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  1. Lanefan

    D&D General Weapons should break left and right

    You say this like it's a bad thing. It isn't. :)
  2. Lanefan

    D&D General Weapons should break left and right

    Sadly, the challenging-to-the-player style of game is something many modern players (i.e. anyone who came in since about 2010) have likely never been exposed to. True. We need four. One for each classic genre of class - a dirt-simple warrior, a dirt-simple rogue, a dirt-simple cleric type...
  3. Lanefan

    D&D General Weapons should break left and right

    The trick is to hit that balance where replenishment is likely but not guaranteed, such that using (or breaking) an item carries some risk that it won't easily be replaced and yet the possibility or even probability of replacement still exists to the point where using the resource instead of...
  4. Lanefan

    D&D General Weapons should break left and right

    Every warrior might. Heroism has nothing to do with it.
  5. Lanefan

    D&D General Weapons should break left and right

    Weapons can occasionally break in my game - confirmed fumbles are a thing, after all - and yet IME that never stops players from having their characters use the best they have at all times.
  6. Lanefan

    D&D General Weapons should break left and right

    On average (though admittedly I've never tracked the numbers closely) I'd say there's on average about one PC-side spell interrupted per combat in my game, including all caster types. Which is significant, in that having a spell interrupted can trigger a wild magic surge... :)
  7. Lanefan

    D&D General Weapons should break left and right

    While I agree with this in principle, complexity then rears its ugly head. Weapon-vs-armour and similar add a lot of complexity for not all that much return; having weapons break now and then (though perhaps a bit less often than the OP might imply) seems far simpler in the long run and would...
  8. Lanefan

    D&D General Weapons should break left and right

    This all sounds just fine to me. Where do I sign up?
  9. Lanefan

    D&D General Weapons should break left and right

    Agreed, though sometimes not thinking can also be fun. Or - and I could really get behind this - "indestructible" becomes a costly yet highly sought-after enchantment on any weapon.
  10. Lanefan

    D&D General Weapons should break left and right

    The formula for how many weapons you can have on hand is [X * H] + X where X is the average number of weapons a person can carry and H is the number of henches and hirelings you can afford to bring into the field. The trailing "+ X" is, of course, the weapons you're actually carrying yourself.
  11. Lanefan

    D&D General Weapons should break left and right

    One of the more common results on our fumble tables is "weapon breaks". If it's a magic weapon, it gets a save to not break. If the weapon is part of the wielder e.g. a creature's claws or a Monk's fist then it just hurts itself. Good point about armour damage, though. Use in combat should...
  12. Lanefan

    OSR How to make dungeon crawls interesting

    If you can decipher the maps (always a challenge with DCC modules) they're easy to convert to whatever system you're using. As for dungeon crawling in general, I'll echo the sentiments of others in saying the exploration piece is key. They need to map it or they'll get lost. They need to...
  13. Lanefan

    D&D General Eberron - why don't you run it? [-]

    Most of the time I'd only be there for beer anyway, but my (admittedly ten-years-ago) experience with the chains is their food was good enough to be good enough. @TiQuinn - I second the motion re truck stops. And it's easy to tell which are the good ones, as that's where all the trucks are...
  14. Lanefan

    D&D General Eberron - why don't you run it? [-]

    In the UK you do, however, still have some random pubs that haven't been snapped up by the chain operators yet; and my memory of those is that they can be very hit-or-miss, much like the random diners here.
  15. Lanefan

    D&D General Eberron - why don't you run it? [-]

    I just got back from a 10-day road trip where we did a mix of both "random diners" and chain places (Denny's, McD's, etc.) and while the food was fine at the chain places it was generally better at the random diners. I can see how something like Dragonmark or other magic chain-franchises would...
  16. Lanefan

    D&D General Eberron - why don't you run it? [-]

    Why don't I run (or like) Eberron? Warforged. PC-playable quasi-constructs without the drawbacks inherent to all other constructs (e.g. constructs can't usually be cured, Warforged can). No thanks. The cosmology...or lack thereof. Rather than Eberron's distant aloof deep-background deities...
  17. Lanefan

    RPG Evolution: You Go First

    If something surprises them when they're on a long-range journey (e.g. walking from one town to another along a road through a forest) then I'll randomize their marching order somewhat based on @Koloth 's rationale that people are going to shift around within the group during a long day. If...
  18. Lanefan

    D&D General Why do people like Alignment?

    Right idea, wrong numbers. :) 1-2 are prayer books etc. 3-5 are divine minions, assistants, etc. 6-7 come from the deity direct. Cleric spells in 1e only go to 7. EDIT: Ninja'ed by @Maxperson
  19. Lanefan

    D&D General Why do people like Alignment?

    For those times when it is truly needed. Think of it as more analagous to calling 911. When there's a true emergency, you call it; when there isn't, you leave it alone so other people can use it without you bunging up the line - there's a finite number of 911 operators, after all. You don't...
  20. Lanefan

    D&D General Why do people like Alignment?

    --- poof --- Your setting vanishes in a puff of smoke.
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