In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers.
The book "Succession" (aka the two books "The Risen Empire" and "Killing of Worlds") has some interesting ideas for space weaponry. One of the best was a bunch of very small...
Oh, this could be good. I have some ideas for a corporate conspiracy horror campaign based on The Stuff, Halloween III, the 1980s Blob and a few others.
UVG looks very cool and it tempts me on a regular basis. I missed the Bundle of Holding for it, but Troika looks like it's got that gonzo Jack Vance feel, although I don't know if it's necessarily a Dying Earth sort of thing.
I like the Dying Earth/post-apocalyptic science fantasy stuff, so I'm glad there seems to be a lot of it. More than I keep up with, but that's a silly thing to complain about.
Exceptionally delicious. You wouldn't want to feed your pet dungeon denizens anything less.
That being said, we definitely have an overpowered party and even in a game of hapless people, I'd want them to be uniquely adapted to meet the challenges.
Based on what I have (just now, never heard of this before) read, the creator has threatened forums with legal action and sent in astroturfing teams to squash any criticism of his alt-right views.
Break and anything Troika look interesting but with only so much time and budget, I probably won't get to them. There's too much good everything these days.
EDIT: I'm sorry, it's Break!! and Troika!
There's just never going to be enough time to watch every movie, read every book, and play every game. It's probably healthy that you are realistic about your expectations, if anything!
That said, I like to read RPGs I might never play for the lore or the mechanics, just to see it. As a...
You might not even need a special skill. Just walk behind the previous, ill-fated folks and waltz into the now exposed/triggered/harmless traps and avoid the now obvious spikes and ignore the now triggered dart throwers, taking everything the corpses have on them.
I guess that's how trap reset...