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    D&D General Reification versus ludification in 5E/6E

    I think that experience may have been table-dependent or group-dependent; I knew a lot of DMs in the 1E era who meticulously detailed NPCs according to the same rules as PCs. Official products were certainly erratic and inconsistent. Maybe those of us who drew inspiration heavily from products...
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    D&D General Reification versus ludification in 5E/6E

    It has nothing to do with setting logic. It is about having a consistent imagined mechanical sub-reality; a common, interoperable design language between PCs and NPCs. These are not the same thing. Setting logic is always desirable; mechanical transparency between PCs and NPCs is an aesthetic...
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    Worlds of Design: What State is Your State?

    While I think that looking to various historical examples for inspiration can be helpful in building a fantasy world, I don’t believe that systematising them within a Victorian colonialist paradigm serves any useful purpose.
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    D&D General Reification versus ludification in 5E/6E

    To be fair, liches (regardless of their in-game rationale of being powerful MUs) follow the same pattern as, say, nagas or sphinxes - monster HD with baked-in caster levels: what would be later known as “integrated caster levels.” And dwarf clerics don’t fall within the “non-(human or...
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    D&D General Reification versus ludification in 5E/6E

    I think that @Hussar ‘s grammatical ambiguity could be parsed as non- (human or demi-human), i.e. the first appearance of a “monster” with class levels was I6 Ravenloft. Not sure if that’s accurate, but I think that’s what they meant.
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    D&D General Reification versus ludification in 5E/6E

    Understood. I don’t ignore anyone, but I’m ignored by a few and that can sometimes be confusing.
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    D&D General Reification versus ludification in 5E/6E

    You’re ignoring the context of my response - which was questioning the consistency of a meat- only model for hit points. I don’t dispute that a 20th-level character has more (nonspecific-meaning) hit points than a 1st-level character.
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    Pineapple Express: Someone Is Wrong on the Internet?

    You should capitalize it, add a qualifier, and put it in inverted commas with an exclamation: "Your favorite poster, "SNARF!"" I'm glad you're back. Whenever I see your name struck through, I'm a bit concerned that you won't return.
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    D&D General Reification versus ludification in 5E/6E

    To be honest, I feel that when you invoke Die Hard, Rambo, Indiana Jones, superheroes and video game "blood spatters" in your defense, you've already moved away from hp=meat into another (cinematic) space.
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    D&D General Reification versus ludification in 5E/6E

    I'm not in disagreement. It's why I wrote But I think that attempts to define how precisely much is actual "meat" and how much is "Yippy Ki-Yay - I'm actually okay" are doomed to fail. I don't like this "half of your hit points are physical" thing, as it introduces unneeded specificity into a...
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    D&D General Reification versus ludification in 5E/6E

    Although less ambiguous, it is no less internally inconsistent. Either: 1) A 20th level character with 200hp can literally sustain 20x the physical damage that a 1st-level character with 10hp can or 2) A hit point means something different at 1st-level and 20th-level Plus "Wounds" now heal...
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    D&D General Reification versus ludification in 5E/6E

    Hit points measure nothing but hit points. They are always nebulous with respect to actual effects in the imagined world. There is no point at which trying to equate hit points with some other phenomenon (wounds, skill, fatigue, luck ... whatever) does not collapse under its own internal...
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    D&D General Why grognards still matter

    I don't consider myself a proper grognard, as I don't grumble about developments in the game, I just ignore everything post-2008. I tried not ignoring them a couple of times, but found that unsatisfying. I don't harbour any illusions about my relevance to the modern game. I stopped being...
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    D&D General Reification versus ludification in 5E/6E

    I haven't communicated very well - I'll try again. I'll use an asterisk (*) to connote what might be considered an ideal or archetypal manifestation of the class - i.e. not a mechanical suite within the rules (i.e. PHB Paladin), and not one which has a particular cultural manifestation within...
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    D&D General Reification versus ludification in 5E/6E

    I think this approach can only be cogent within a certain - campaign specific - context, where the milieu is tailored to reflect the classes and they are purposefully and mindfully grounded in the campaign world. And I don't think it can work - i.e. it is not logically tenable - with broad-remit...
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    D&D General Reification versus ludification in 5E/6E

    Sure. But I think there's a huge difference between delineating an NPC to accurately accord with a specific vision - and one which is consistent with the way PCs are constructed - and requiring that the NPC partake of and be a function of an overarching imagined mechanical sub-reality which...
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    D&D General Reification versus ludification in 5E/6E

    This makes it sound like "fighter" and "feat" are a real thing in-universe, as though they were "plumber" and "vocational qualification" - and I think that's a stretch for most people. Granted, prestige classes can blur the line between a suite of mechanical descriptions and an in-universe...
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    D&D General Reification versus ludification in 5E/6E

    This, I'm in agreement with. And I think for the DM, 3.X is defined more by what you have to exclude in order to realize a vision, than by grasping at ways to make existing ideas fit.
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