Search results

  1. A

    ZEITGEIST [Spoilers!] Questions from a first read

    Something the author of the AP posted in another thread may help with some of these questions Ancient History 1. A world gets created in a sort of planar nursery, and it's highly malleable with easy connection to other planes. Maybe a god creates it. Maybe it's spontaneously generated. I know...
  2. A

    ZEITGEIST [Spoilers!] Questions from a first read

    The icons aquired on Axis Island and earlier are duplicates of the ones used in the ritual and if your players still have them in book 13 they can be used. I have gone with the Ancients ritual being more complicated than the modern one, possibly they did it in stages so the tree/pillars may have...
  3. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    The group started off with their plan to assault Egaltrix and break the power of the Shining Legion. They called in all their allies , Doverspike would spearhead the assault targeting the Magma reservoir and breaking through to the aft treasury. This was expected to eliminate the main weapons of...
  4. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    This was written by Manuels player , I am not yet certain if he is right but I do think he has a really impressive plan and can make very good arguements for including Thrag. It is controversial the other players are still uncertain about it and are at least partially waiting for my to give them...
  5. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    Manuels Configuration: Civilisation Reborn This is a world without death, a world where endings loop straight into new beginnings and renewal. A world where great civilisations prosper, a world where everyone can grow and achieve their own greatness. A world where we could stand united against...
  6. A

    ZEITGEIST Zeitvice: one GM's guide to the best AP

    I made sure to make the players feel very inolved in the decision making so beside protecting the king they came up with several schemes to confuse and distract bourne to prevent him sinking ships. Every time they succesfully implemented a plan I amde sure to describe how it had ennabled one or...
  7. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    Ulvaars World List Space Apet Fire Jiesse Earth Mojang/Dunkelveis Water Ostea/Shaboath Death Av Air Baden/Caeloon Time Gloriana Life Ascetia/Evermeet I'll see if I get the players lists from the other players before their debate. I think this list will not be the basis of the list I...
  8. A

    ZEITGEIST Zeitvice: one GM's guide to the best AP

    Wing it. Let the players make decisons maybe make a few dice rolls then describe events, use the examples from the naval combat description as inspirations and just allow a few personal encounters with whitch oil slimes etc. I think most GM's just wing this encounter and don't use the naval rules
  9. A

    ZEITGEIST Cretecal Heat adventures

    It really is useful for Sijhen to have it so you can avoid a lot of effort changing the plot later. However he does not need it until in Flint so unless the PC is carrying it around it will be unguarded for a moment and he can take it. If there is no such opportunity have him take it while she...
  10. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    He loses the level drain and 10d6 channel energy which is inconvenient but not critical, his bite still hurts a lot. I will probably change his damage from movement to an attack instead of a reflex save , as DC27 reflex save will get made a lot and modifiy the meteors to be ranged touch attack...
  11. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    I have started on the Voice of Rot fight. Key features I am looking at are 1) The players have access to an Item which will death ward all of them. This one unique item makes all negative energy attacks useless for about 10 minutes so the VOR can't use negative energy attacks 2) The pc's could...
  12. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    As plane building planning is soon this is my current skill dc checks to build complicated planetry combinations New basis DC3O 1 Planets DC50 2 planets DC70 3planets DC90 4 Planets +5 per competing elemental trait(Air -- Earth etc) This is only between planets not the slot so if in the air slot...
  13. A

    ZEITGEIST The affirmative action racial recruitment team of the RHC

    Moving north from Obliteras(which I only just realised I have been spelling and pronouncing incorrectly all the time) the group encountered the blasted Moor of Ringes, fortunatly in their established pattern they left the Coaltongue in a safe area while the main team probed each world so the...
  14. A

    ZEITGEIST Zeitvice: one GM's guide to the best AP

    For the ZG setting where you are getting cartridge firearms with revolvers and breech loaders you probably need guns to be better than bows except possibly for the very best archers, for the earlier smoothbore muzzleloaders PF makes them far to good historically until at least the 1870's a...
  15. A

    ZEITGEIST Zeitvice: one GM's guide to the best AP

    Grappa is in a low quality automata body and is a none combatant , Asraby tends o do whatver her wants which is to rescue Kasavarina , he storms around the place largely ignoring the pc's plans and objectives and probably triggers the disaster with the Collossus waking up. Unlike Arkwright I...
  16. A

    ZEITGEIST The Gyre as a Campaign setting

    Thats easy. It is not a problem to build a monster capable of TPKing the party . That of course is no fun. I had to produce opponents capable of putting up a fight and creating an interesting challange for the party that is impossible from book 5 of Wrath onwards and very hard in book 4. Unless...
  17. A

    ZEITGEIST The Gyre as a Campaign setting

    With minimal effort a far from perfectly optimised Paladin using slightly but not nerfed enough mythic rules can reliably do about 1500hp of damage around to anything with an AC of less than 70 with no effort he can maintain that at around 750 not using resources for killing cannon fodder (Like...
  18. A

    ZEITGEIST The Gyre as a Campaign setting

    It is just viable at level 20, mythic is the tipping point. The synergy between Mythic and High level boosts offense (and resistance of magic oddly) exponentially and defense cannot even keep in sight of it . At level 20 win fast or die, at level 20/10 against a mirror of yourself win initiative...
  19. A

    ZEITGEIST The Gyre as a Campaign setting

    The problems with very high level pathfinder, it would take a level 20 mythic 10 paladin less than 1 round to kill that avatar he may be able to do it in one none vital strike blow if he uses as many abilities as possible and crits. I think my modified end boss for Wrath of the Righteous had...
  20. A

    ZEITGEIST Zeitvice: one GM's guide to the best AP

    I have not heard of anyone running a PF2 Zeitgeist campaign and I am afraid I stopped buying pathfinder stuff with the release of 2 so I don't know enough about the rules change for game mechanic specific advice. All the general advice on plots and characters should be good but I can't help...
Top