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  1. Lanefan

    D&D General 6E But A + Thread

    If you're just playing that one adventure, this is common: you roll up characters to the suggested level on the adventure cover. If you're looking to start a persistent campaign, however, that would be very uncommon. Persistent or ongoing or long-term campaigns nearly always start at 1st and...
  2. Lanefan

    D&D General 6E But A + Thread

    If you didn't roll them in front of me, chuck 'em out and start over.
  3. Lanefan

    D&D General 6E But A + Thread

    Fine, but boring. Where I want that as the default method of play all day long. If the game wasn't at heart a gamble, it wouldn't use dice. Predictability is boring. Stability is boring. Can't speak for you, but I ain't here to be bored. :)
  4. Lanefan

    D&D General 6E But A + Thread

    Nah. If you're gonna have dice, put 'em to use. That, and not everyone is cut from the same cloth even in fantasy.
  5. Lanefan

    D&D General 6E But A + Thread

    Boating? Either that's a typo (though I'm not sure of what) or you've hit a term I've never heard in this context. That said, the linear every-two-points bonus system does have its drawbacks. The U-curve bonuses of 0e and 1e do a much better job of reflecting the bell curve IMO; where those...
  6. Lanefan

    D&D General 6E But A + Thread

    Are arrays really that much faster or simpler than rolling some dice? OK, the actual rolling of the six sets of dice takes maybe an extra minute. But after that it's a wash; you've still got six numbers to arrange into six stats just like with an array, only those numbers probably aren't the...
  7. Lanefan

    D&D General 6E But A + Thread

    IME Clerics were generally pathetic at giving out damage, though they weren't bad at soaking it up. As a Cleric, my one good stat is going into Wisdom; a second good stat goes into Dex or Con. Strength is way down the list.
  8. Lanefan

    D&D General 6E But A + Thread

    True, when the rogue has both had the time and taken the time to set up that one-shot stealth kill. That kind of time is rarely if ever available in fog-of-war melee, and most rogue-based fiction supports this.
  9. Lanefan

    D&D General 6E But A + Thread

    Training still does those other useful things though, mostly around forcing downtime. That, and I really don't like the idea of every character levellng at once no matter what that character has actually done to earn that level.
  10. Lanefan

    D&D General 6E But A + Thread

    That rather guts Con as a useful stat; how do you prop it back up? Also, your level 1 is my level 3. That said, to avoid 1-hit-point wonders at 1st level you could add body points - a small species-based die that everyone gets regardless of class, with a floor value set by Con score. How we...
  11. Lanefan

    D&D General 6E But A + Thread

    What I said could apply just as well to a single combat. Fighters (in theory) have the best AC (unless their players are woefully unwise!) and the most hit points, thus can keep at it far longer than anyone else. Energizer bunnies. :)
  12. Lanefan

    Things the Report button is NOT for

    In fairness I can think of a number of reasons why one might want to report one's own post, mostly involving drawing attention to technical issues and glitches if posting in Meta for some reason isn't possible.
  13. Lanefan

    D&D General 6E But A + Thread

    I am making it fun, for those not playing casters and-or for those who don't want everything to be predictable. Fighters are the low-risk energizer bunnies that just keep on truckin'. Mages are the high-risk high-reward artillery. Other classes each fall somewhere between these in terms of...
  14. Lanefan

    D&D General 6E But A + Thread

    Maybe, though there's a case for making a save by ducking behind cover or briefly dropping prone. Again, maybe; it's easy enough in most cases to just assume the moved target immediately moves right back to where it was unless the foe is pressing forward; in which case there's no relative...
  15. Lanefan

    D&D General 6E But A + Thread

    Or keep all those spells but make them harder and-or riskier to use. Make AoE require aiming thus making it possible to hit allies. Make casting while within reach of melee functionally impossible. Make casting much easier to interrupt, with interruption risking a wild magic surge. And make...
  16. Lanefan

    D&D General 6E But A + Thread

    And from here on it becomes a different game, different system, different rules, etc., in a different book called something like "D&D Mythic", to accommodate..... .....this. And it could go way beyond 20 if desired. I'm also not a fan of tiers; I'd rather the progression from any one level to...
  17. Lanefan

    D&D General 6E But A + Thread

    You're assuming my intent is that everyone be consistently useful in combat. It's not. Combat (particularly melee) should be the warriors' place to shine, with others merely helping to a greater or lesser degree. Rogues don't fight well, their job is to keep watch and maybe sneak behind the...
  18. Lanefan

    D&D General 6E But A + Thread

    There comes a point where diminishing returns have their say. If 95+% of the end use is in levels 0-12* but 40% of the work lies in designing for levels 13-20, is it worth it? Better, says I, to design rock-solidly for 0-12 and leave it open-ended after that; and at the same time warn the end...
  19. Lanefan

    D&D General 6E But A + Thread

    I'm not at all sure this is the case. Arcane magic and its spells and effects are fairly easy to explain en masse provided one accepts a couple of fairly basic assumptions: --- magic is a harnessable force, or energy, and casters of all types know (to some extent anyway) how to harness and...
  20. Lanefan

    D&D General 6E But A + Thread

    Fine. The Rogue can have the Fighter's niche. I'll hear no more complaints about the poor downtrodden Fighter, though, if you're so willing to give away that which makes it strong.
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