The difference might be hard to spot in practice, but the difference say something about the nature of the game.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    (I think as experienced by the player was meant as opposed to as experienced from the fiction, that was that it wasn't a subjectivity argument, but rather a clarification about point of view)
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is an interesting claim. I want to examine it a bit closer. The player and character both recognise the runes. Both could recognise them as a possible way out, but for different reasons. If we look from the player perspective, they recognise the runes as a game mechanical object that...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Fair. Language got sloppy at some point. I was having in mind the distinction proposed in post #19,991. There utilising a in fiction feature was set up against determining the functionality of that feature. The functionality of a feature tend to be strongly associated by it's properties, so I...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    It is not really beside the point. The persuasion check also seem inadequate for representing the process of finding an applicable priest. I would have expected being expert in gather information would be more helpful in that regard. (And the example explicitely did not allow for time required...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    This might be true for your game. I don't think this is true for my games. I know as a player am considering my GM as an authority in how the game should be conducted. If the GM for instance ask me to stand up when holding a speech, I might refuse. But I would myself consider that an act of...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What seperates negotiating over fiction from the negotiations of diplomacy or Catan? Especially Diplomacy provide me plenty of motivation for mechanical engagement. The mechanics is what informs the negotiation, and the outcome of the negotiations is important in informing my mechanical decissions.
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