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  1. Libertad

    D&D General Have you ever had a Gnoll PC?

    Correct. Specifically the Southlands Player's Guide. There's a playable option for gnolls in DM Guild material for Eberron by Keith Baker. Exploring Eberron specifically, given they can run the gamut of alignments like most other creatures in that world. Midgard gnolls are a martially-inclined...
  2. Libertad

    Dragonlance [Let's Read] The Test of High Sorcery, a CYOA Dragonlance Adventure

    You're welcome! Back when I initially reviewed this, the book was relatively new on the Guild. Now, it's one of the best-selling third party Dragonlance books on the site, which I'm very heartened to see. Turns out there's huge demand for solo wizard adventures, whodathunkit?
  3. Libertad

    Grim Hollow Campaign Guide - 3rd Party Review

    I haven't reviewed any of the Grim Hollow books. As for being a worthwhile purchase, I'd recommend it only if you're a huge fan of new subclasses. The new races are neat, but they're a tiny amount of page content. And the survey of the lands of Etharis are a fraction of what is covered in the...
  4. Libertad

    Next Review Subject

    Let's continue the dark fantasy trend with Dungeons of Drakkenheim!
  5. Libertad

    Grim Hollow Campaign Guide - 3rd Party Review

    Another great review, Sparky! I already own and read the book, but still had fun reading your take on it. Of the sample adventures, I like Tavern of the Lost the most. I realize it's more linear and "walled in" than the others, but it has great atmosphere and can be easily put in other...
  6. Libertad

    Grim Hollow Campaign Guide - 3rd Party Review

    This also ties in to why I feel that low/no-magic campaigns which attempt to put the PCs "in the muck"* work less well for 5e than 3e. At least with 3rd Edition you had a lot of caster classes, but plenty of alternate classes and archetypes from all manner of sources that you can still have some...
  7. Libertad

    D&D 5E (2014) My Curse of Strahd Homebrew

    Ravenloft's modular nature in connecting to various campaign worlds is a veritable treasure trove of "put it in X setting" ideas. Beast World's been on my mind on account of them releasing their second KickStarter, and Curse of Strahd because we're around one week from October. I don't know...
  8. Libertad

    D&D 5E (2014) My Curse of Strahd Homebrew

    Curse of Strahd in the Beast World Source: Mourning Robin by DesuBox The Land of Mists is a drifting island in the Multiverse, the cast-off remains of other planes washing up on its shores. In the most common interpretation it is a demiplane, or a group of demiplanes in the Ethereal Plane or...
  9. Libertad

    Grim Hollow Campaign Guide - 3rd Party Review

    One thing I like with the two-page spread art is that it shows that you can have a dark fantasy setting that is still high magic in feel. It's been common for many such settings to go for the low fantasy feel where magic, nonhumans, and the like are rare, often mythical things. And while that...
  10. Libertad

    Review / Remix: Everyday Heroes' "To Dethrone A Dictator"

    Making a Far Cry style sandbox with Everyday Heroes is an idea I've been entertaining but am unlikely to write anytime soon given my other responsibilities. It's nice to see someone else thinking the same thing I've been thinking. Don't worry about delayed reviews; I've been there myself. Also...
  11. Libertad

    Grim Hollow Campaign Guide - 3rd Party Review

    I recall some of my friends giving Grim Hollow the Shadowrun Treatment: love the setting, iffy on the rules. I'm a bit in this camp, although I haven't done a deep dive on the mechanics like I usually do when reviewing books so some stuff may escape me. The Grim Hollow Player's Guide added quite...
  12. Libertad

    Level Up (A5E) Best place to purchase the 5e/Level Up Zeitgeist Adventure Path?

    Don't know if this is the best place to ask, but I've been meaning to get the 5e version of Zeitgeist for a while. I'm aware that the adventures are available as their own separate products on EN Publishing's storefront, but together they're a tad pricey. I have heard that you can get the...
  13. Libertad

    D&D 5E (2014) [Let's Read] Vault 5e: Uncharted Journeys

    Generally speaking, there's nothing in the rules that specify that you must begin in a safe area. Some of the Preparation Phase abilities imply starting off in an area of civilization, but most of them are location-neutral. The Journey's End is definitely the odd way out in that the Arrival roll...
  14. Libertad

    D&D 5E (2014) [Creative] My Homebrew for Adventurer's Guide to the Bible

    Amazing Grace This campaign unveils a unique 7th ability score, Grace, being sort of a general morality stat. Sadly, there are few avenues that explicitly call for the use of this ability in either of the Red Panda adventures released so far, really only amounting to checks made upon Holy...
  15. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    The penultimate chapter of Azrael’s Guide to the Apocalypse throws in a fresh mix on things, where instead of a big singular boss taking up the majority of the chapter it’s a prolonged siege involving multiple encounters, a pseudo-dungeon crawl, and then a proper boss fight. In order to take...
  16. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    The PCs are now 17th level, meaning that the pure casting classes get access to 9th level spells. The book has a sidebar for how to handle several of them in play: Gate can be used to summon Elders beyond the limits for a mission, but with the drawback that they will leave play after the mission...
  17. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    Now that the PCs have Azrael’s Book and Timekeeper, they can shift to any time and place in the Veil. However, due to timeline rules they can only be passive observers, meaning they can’t do something like kill Hitler or save Jesus. I get the sentiment, but this robs the party of doing something...
  18. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    For this post, we’re going to be covering two chapters instead of one. That’s because they’re both individually quite short. Azrael is really down in the dumps about the failure of their last mission. In case the PCs haven’t figured it out, Azrael will tell the party that Jeremiah Resh is the...
  19. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    Once again the PCs return to the Lampstands, but the Elder accompanying them in the prior chapter says their goodbyes and passes into Heaven for good. With two braziers extinguished, the voice of God tells them their next mission: The quote is exactly how it’s written in the book, in a...
  20. Libertad

    D&D 5E (2014) [Let's Read] Azrael's Guide to the Apocalypse

    After the PCs finish their long rest, Azrael will have deposited Ashmedai in a prison near the end of time. He and the party will be summoned back to the room with seven Lampstands, one of their fires no longer burning. The Reapers' next mission is as follows: the Woman is in labor and giving...
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