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  1. Klaus

    D&D 5E (2014) Better pics from PAX East

    That's a gorget. A bit oversized, but not by too much.
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    004.jpg

  3. Klaus

    D&D 5E (2014) Better pics from PAX East

    It's a guitarra latina, a Medieval string instrument from Spain:
  4. Guitar_latina_morisca.jpg

    Guitar_latina_morisca.jpg

  5. guitarra_latina_publicar.jpg

    guitarra_latina_publicar.jpg

  6. 40473.jpg

    40473.jpg

  7. Klaus

    D&D 5E (2014) Better pics from PAX East

    Lacqueur aside, it's not too far off this guitar, from 1672: with some decorations going on, like this:
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    d2f8f3b1a72b66fba377aa090fa6fb9f.jpg

  9. gtr_play.jpg

    gtr_play.jpg

  10. Klaus

    D&D 5E (2014) Tyranny of Dragons Panel at PAX East Today

    Thanks! I'm glad I can finally say I did some art for some company that is releasing some game sometime soon!
  11. Klaus

    D&D 5E (2014) Tyranny of Dragons Panel at PAX East Today

    Recognize the signature? ;)
  12. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Fighter maneuvers *do* have an encounter limit: they're fueled by superiority dice, which the fighter only gets a few (based on the last open packet, you start with 2, and end up with what, 5?). So the Fighter is never going to "disarm all the monsters". If you give slots to Fighters, we're...
  13. Klaus

    D&D Kre-O Is Out, Apparently

    I bought that one for my son. The products are actually very cool, and totally compatible with LEGO (plus the Kreons have better articulation than Minifigs).
  14. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Yes, like I said, every system has that, and 4e is no exception. And I'm right there with ya, I love these redundancies. And I agree that DDN/5e is looking to be versatile enough to cover a wide range of encounters and builds. I'm eager to see the 5e DMG and MM, specially for the...
  15. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    I'll argue that every system has that. But I'll agree with you about DDN/5e, it's looking to be mighty versatile from the get-go.
  16. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    And that's where 4e excelled: every character had a way to rebound from damage (Second Wind) and redouble their efforts for a short burst (Action Point). Imposing conditions was also a great way to avoid the "grind to 0" (and the #1 feedback I got from my playtesters). And finally: if the...
  17. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Nice hyperbole there. Using the environment in a fight only brings the roleplaying into combat. Knocking over a table, slamming your foe against the wall and keeping him there, kicking a waste bucked over, all these details bring the environment to life, and by thinking about them, the player...
  18. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    You could either have spiced up the room a bit (perhaps the fighter pushed the mugger into a brazier (level appropriate fire damage, save for half), or onto a pile of objects (he'd be knocked prone, save negates). And by the time the outcome is inevitable (the PC will win), you could simply skip...
  19. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Well, Mearls said that the maneuvers are fueled by Superiority Dice, and that these dice are regained with a rest. Going by the last open playtest, this would mean that a Fighter can use a special maneuver 2-5 times during a combat, depending on level.
  20. Klaus

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    Well, anyone can try something like that. Just improvise a contest like Dexterity vs. Dexterity (disarm) or Strength vs. Strength or Dex (Trip), adjusted through disadvantage for size differences and whatnot.
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