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  1. dave2008

    D&D General 6E But A + Thread

    Yes, that is what I said (I had a typo when I said "can" and intended "can't" - corrected now). I disagree with that premise. I think mass appeal and good design can go hand on hand. Heck, you even said: "I believe that a more coherent, focused game that truly hones in to what customers want...
  2. dave2008

    D&D General 6E But A + Thread

    It does have options that are modular (right there in the 2014 DMG). However, the modularity people are talking about as never actually "advertised." It was discussed fairly early on in the design process, but that line of thought didn't even make it into the playtest material. Something being...
  3. dave2008

    D&D General 6E But A + Thread

    That is changing the goal post a bit. You said previously: "...since they're always chasing what they think the most potential customers want, more than they're trying to make the best game they can." It is possible that what most customers want is also the best game or at least fairly close...
  4. dave2008

    D&D General 6E But A + Thread

    It may not have been your intent, but it can definitely be perceived as gate keeping. I mean who is to say what is a realistic option for the owners of the game.
  5. dave2008

    D&D General 6E But A + Thread

    Watch out Micah, this sounds awfully close to gatekeeping! Who is to say your idea of what is D&D is any better than anyone else?
  6. dave2008

    D&D General 6E But A + Thread

    I too think this would be a good approach. Whatever changes I might want to the game, I think this approach would be wonderful
  7. dave2008

    D&D General 6E But A + Thread

    Of course those are not mutually exclusive goals.
  8. dave2008

    D&D General 6E But A + Thread

    Let's be honest, what you really want is for WotC to make the game exactly the way you want it: The mechanics you want The lore you want The writing you want The art you want I bet that is what we all secretly want to some extent, even if we don't admit it to ourselves. PS - For the purpose...
  9. dave2008

    D&D General 6E But A + Thread

    well it is easier to look back at something you liked previously and is no longer present than to make up something new that you in truth have very little idea if it would actually work well in play.
  10. dave2008

    D&D General 6E But A + Thread

    It did take a lot of effort as it was also a birthday party. There is a picture somewhere of me, after the party, asleep on the battle map with our cat sleeping on me!
  11. dave2008

    D&D General 6E But A + Thread

    I am sure it comes down to a lot of things. My group of veteran players can make a PC in much less than 30 min. Heck I can probably do it in 5 min. and I never play (forever DM). However, if you have to read every section of the PHB to make a decision than yes, that will take some time.
  12. dave2008

    D&D General 6E But A + Thread

    It definitely depends. I had a group of 10-year-olds (7 of them) all create characters in 30 min before we had a 2.5 hour adventure. My son and I were the only ones who had played before. It definitely doesn't have to take 2 hours to create a character in 5e.
  13. dave2008

    D&D General 6E But A + Thread

    Similar ideas to others, but here is what I would want. Same basic mathematic foundation as 5e (use 5e adventures with little conversion) Reduce classes to 3 or 4. Arcane Divine Martial Expert (maybe - I feel this could possible be part of martial) Talent / feat trees replace subclasses and...
  14. dave2008

    D&D 5E (2024) What books would you like to see (in 2026 and beyond)?

    I will say WotC track record with immortal level content was not been the best.
  15. dave2008

    D&D 5E (2024) What books would you like to see (in 2026 and beyond)?

    There is a Kickstarter that has you covered: GOD RULES A Player's Guide to Gods in 5e
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  17. dave2008

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I mean you don't really need a stat above 16 in 5e. You could play a 1-20 campaign with a max stat of 16 and be 100% fine. It could actually be pretty awesome. You are talking about a +2 difference. That just isn't a big deal IME. We max stats at 18 in our game and at level 15 we still have...
  18. dave2008

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    well that is disappointing. I preferred DS when I thought magic was much less of an option. Oh well, I can always make changes if I ever want to run the setting
  19. dave2008

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    Sure, but it isn't very thematic as "defiling" IMO.
  20. dave2008

    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    So like all humans throughout history then?!
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