5Ed already have the Mage Slayer Feat.
A DM can give this feature to some monsters type like Fiend.
To interrupt we need another Feat, The Mage killer feat. Almost the same except that the attack in reaction can interrupt the spell. The hit can ask a concentration check to complete the spell...
For me I got enough options for my characters and don’t need to add more with numerous magic items. 2024 Ed will add more options so I would need even less magic items.
I never heard a comment or a requirement about encumbrance and carrying capacity in 10 years of playing 5ed. There are rules...
5.5 party will be more solid than 5.0
But still they will have limited ressource, hit points, to hit bonus.
A 5.5 should be able to do some additional encounters but not that much.
Extra feats seem the most scalable option that can fit any class and build.
i won’t allow more point for ability score. Sone classes will benefits more than others.
They need to provide a Big bad bear template from CR1 to CR6.
letting players decide the final appearance as a lion, Wolf, Bear.
after that player may choose other forms in the MM for specific use such as flying, climbing, swimming, poison etc.
The conjure minor elemental will produce a lot of damage when combine with scorching ray. If a caster manage to combo with Eldritch blast it can also be mad.
Conjure minor elemental can boost scorching ray by 6d8. At base level.
But any upcast be be silly.
12d8 per scorching ray if CME is upcast...
Cloud of dagger is sure to affect someone in the cloud.
The Conjure elemental is quite vague. It don’t ask an unoccupied square, so you can place it on an enemy?
it require to Move within 5 feet to trigger the effect. Does moving into the spirit count? In all case an enemy not moving won’t be...
The worst seem the Conjure elemental.
You just bring a powerful elemental spirit, then nothing.
You have to wait that an enemy move closer.
You can’t move the spirit, and if the fight shift place your spirit is stuck there.
They really don’t want we use this spell!
I just dislike all those mechanic that take effect at start of the turn, or when you enter in the aura. I would prefer that they resolve this at the casting moment and later on the caster turn.
The DM guide let the DM choose how to use dice in his game.
He can manage social and exploration encounter with few or no dice. And in fact skills and abilities mean much less that way.
The big question is Why a DM ask for a roll?
To challenge players? To bug them? To add some randomness in the...
This is why a DM should ask roll wisely and stop asking roll for every actions of the PCs. DM should tell more often « You can do that » ,
and « You can’t do that. »