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  1. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    But, surely, WotC is doing some kind of market research to determine if players like this sort of softer approach, right? I doubt they are pulling this out of thin air.
  2. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    It's funny: I recently got my daughters a PS5, and the older of the two wanted to play Baldur's Gate 3. I haven't played a video game since ATARI, so I was interested in seeing how this all went down. She spent 20 minutes trying to decide on the hairstyle/horn style of her tiefling, and was...
  3. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    Everything changes, right? I can't imagine that Hasboro/WotC isn't responding to what they think their customers--present and future--want to see in their game. I have zero interest in the twee/cosy D&D imagery, but I'm one person with one opinion. We'll see how it all sells.
  4. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    I understand what you are saying. But dwarves baking cookies is a very different vibe for D&D. That's not something that would ever occur to me to have in the PHB. Or anywhere else, really. If this is the kind of thing new(-ish) players want, have at it. Harms no one. I just find it--and the orc...
  5. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    I guess I just don't understand how gentle it's all being made.
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  8. GothmogIV

    D&D 5E (2024) 2024 Player's Handbook Reveal #1: "Everything You Need To Know!"

    I saw some of the artwork--a multi-generational orc family, and dwarves working a forge while being served cookies. This is a very different game than it was! "Oh brave new world..."
  9. GothmogIV

    Chaosium and Roll20?

    Does anyone have the inside scoop on Chaosium Games' future plans re: virtual tabletops? I know they just released Pendragon on Roll20, but anyone have the skinny on whether or not they'll be adding Runequest, or BRP? I wasn't sure if there are others 'in the know' about this stuff. Thanks!
  10. GothmogIV

    Podcast #280: AI Art Controversy in RPGs...Again

    FINALLY the Ten-foot pole bit is available. I had almost given up hope.
  11. GothmogIV

    No More Massive Tomes of Rules

    I ran a Dragonbane mini-campaign this spring, and we enjoyed it. The rules are simple, and I found the lack of crunch made the players more willing to roleplay (rather than bring their characters to life via mechanics). Dragonbane is based on Chaosium's BRP system, which is my favorite.
  12. GothmogIV

    D&D 5E (2024) Greyhawk Confirmed. Tell Me Why.

    Speculation: Greyhawk will be 'new' to the GenZ players, or at least to most of them. It is far less developed than other settings, and can be used to provide a loose outline for people to mess around with. Also, Greyhawk is attractive to old-heads like me. I had no intention of buying any of...
  13. GothmogIV

    D&D 5E (2024) How Does Greyhawk Fit In To The New Edition?

    So...that makes me want to buy it. That's awesome. Hopefully they won't ruin it by filling it with sparkle-trolls. Greyhawk is gritty.
  14. GothmogIV

    D&D General 5E, A5E, or ToV?

    So my group just finished a Adventures in Middle Earth campaign, and it is very, very different than standard 5e (beyond just the Journey and Downtime rules). The classes are significantly limited and weakened (fewer bonus actions/reactions), and there is little to no magic available to the PCs...
  15. GothmogIV

    After Winter’s Dark Kickstarter & setting discussion

    They publish an amazing amount of stuff for such a small company. I am enjoying their work.
  16. GothmogIV

    After Winter’s Dark Kickstarter & setting discussion

    I am reading this now and I think it is some of the best world-building I've seen in a very long time.
  17. GothmogIV

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    For what it's worth, I think the narrative-mechanical see-saw hinges on how players play their characters, and what the rule set allows them to do. If I want to be a pirate, for example, a more mechanical-orientated game might give me a subclass with certain pirate abilities, reactions, bonus...
  18. GothmogIV

    Path of the Planebreaker: ?

    ALLLLL BYYYYY MMMMMYYYYYSSSSSEEEELLLLLFFFFF
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