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    Privateer Press to Launch Iron Kingdoms RPG

    I'm not personally familiar with Warmachine or Hordes, but a friend of mine who is, assures me that it should be easy to convert over. However, the Warmachine stats don't include all the RPG stats since they are geared solely around combat. Plus the stats of solo characters in Warmachine tend to...
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    Privateer Press to Launch Iron Kingdoms RPG

    With all due respect, I personally thought Witchfire Trilogy was horrible. Its one of the most railroaded adventures I have ever seen with entire scenes unfolding completely dependent on pre-made assumptions as to exactly how the PCs will act. The main villain was telegraphed so clumsily that...
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    Privateer Press to Launch Iron Kingdoms RPG

    This is their own system. Its very similar to 3e/4e though in terms of combat rules and such. Any veteran of 3e or 4e would pick it up right away. The major difference is its a base 2d6 system instead of a base 1d20 system. The stats and skills work similarly to True20. Its a flat number that...
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    Transcending the mundane. How to make martial classes epic.

    Sounds like a problem that the classic WotC 3e supplement Tome of Battle can fix. It gives martial characters the tools they need to be as badass as casters. I never play 3e/Pathfinder without it. :) Its has martial maneuvers at varying levels that let warriors do the cool epic things they...
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    13th Age is AMAZING and the Kickstarter needs your love!

    Battle Captain class unlocked! Woot! :) Is it too much to hope they can get to 60k and unlock the Occultist class?Seems difficult, but maybe... :uhoh:
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    Non-D&D Fantasy Games - the best and why?

    13th Age is easily my number one choice. But I would also recommend FantasyCraft or the new Iron Kingdoms RPG. 13th Age is my favorite. The classes are mechanically rich and interesting, but its gridless and focused on narrative and story. It feels like AD&D but if AD&D had been designed with...
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    13th Age is AMAZING and the Kickstarter needs your love!

    I'm reposting what I wrote on rpg.net, because I want to spread the word of the awesome-ness that is 13th Age. :) I'm seriously gushing about this game, because for the first time in a long time, just reading the rulebook from my pre-release copy of the Escalation Edition actually made me feel...
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    Encounter Pwr Recharge House Rule?

    I give every PC one action point at the beginning of every encounter. Use it or lose it. I don't use milestones at all. Never had an issue. Works great.
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    Action Points

    Milestones, agreed. But I like 4e action points. I did not care for the prior Eberron incarnation of them. Personally, though, you should just get one every encounter. That's how I house rule it my game.
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    D&D 4E Low magic/low healing in 4E?

    I owned the core book a long time ago before I sold it. So I'm vaguely familiar with the setting. Essentially, a LotR where Sauron wins. For a 4e conversion, I would ban the divine power source, kind of like they did with Dark Sun. Leaving players to take Martial, Arcane, or Primal. Possibly...
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    D&D 4E 4e psudeo-retroclones

    13th Age is not exactly a 4e retroclone, though it kind of is if you look at it the right way. Its more like a 3e/4e inspired take on AD&D, but its total amazeballs! By far the best 4e inspired d20 game I have seen so far. I highly recommend checking it out. You can pre-order the core book from...
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    D&D 4E Low magic/low healing in 4E?

    I'm going to take a different approach. What is your goal in limiting healing? What are you really trying to achieve from a narrative standpoint? And specifically why do you feel that 4e RAW cannot achieve this in the context of the Midnight campaign setting? I think that trying to convey the...
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    Upscaling Reavers of Harkenwold and Campaign...

    I'll just pop in to say, avoid H3 like the plague. Pyramid of Shadows is one of the absolute worst 4e adventures. Its just endless combat grind.
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    Encounter Pwr Recharge House Rule?

    I have a pretty liberal encounter power recovery rule. Any PC can spend a Standard Action (or an AP) to recover any expended Encounter power with some caveats: -You can't recover Encounter powers with an already defined limit on uses per Encounter (such as Healing Word, etc.). -You can't...
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    D&D 4E For the post 4E world, what will your game be?

    I will look at 5e, I have already pre-ordered 13th Age, but 4e will likely remain my go to system. I don't use the online tools so I'm not beholden to WotC pulling the plug on DDI. I subscribe for the Dragon and Dungeon content. Once that ceases to be 4e, I'll likely drop my sub unless 5e blows...
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    Taking Actions to make Saving Throws, or: Reality vs. RAW

    Its ok to make common sense ad hoc rulings that go against the letter of the rules. Just explain to your players that the rules provide the baseline, but that you will occasionally allow common sense to override the rules. I just state that it will always be situational and case specific...
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    An interesting update

    Perhaps, you are thinking of my rule? :) I use the house rule that you can recover any expended encounter power (whether combat or utility) by spending a standard action. There are two exceptions, however: You cannot use this to recover an encounter power that grants additional actions (to...
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    Monsters and readied actions, please help save my sanity

    You are right. I used poor terminology. This phrase: Should say: Hopefully, I didn't screw that up again. :)
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    Monsters and readied actions, please help save my sanity

    Although the monsters may act on the same initiative count, their actions are still separate and distinct, and they are still separate creatures. Pick one of the giants to act first, and resolve that giant's entire turn before resolving the next giant's turn. If that first giant triggers OAs...
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    So there's pretty much no hope for a DM guide 3 with epic support.... im guessing...

    Here is my house rule: For Solos and Elites: They make all saves at the BEGINNING of their turns. They also get to roll saves against effects that don't normally allow a save. For all monsters and players: A natural 20 on any one save, means all ongoing conditions end immediately. If all that...
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