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  1. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Coming back to this, I'm curious: does this extend to, say, John Harper running BitD? For example, if both he and I were to run BitD in the exact same manner, and one that appealed to your sensibilities, and all else was equal, does Harper being the creator actually impact it significantly...
  2. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I suspected this was what you meant, but wanted to be sure since we clearly diverge in certain views. I don't have a neat binary view/approach on this; it varies by game and campaign. I don't know how familiar you are with V:TM V5, but in case you're not (and for anyone else reading who isn't)...
  3. JConstantine

    D&D 5E (2014) my First Eberron campaign!

    I'd go with the phylactery idea because relying on a minion to cast raise dead a. requires her to trust said minion, b. requires the minion to be loyal enough to do it, and c. requires that minion to actually be alive and attuned to do so (and we all know what adventurers are like). Assuming...
  4. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To echo a previous post in this thread:
  5. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I realise this is besides the point of your post, but stuff like that is why I cannot take Baker seriously. That's not a character. It's an American stereotype waiting to happen. Are they working class, middle class, or nobility? Because Britain has a class system that permeates everything in a...
  6. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You know, I could have sworn I addressed this in my very first post.
  7. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But I consider it less sandbox-y precisely because it's GM-driven. I - as the GM - am injecting it into the game so that tenets and convictions are tested, rather than relying on them occurring naturalistically. Which then goes back to both my view of it as a spectrum and what @Bedrockgames was...
  8. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    To my mind, this is unrelated to whether something is a sandbox or not. It's a pacing mechanism that is subjective preference.
  9. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That depends on what precisely you mean by "awareness of gameplay". If you've elaborated on it previously, I've missed it. This thread moves faster than I type. This is an area we differ. I end up with the same amount of attachment/detachment whether I created it or not. Either way, I might end...
  10. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is what I'm doing in V:TM, where those flags are chronicle tenets and character convictions (as opposed to background, heritage, vice, trauma in BitD). Now, I do think that makes it a little less naturalistic, and perhaps a little less sandbox-y as a result, because that's actually GM-created.
  11. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Confirmed: ENWorld is actually an elaborate CIA black site and Morrus is actually a directorate.
  12. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This can actually be applied to trad-ish sandboxes though. So, for my V:TM sandbox, it could be seen as "play to find out: what will the coterie do to survive the night-to-night unlife of the World of Darkness? And will they maintain their humanity?". Bedrock's wuxia game might be something like...
  13. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You really cannot help misrepresenting people, can you? I didn't claim it looked like Narrativist play. I'm saying sandboxes equally ask players to essentially come up with their own "quest". Nah, it's just taking what's written at face value without a dogmatic Narrativist view.
  14. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I didn't say exploration wasn't present. That comment was about BitD relying on hard framing vs soft.
  15. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not missing anything. I'm just not as dogmatic as you seem to be. All of this is precisely the problem. Each game should be taken at face value, without preconceived notions from any other game.
  16. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sounds just like what sandboxers are advocating.
  17. JConstantine

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I agree. Forgotten Realms, it is not. It's very much wide as an ocean lake, deep as a puddle, but I've seen Blades players claim it was a detailed setting. Frankly, it seems this is where the barrier to understanding is. No, I quoted you verbatim. I'm not going to complain about people...
  18. JConstantine

    Righteous Blood, Ruthless Blades; Wandering Heroes of Ogre Gate; Strange Tales of Songling

    Who do I need to badger at Osprey to make it happen? I have more viewing to do. Well, I am one of those weirdos who likes GM "lonely fun". Annoying, but understandable. I remember reading there was some difficulty during production because they all spoke different languages/dialects with...
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