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    ZEITGEIST Tizbiz Zeitgeist Campaign

    Basing any part of any fantasy setting off a real world culture is complicated. I am totally insensitive to the usual fuss about this but I still think it is complicated because of the difference between reality and the fantasy world. In this case firstly the Eladrin are not human which means...
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    ZEITGEIST Book 5 Questions

    The BOMB can be a challange it depends on the skills of the characters and when they gain access to the BOMB. It is possible to prevent the hostage situation and gain control of the BOMB before it is deployed if the group gets its information from the captured escatologists fast and then...
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    ZEITGEIST The Ragman

    I never did anything with the Ragman, I kept meaning too but things were too busy. My ideas were either a crazed yerasol war veteran from a pc's former unit because I wanted to to something with his background, an escaped fiend from the bleak gate or some leftover remenant of the Demonocracy...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    I think my players also had a greater concern about Nicodemus being in a position to fight which made the balance of threat seem bad to them. I also liked Macbennin managing to survive, he was banished to they Gyre in my game but like you the players felt he had proved himself a loyal patriot so...
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    ZEITGEIST Tizbiz Zeitgeist Campaign

    It's interesting that your assesment of Nicodemus is pretty much the same as my players. But your party did make the morale choice I expected my players too, possibly my biggest suprise was when they made no effort to save the Ob officers. Instead just rescuing the God Hand and escaping, they...
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    ZEITGEIST Converting Zeitgeist 5th edition to the Eberron world

    That is what I do for mechanic changes, but given the complexity of the plot and relationship between events early on and later on I think for mapping factions to other factions and looking at how the world works and comparing that you risk wasting your effort as something you learn later on...
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    ZEITGEIST Converting Zeitgeist 5th edition to the Eberron world

    It looks like you have read the guide and the first five episodes before doing your conversion,I can't help you with Eberron as I have never read it but before committing to anything in your conversion read all of the adventures so you know what each part does in the base campaign, I am certian...
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    ZEITGEIST Squirmonkey's Zeitgeist Campaign

    There is an essay somewhere on this board of my theoretical development of Risuri and Danoran warships based on real 19th century warships. I am obsessive on this sort of thing and my players asked me questiosn when a naval battle was expected around Axis Island. I thought it was most like HMS...
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    ZEITGEIST Squirmonkey's Zeitgeist Campaign

    Sounds like fun. Of course pretty much any hole is going to sink the Coaltongue, it has no watertight compartments on the bottom deck and pretty much none on the higher decks, and will need manual pumps or magic once the boiler floods. And that is prone to explode when wet. Coaltongue has...
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    ZEITGEIST Combat Balancing in PF

    Yes you can control and set anything in the software, much more flexible than a pdf , It is not perfect but I would not run a PF game without it. If I end up running PF2 or SF I will get the later version for those games
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    ZEITGEIST Combat Balancing in PF

    This file includes a rebuilt Creed returned from a bath in Witch oil to fight the pc's in the Bleak gate, he kept coming back. Because everyone knows the Butler did it. The Kasavarina here is really a placeholder I produced a real version of her with proper gear in book 8. Gale is probably too...
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    ZEITGEIST Combat Balancing in PF

    You want Hero labs not Hero Labs online that one only covers PF2 and Starfinder. It nicely lets you tick a couple of boxes to apply any buff spell or effect and just makes building characters easier as it has (if you have the appropriate packages) everything. There is Zeitgeist file for free...
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    ZEITGEIST Combat Balancing in PF

    I think high level PF combat is fun. Unless you add in mythic which does break it. I have except for WotR never had a problem with creating game legal challanging opponents and making important encounters challanging. A factor to consider in this campaign is there is a strong tendency for one...
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    ZEITGEIST Combat Balancing in PF

    Simplest method is to stick Advanced on eerythign but that is often not enough, for key npc's add a level or 2 that sort of thing. I use Hero Labs because it makes mofifying and designing characters very easy and also makes tracking buff spells and abilities easy, I cannot imaging running PF...
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    ZEITGEIST Combat Balancing in PF

    All adventure paths are designed so a party with realativly little optimisation or competence can survive. If your group is tactically capabale and have reasonably well optimised characters they will trash most encounters in most published adventures. RangerWickett's comments reflect many of...
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    ZEITGEIST Book 5 Questions: Kell minigame and Team B

    The death of the B-Team is optional , if the players handle taking down Kell well he'll never get the chance. A well prepared team with a decent plan can take him down and then have him interrogated with dominate or necromancy depending on how breathing he is. If he had survived the ambush I...
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    ZEITGEIST Book 5 Questions: Kell minigame and Team B

    The minigame I used it to guide the activities my players assigned constables to the various tasks, but generally the more important tasks scouting a major base and definetly raiding it was done by the pc's with some back up, they also caused in military units for assaults. However I let them...
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    ZEITGEIST Crispy's Zeitgeist Campaign

    I did the large write ups mainly so I had a record of what happened in case of interruptions, I knew we were taking a break at the end of book 1 and my experience of the year or so before that lead me to consider the possibilities of me being unable to run a game for several months. I missed...
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    ZEITGEIST Zeitvice: one GM's guide to the best AP

    Thats there problem! Tell them that they can keep anything they like as part of their share, you could even give them half price on it as it does not have to be crafted by the Risuri(same as if they had the feat to make it) or just tell them when an enemy has something more interesting than a +1...
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    ZEITGEIST Zeitvice: one GM's guide to the best AP

    For Pathfinder just give them Wealth by level at each level. Do not use requisitions for this its a waste of time and effort and won't work well. The book lists an amount of gold at each level, but that basically comes out as WBL, so give them it at each level. Don't count used up expendables...
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