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  1. innerdude

    Technical play skill + setting/situation + narrative + player dissatisfaction

    Oh man, me too. The one level where you have to sneak onto the boat was some of the most sniper fun I've ever had in video gaming. I would max my rifle skill and specialize in sniper every time, except your brother, Paul Denton, gets ticked at you if you go too far down the "cold blooded...
  2. innerdude

    Technical play skill + setting/situation + narrative + player dissatisfaction

    There's definitely something to your thoughts there, @niklinna -- In the original Guild Wars 1, the height of the fun in the "campaign" missions came right around Level 14-15. It was the big boss run in the "wintery" area whose name eludes me. You had enough skills at that point that you could...
  3. innerdude

    Technical play skill + setting/situation + narrative + player dissatisfaction

    So I was trying to catalogue a little bit more about the gameplay experience and drill in on applicable principles for gamemastering TTRPGs. Part 1 -- Emotional Stakes There's something to be said around matching combat stakes to the emotional resonance or emotional tension. As GMs, I'd say...
  4. innerdude

    Technical play skill + setting/situation + narrative + player dissatisfaction

    I mean, it's not "cheating," per se. It's fairly clear throughout the game that most of the "boss" level foes are mostly immune to "Jedi mind tricks," and the "standard" force pull/push/lift/slam cadence. But the end boss just takes it to a different level. Like, sure, take away my hard earned...
  5. innerdude

    Technical play skill + setting/situation + narrative + player dissatisfaction

    ** WARNING: This post may contain spoilers for the Star Wars: Jedi Survivor video game. ** Two nights ago I reached the narrative climax / end of Jedi Survivor. I'll do my best not to give away too much about the final "boss" battle, but be warned that some spoilers may slip through. If it's...
  6. innerdude

    Just For Fun: Terrible but True Tag Lines for TTRPGs

    D&D 5e -- The world's most popular RPG, no matter what the Internet says. Savage Worlds -- Because you've never mastered calculating multiples of 4, and don't you think it's about time? Genesys / FFG Star Wars -- because you're reading tiny icons on your phone all the time anyway, we thought...
  7. innerdude

    What Is Your Favorite Campaign Setting?

    For fantasy, if I'm not going to roll my own setting, I'll go with Golarion, even though it will never be with Pathfinder rules. BECMI "Known World" is a close second. For sci-fi, it's hard to beat Star Wars, in the post-Ep. 3, pre Ep. 4 era. But I also really like Ironsworn: Starforged...
  8. innerdude

    What is the best system for online play?

    I've played exactly 3 sessions of 5e ever, so not going to be much help on that front. :p🙃
  9. innerdude

    What is the best system for online play?

    Ironsworn was by far the best system I've run online. It's the only system where playing remotely had even close to the same energy and engagement of a live session. A lot of that has to do with how the mechanics feed into scene resolution in easy-to-digest ways, and the mechanics point...
  10. innerdude

    What TTRPG Defied Your Expectations (in a good way)?

    Genesys / FFG Star Wars -- I bought these on a hunch after reading the Genesys core rules, thinking if nothing else I'd have a nice, generic, more rules light, narrative focused core than Savage Worlds. So I expected to like it; I just didn't expect to really love it as much as I did. Ironsworn...
  11. innerdude

    Unpopular opinions go here

    Dearth: 1: scarcity that makes dear specifically : FAMINE 2: an inadequate supply : LACK For clarity, did you mean to use "dearth" in the quoted sentences above? Did you rather intend to convey one of its opposites, e.g., "abundance," "variety," "smorgasbord," "assortment," "multiplicity,"...
  12. innerdude

    Political TTRPGs

    There's an excellent Blades in the Dark hack called Court of Blades that I kickstarted back in 2021. Highly recommended. It takes the core Blades' "heist" sequences, but sets it up to be much more focused on courtly intrigue. Your "scores" are carried out at fancy ballroom galas, in the secret...
  13. innerdude

    Unpopular opinions go here

    Unless it's on pizza . . . .
  14. innerdude

    Unpopular opinions go here

    ** Looks at Honor Among Thieves poster ** Hmm, yeah, you may be on to something there. 😉
  15. innerdude

    Grade the Powered by the Apocalypse (PbtA) System

    Okay. Would you care to clarify the bolded phrases in such a way that they are more than trite, meaningless word salad? And what, exactly, in your opinion are PbtA / "Story Now" games trying to be? Please, enlighten us all, great guru.
  16. innerdude

    Unpopular opinions go here

    Unpopular cell phone opinion: 95% of all Seinfeld episode premises become ridiculous and fall apart if you retcon that key scene participants had a cell phone in their pocket.
  17. innerdude

    Rulebooks with best GM advice

    Absolutely agree about Ironsworn. Ironsworn has fantastic advice, visuals, and charts for considering how to run a game. I'd say probably 70% of that advice is portable across systems, and the "Oracles" in Ironsworn are AWESOME for generating ideas as a GM. And seriously, the original...
  18. innerdude

    Systems That Model The World Rather Than The Story

    10 minutes of playing GURPS in a superhero setting would end the appeal instantly, trust me. Modeling super powers through a numeric input/output structure like the GURPS engine will give you the least superhero like gameplay possible. It will not resemble anything remotely like an actual...
  19. innerdude

    Unpopular opinions go here

    If by "more people" you mean "literally no one," then I would agree with you. 😉
  20. innerdude

    Grade the GURPS System

    QFT. It wouldn't be such a problem if the rest of a player "action turn" could resolve faster such that 1-second rounds weren't so punitive for, you know, actually having fun. It's a design decision that has MASSIVE downstream effects on basically everything combat related (so, you know, like...
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