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    D&D 5E (2014) My D&D Next Experience at DDXP

    Interesting thoughts, Thanks! I think for certain things like healing they would be better off just developing separate standalone rules modules that groups can use instead of making some patchwork that no one will like. You want to go whole hog on 4e style surges, use this module. If you...
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    Combat Rounds: How Long Should They Be?

    The 3e/4e model of 6 seconds with Standard, Move, Minor or Swift actions is the best. I don't necessarily need interrupts as core, but they should be in the tactical rules module because I like them and they add another layer of strategy. But I don't want to go back to the 1 minute round. 3e/4e...
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    Seminar Transcript - Reimagining Skills and Ability Scores

    Sure, I agree with you, but I think there are better ways to express that through other racial abilities. If the half-orc is stronger, you can let him carry more, or lift more than another PC with the same strength. He gets a bonus to any check involving strength. This adds flavor and...
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    Seminar Transcript - Reimagining Skills and Ability Scores

    Oh and racial penalties need to die in a fire! I get that some races are naturally better in some areas and providing a bonus acts as positive reinforcement when playing classes that use that particular stat. So playing a halfling fighter as opposed to say a rogue is already a sub-optimal...
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    Seminar Transcript - Reimagining Skills and Ability Scores

    Going back to feats, perhaps they have different types of feats. Like Major feats that you only get one every two levels and Minor feats that give smaller situational bonuses and such but you get those every level. It sounds already like there will be class specific feats. Like Arcane feats...
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    Seminar Transcript - Reimagining Skills and Ability Scores

    Exactly! If feats are as important as they sound when it comes to customizing your PC, then you need to get them pretty frequently, otherwise you pretty much are paying a feat tax. If feats are few and your precious few feats have to be spent on things you need as opposed to things you think...
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    Seminar Transcript - Reimagining Skills and Ability Scores

    Two things concern me: 1) With the new emphasis on stat importance, rolling is a horrible idea. To always be second best to the guy that rolled better than you did for the life of your PC? No thanks. Point buy absolutely has to be the default for this. 2) Feats. It sounds like feats will be...
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    D&D 4E What do you like about 4e healing?

    I voted for all of them! I like it all! ;)
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    Character Building (from DDXP info)

    I REALLY hate it when people say "just house rule it!", but in this case, it really does seem to make sense to say that. ;) Now granted we don't mechanically how this will work, but assuming themes have limited combat utility (and thus limited potential for breaking the game), it would seem to...
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    Damage Equivalence

    Excellent analysis, UK! :) Damage really is the best way to guage effects like this. Its simply the easiest and most universal guage of class combat effectiveness since all classes do damage. When a wizard casts a spell like Charm Person in lieu of a combat spell like Magic Missile, they are...
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    Fortune Cards

    I'm as a staunch a 4e guy as you'll find and I have no interest in them. I've heard that there is a subset of 4e gamers that really lives for the in-store promotional stuff like Encounters and they buy them, but its lukewarm sales at best. I've never heard of them being used in a 4e home campaign.
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    Reforms so you don't need healing surges

    Sure. In that case, I think a WP/VP system is probably going to come closest. Or a HP system but then add a SW Saga style wound track to represent long term injury and actual wounds. So then if HP represents vitality you could have in-combat martial "healing" abilities, but only magic or rest...
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    Reforms so you don't need healing surges

    Come on people, we are all gamers here. :) Its clear that different people want extremely different levels of grittiness and healing mechanics in their game. I don't think its possible to make a universal mechanic that makes everyone happy but still feels like D&D. This is one of those areas...
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    Reforms so you don't need healing surges

    I disagree. A significantly large 4e customer base says otherwise. Maybe not as large as WotC likes, but large enough that alienating them would make 5e DOA and split the base all over again. I play with some Pathfinder fanboys and we alternate between 4e and Pathfinder. They have no problem...
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    Reforms so you don't need healing surges

    I'm not married to surges, but I want HP recovery not dependent on magic or bed rest. An all martial party (to use 4e parlance) with no magic at all should be a viable option in play. Meaning such a group should be able to explore dungeons, going through multiple encounters without constantly...
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    D&D 5E (2014) 5e fireballs

    I reserve judgement on stuff like this until I see it in context with the whole system. I think its way too early for people to get riled up over this stuff either for or against without seeing the big picture and actually playing the game.
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    D&D 5E (2014) Should 5E have Healing Surges?

    I don't need healing surges per se, but the game should provide for the ability to recover HP after every encounter without magic or bed rest. The semantics matter little. Self-healing vs. magical healing vs. presence or absence of long term injuries should all be overlapping options built into...
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    D&D 4E Help, I’m a Terrible (4E) DM

    Right. I don't mean to sound like I'm taking a shot at 3e, but I often found that encounter design was more art than science and I had to constantly be prepared to fudge in favor of the PCs if an encounter was too hard. 4e does a much better job at balancing encounter design, so that I as DM...
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    D&D 4E Help, I’m a Terrible (4E) DM

    Hmm, interesting thread. I have never had a problem challenging my players in 4e and I allow everything in DDI. But I also have a pretty good mechanical understanding of the game and watch pretty closely for players stacking bonuses that shouldn't be stacked and so on. I'm very suspicious of...
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    D&D 5E (2014) The classes of 5e (now with 90% less speculation)

    I think this gets trimmed to this: Assassin Barbarian Bard Cleric (with Priest option) Druid (with Shapeshifter option) Fighter (with style options, 2W, shield, 2HW, and so on) Monk Paladin Ranger (with Beast Master, Aragorn style, and Drizzt style options) Rogue (with options such as Thief)...
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