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  1. Charles Dunwoody

    The Walking Dead Universe RPG: An Interview with Nils Hintze

    Yes. Thanks for the catch. My rough draft had it spelled correctly but my final copy didn't. Not sure what happened but I'm glad you caught it!
  2. Charles Dunwoody

    The Walking Dead Universe RPG: An Interview with Nils Hintze

    Lead designer, Nils Hintze, talked to me about The Walking Dead Universe Roleplaying Game. The Walking Dead Universe has two modes of play: survival at the tactical, immediate level and campaign: which combines tactical with strategic goals like dealing with other nearby groups of survivors as...
  3. Charles Dunwoody

    RPG Crowdfunding News – Under the Indigo Moon, Whispers of the Woods, Coven & Crucible, and more

    I like the art in the Deck Of Many Pulses. Price seems decent. It's nice to see Bloat Games expanding into some new options.
  4. Charles Dunwoody

    RPG Print News – Melsonia Arts Council, Cubicle 7, Mongoose, and More

    Troika!, D&D, Traveller , and fantasy RPGs get new RPG support available from both game stores and directly from the publishers covering: a sinister interdimensional warehouse adventure, details on a space navy, D&D Dr. Who, and fantasy monster locations. There is also a d100 horror adventure...
  5. Charles Dunwoody

    RPG Print News – DMDave, Renegade Games Studios, and More

    From the OP: Note: RPG Print News covers recent RPG releases and some classics, reprints, and sales available from retailers.
  6. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    I've heard that rebuttal before, but AD&D showed me a different way. Players out-of-game tried to roll high ability scores and even 18s to get in-game rewards that lasted whole campaigns. I think 5E still has players rolling 4d6 at least as one option, so the idea of out-of-game activities...
  7. Charles Dunwoody

    RPG Print News – DMDave, Renegade Games Studios, and More

    Starter bundles along with PDFs for the G.I. JOE RPG, Power Rangers RPG, Hunter: The Reckoning, and My Little Pony RPG. DMDave has support for fantasy settlements and a new Horror RPG. D&D and Old-School Essentials get adventures including leather bound options. Finally, Vast Grimm gets plenty...
  8. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    While Paizo and WotC like adventure paths, there are plenty of companies making brand new stand alone adventures, with Goodman Games being the champ at this. Frog God Games, Necrotic Gnome, Exalted Press, and many other small press companies put out great modules all the time for all editions of...
  9. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    In my current campaign, I encourage the players to write the recaps from their character's point of view. They get in game currency (a Style Point as we're using Ubiquity) for doing so. Only one has done so up to now, but another player plans to start. The great thing is I can pull what they...
  10. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    Exactly! The campaign is one wild ride with many branches, not one short ride, then wait in line, then another ride, then wait in line. Even if players like the approach of many small slides, I would find what are basically continual one-shots extremely fatiguing and hard to build any momentum...
  11. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    I ran Pirates when the PDFs were free. Great campaign. What you're talking about sounds like what I'm aiming for. I do think a sand box needs a solid ending as well. When the final political enemy is defeated, and the empire is in full swing for example. Of course, if I ran Pirates again, I...
  12. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    I agree although I do like a good kick off and a solid end to book end a sandbox campaign. This approach is a little more focused than just asking the PCs to wander around a bit to see what interests them. All those choices can make it hard for players to know where to start. This approach aims...
  13. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    Yes, although I don't have the ending ready at the beginning (because the players haven't given me the direction they want to head towards). I think starting with a bang is great, let the players lead things, get an idea where things might end up, and then figure out how to bring everything to...
  14. Charles Dunwoody

    GMing with Joy: How to Run a Year Long Campaign

    Here is a practical guide for a gamemaster who wants to start a table top roleplaying game with a group of players characters and have a series of sessions turn into a year long campaign or longer. Using a waterslide instead of a railroad of course. Florida Globe Miami - Free photo on Pixabay...
  15. Charles Dunwoody

    RPG Print News – Arc Dream, Mongoose, Evil Genius Games, and More

    1990s Lovecraftian horror gets another adventure for Delta Green The Conspiracy and Traveller also gets an adventure, this one full of killing machines. More movie settings are out for Everyday Heroes and DCC RPG gets a lot of new support including being able to play a troll. D&D and Pathfinder...
  16. Charles Dunwoody

    RPG Print News – Arc Dream Publishing, Chaosium, Spicy Tuna, and More

    D&D gets plenty of ocean faring and underwater support and there are supplements for Lovecraftian horror this week. Call of Cthulhu Seventh Edition gets a new solo adventure set in the 90s. Dungeons & Dragons Fifth Edition and Pirate Borg get a variety of support for waterborne adventures: a...
  17. Charles Dunwoody

    RPG Print News – Cubicle 7, Mongoose, Melsonian Arts Council, and More

    I've run Troika! several times and for a short campaign. It is a well put together system especially the initiative and character creation. Also the adventures are outstanding. Lots of third-party support as well.
  18. Charles Dunwoody

    RPG Crowdfunding News – Enchanting Emporiums, The Electric State, Knock! and more

    What a great offering this week. I already backed The Electric State and it is always good to see a new issue of Knock! The Isle of Sedra it tempting as it is OSE and water based, The Belly of Aramkass is both a new setting and adventures for Dragonbane which is great, and the Gackling Moon is...
  19. Charles Dunwoody

    RPG Print News – Cubicle 7, Mongoose, Melsonian Arts Council, and More

    The Orcus Holiday Special for D&D is here just in time for Christmas. Doctor Who has two big supplements spanning 60 years real time and all of time and space in game. Two new sectors get detailed for Traveller. Troika!, the science-fantasy RPG of decadence and danger, is back in softcover along...
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