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  1. iserith

    D&D General Character Description Discrepancy

    He uses them when they're not in a dangerous situation. That means he still wears glasses, at least some of the time. It's not unreasonable for an artist to draw the character with glasses on in my view. But it is unreasonable to me to get bent out of shape for mentioning said glasses. Throw...
  2. iserith

    D&D General Character Description Discrepancy

    He could end the unenjoyable perception about his character wearing glasses by not having his character wear glasses.
  3. iserith

    D&D General Mixed Level Party

    If by "catch up" you mean reach the same level, I'd agree with that, and think that is okay. But they do get close to that level really quickly in my experience. In a past game, for example, we had 7th- and 8th-level characters with a couple of 1st-level characters and those latter PCs were 4th...
  4. iserith

    D&D General Character Description Discrepancy

    If he doesn't like his character wearing glasses, then why does he have his character wear glasses? Clearly being able to detect magic at will is more important to the player than the character wearing glasses. I don't think the problem is a bullying artist here, who devoted some of her valuable...
  5. iserith

    D&D General Character Description Discrepancy

    Only Edward knows why he hates glasses so much, so ask him next time you see him, if you need to know. But really, he can just not use the item if he thinks they make his character look dumb. This doesn't seem to me me to be a problem that you need to take steps to resolve in game. He also...
  6. iserith

    D&D General Mixed Level Party

    Yes, definitely DMed for groups like this and it was also not a problem. Everyone gets to play what they want to play, and a powerful teammate benefits everyone.
  7. iserith

    D&D General Mixed Level Party

    1. Yes, and currently doing so. A player pool with more than one PC per player will tend to result in this outcome, particularly if you have to start at a much lower level should your character die. It works, and we like it just fine. 2. Yes, but the level spread wasn't anything outside of a...
  8. iserith

    D&D 5E (2014) Comprehend Languages Saves Lives

    Investment comes with time - start out with low investment on the front end and build it up as you play. It's the safest way, and has the least amount of effort involved initially to get to playing quicker. This game is the adventure only. It's not a campaign. Besides, all the characters have...
  9. iserith

    D&D 5E (2014) Comprehend Languages Saves Lives

    She doesn't really have the time to be choosy - the villain grows stronger with each passing day. Whatever group of ragtags she knows in town will likely have to do!
  10. iserith

    D&D 5E (2014) Comprehend Languages Saves Lives

    UPDATE: The Thursday night group went in again - 2 barbarians, 1 sorcerer/warlock, and a light cleric. Only the light cleric made it out alive. Once more, they struck too deeply into enemy territory in pursuit of fleeing kobolds, ending up in the audience chamber of their chieftain, Meepa...
  11. iserith

    D&D 5E (2014) Making Combat Mean Something [+]

    I'd pack a ton of potions of healing. Getting to do that with my one action may be better in many instances than someone else spending their action to administer a potion to me. More reason to buy and carry potions of healing and lots of them. Ultimately, outside of that chance of instant...
  12. iserith

    D&D General Talking about Stepping Away from D&D?

    Seems to me that we should all of us be having that thought. "This thing I'm voluntarily doing is making me miserable." Well, maybe stop doing that? It worked for me and burpees.
  13. iserith

    D&D General Talking about Stepping Away from D&D?

    What if you just stopped reading or listening to anything that guy has to say?
  14. iserith

    D&D General Talking about Stepping Away from D&D?

    Have you considered just forgetting about the "idealogical dispute with a corporation" and not allowing such things to affect you? It looks like there are some good examples of people doing this in your neighborhood group already.
  15. iserith

    WotC It's time for a D&D Theme Park

    ChocoTHAC0 concession stand.
  16. iserith

    WotC It's time for a D&D Theme Park

    All the vendors at the D&D theme park are required to be very quirky and cagey and it has to be a chore to buy anything from them. Otherwise you're not getting the full D&D experience.
  17. iserith

    D&D 5E (2014) The challenges of high level adventure design.

    Solve for forcecage and you're almost entirely there. :sneaky:
  18. iserith

    D&D 5E (2014) Upping Challenges for 7 Players

    Don't run solo boss monsters. Include additional monsters that won't appreciably slow down the game or environmental effects that hamper the ability of the PCs to attack the monster directly at least some of the time. Also, consider alternate goals - perhaps killing the boss monster is actually...
  19. iserith

    D&D 5E (2014) Comprehend Languages Saves Lives

    So the issue here is you're comparing a very specific game to another game that isn't the same thing! It could be said that early editions of D&D were often truly built around survival horror in a dungeon. That's not what D&D 5e is, at least by default, so making this sort of comparison is...
  20. iserith

    D&D 5E (2014) Comprehend Languages Saves Lives

    Tell that to the Thursday night group in the original post whose characters all died. If a group spends the session interviewing quirky, cagey NPCs and shopping, then it's pretty easy. If they are doing actual adventuring, then it's only as easy as the DM makes it. Same as it ever was. The...
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