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  1. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yet there are other, different, people who find those games to be too "boardgamey". The variance in perception is kinda wild.
  2. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've always found it weird that metacurrencies are considered a narrative mechanic. Their meta-narrative nature always distinguished them as somewhat gamist to me.
  3. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think what most people typically mean by "simulationism" in an RPG context is "mechanics as physics engine", which is broadly the approach D&D takes (as opposed to something like PbtA or Fate). Granted, it does so in a somewhat abstracted way that allows for other approaches moreso than a more...
  4. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not seeing how this is all that different from a quantum superposition. Until the dice are rolled and result in known (i.e. the cat is observed), the runes have multiple potentials. Once again, it seems to come down to framing/perception.
  5. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It comes down to how it's framed. One way of looking at it is that the sturdiness is in flux and only established in response to the result. Another way is that the result determined whether or not the character grabbed a handhold that was weight-bearing vs a different one that was not. But...
  6. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A wealthy noble with a closet of holding to manage their hopeless fashion addiction seems well within the bounds of D&D.
  7. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair, the 5e(2014) DMG is awful. It's not so much a dungeon master's guide as it is a world builder's guide. There's no guidance in there on how to adjudicate (i.e. decide when to invoke a mechanic), nor setting the scene, or narration, or pacing, or anything actually conducive to running...
  8. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Rejuvenation? Revitalisation? (Re)invigoration?
  9. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Careful, @Micah Sweet might come to the conclusion that you're actually a Narrativist!
  10. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Probably because the player's action itself wasn't the driving force, it was the die result, so it's more mechanics/system-driven.
  11. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Honestly didn't think I'd find myself agreeing with pemerton, but I'd say this is true. There is nothing meaningfully different between the cook (or whatever) being there as a result of this roll vs that roll at a mechanical level, but the presentation is different and that matters to some...
  12. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A simple question then: BitD is best when players are choosing their own objectives (as opposed to a GM-provided goal), but the GM is typically still the one providing the obstacles and complications, would you consider this GM-created but player-driven, or GM-driven? If the former, what if the...
  13. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not sure citing persons who self-identified simulationists reject as having mischaracterised their playstyle is a particularly good method for engagement. The Narrativist-leaning people here understandably push back when others here mischaracterise their play, this is no different. Neither...
  14. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think this shows a similar idiosyncrasy to mine with roll-under. There's acknowledgement that it's not born of logic, but perception/familiarity. There's talk of agendas and creative goals and such - all rather conscious/pro-active language - but I think not enough weight is given to...
  15. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think the contention stems from the fact that not only in their view should players affect the world in a Watsonian/diegetic manner, while in yours (please correct me if I've misunderstood) it's acceptable from a Doylist/non-diegetic manner, but that distinction then leads you to overstate the...
  16. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I do think that more tables could probably benefit from the GM utilising more passive checks, automatic success/failure, etc. Take 10 and Take 20 being more explicit in that regard might have been a boon compared to 5e's approach. I mean official 5e character sheets have sections of not just...
  17. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Possibly. The original context was @Lanefan implying he engaged in illusionism, which caused @Hussar to express incredulity that it would occur from the GM side. My assertion was that GMs tend to run the sort of game they would like to play in and so I found Lanefan's comment perfectly...
  18. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right, but would you actually run a game that you had no interest in yourself, in a style you don't care for? Not that that never happens, of course, but if you're running a game, it's likely one you're interested in yourself, run in a style you'd want to experience as a player. That was my point.
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