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  1. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    You actually haven't replied to any of my issues or ideas. You just state that I am wrong. So this is just you bullying me. BTW I didn't intentionally move the goal posts. I wasn't clear when I said that there wasn't a 3E Fighter for 5E. I meant a 3E Fighter Subclass. Something that only...
  2. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    Sorry about the edit. Posted in haste.
  3. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    Versus the Battle Master's 6 attacks? Yeah I think that is horribly imbalanced. Edit: Btw 42 attacks would be more like 8-9 rounds of combat. Two action surges for 8 attacks. and then 6-7 more rounds of 4 attacks. I addition, the Champion does not get to choose when to use their extra damage...
  4. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    At Level 3 it would look like this: Level 3 Battle Master: 4d8 bonus damage from Maneuvers (4*8+4)/2 = Average of 18 damage per short rest. Level 3 Champion: 5% additional chance to crit * 2d6 weapon damage (This is even worse for dual wielding and one handing) 0.05(2*6+2/2) = 0.35 damage...
  5. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    I have pulled this from my previous discussions on this from Reddit. Level 20 Battle Master: 6d12 bonus damage from Maneuvers (6*12+6)/2 = Average of 29 damage per short rest (ignoring Relentless which would just increase it further) Level 20 Champion: 10% additional chance to crit * 2d6...
  6. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    I'm posting on the ENWorld D&D 5th Edition News, Rules, Homebrews, and House Rules forum in order to find a solution to my dissatisfaction with a lack of gameplay style for the Fighter, not writing a thesis or professionally debating. I'm sorry that I didn't present all of my issues as...
  7. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    Yeah I don't know what I expected to be honest. You would rather argue and pretend you are right instead of engaging in conversation about the merits of the current design. How about the fact that all 3E Fighters would start with at least 2 feats giving them gameplay options right out of the...
  8. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    Please don't be condescending. There are people here where this actually effects their game.
  9. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    While true, the Battle Master gets Feats and all of its maneuvers and extra damage. With Remarkable Athlete a Champion would only gain a +1 to +3 to an improvised action. I don't really consider that to be a big benefit, especially when the Thief Rogue basically gets to make an improvised...
  10. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    I'm not trying to sound like a jerk, but what does telling someone who is looking for a fix that they are wrong really accomplishing? Is it to make you feel better about the fact that they didn't word the question in the right way for you? They already know that they want to change something...
  11. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    Well the problem that I am personally having (not speaking for anyone else in this thread) is that the Champion and Battle Master are just representations of the 2E and 4E Fighters respectively. It seems they entirely left out the 3E Fighter gameplay style. Where you had always available...
  12. DaedalusX51

    D&D 5E (2014) Would this fix Champion?

    I just want to respectfully point out that while you and others do not find issues with the perceived inadequacies of the Champion subclass, there are those of us that do and it is hampering our enjoyment of the subclass. I think instead of telling us that it is not a problem, it would help us...
  13. DaedalusX51

    D&D 5E (2014) Why Good Players Should Not Play Champions

    I feel the same way as Zardnaar about the Champion. While I want to like the subclass, I always feel disappointed that it lags so far behind the Battle Master in both damage and utility. If you play a core 4 Basic D&D game, I could see that you wouldn't have to compare it to Barbarians...
  14. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    Further updated mechanics from advice from this thread. Added Cavalier and Vanguard kits. Thanks for the help everyone! Your continued advice is much appreciated.
  15. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    Took a lot of advice from this thread. Updated original post and subclass with new kits and altered mechanics.
  16. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    Added Archer Kit, changed Brawler Kit, and updated many of the maneuvers with bonus action and reaction requirements. Added sidebar notes and updated Martial Adept feat.
  17. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    Thanks for your comments! I have some responses below. 1) That is true and I should probably rework them in order to give the kit more versatility. 2) While it is not clearly stated in the maneuver, the rules for grappling do require you to have a free hand and once you have a creature...
  18. DaedalusX51

    The Case for Hide and Move Silently (Splitting Skills)

    I liked your idea, but gave it a little of my own spin. Check it out
  19. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    Well the Archer probably has Sharpshooter anyway and it doesn't even matter! That princess should learn to take real cover and hide! :P
  20. DaedalusX51

    The Warrior: The Champion's love letter to the Battle Master

    https://en.wikipedia.org/wiki/Flushing_(military_tactic) I mean it's not like this idea isn't an actual tactic in real life. Sure it's abstracted, but it's not that far from reality. Regardless, the ability right now is trying to allow you to flush an enemy combatant or simulate covering fire...
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