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  1. FarBeyondC

    D&D 5E (2014) Little rules changes that still trip you up

    Yes. If for some reason I was hiding initiatives from the players (normally I have all initiatives out in the open so that everyone knows the turn order), then the assassins would have to guess and hope. Otherwise, except for the player that started combat with their attack declaration, I'd...
  2. FarBeyondC

    D&D 5E (2014) Should i bother with magic initiate feat?

    Since cantrips (at least those two) scale with character level, they should remain useful throughout. MI allows you to cast cantrips as normal. The 1st level spell gained through the feat is what's limited to its lowest level casting for the 1/day use. Using Additional Magical Secrets for...
  3. FarBeyondC

    D&D 5E (2014) Unarmed strike finesse house rule

    If the player wants to use unarmed attacks with sneak attack, you could just change sneak attack to work with unarmed attacks as well (or just that player's unarmed attacks, if you wanted to be more restrictive with it). As far as unforeseen issues, making unarmed strike a weapon (at least...
  4. FarBeyondC

    D&D 5E (2014) Geniuses with 5 Int

    Question. Would her simply saying that she's been forbidden to answer the question/riddle be acceptable?
  5. FarBeyondC

    House rule for the Healer feat

    Hmm... I personally have never been stuck in a support role when I've chosen the feat (mainly because I only really use it when people are dying or when the situation is stable enough to allow for it). Also, I often find it difficult to not choose the feat or even to not choose it as my first...
  6. FarBeyondC

    D&D 3.x Thoughts of a 3E/4E powergamer on starting to play 5E

    Somewhat off-topic, but what's wrong with a melee fighter with a 14 in their attack stat, exactly?
  7. FarBeyondC

    D&D 5E (2014) Chill touch vs Troll regeneration

    Because I feel they need to be made- no more, no less. I would not have a problem if a series of easily acquired abilities or items happened to completely shut down one aspect of a threat (even Tiamat). If, however, said abilities/items were able to completely shut down a threat entirely, I'd...
  8. FarBeyondC

    D&D 5E (2014) Chill touch vs Troll regeneration

    Absolutely. If regeneration is the only thing that makes a threat epic, I'd personally question exactly how 'epic' of a threat said thing is. If regeneration is the only thing making a solo threat a threat, then I'd personally question whether the solo 'threat' ever was. I'd imagine the...
  9. FarBeyondC

    D&D 5E (2014) Does the Eldritch Knight suck?

    Even limited to those two schools, there's still plenty of utility to be had. Not as much as could be had from a less limited spell list, but then, there are ways to address that if you feel the need.
  10. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 27 Athlete 14 Actor 24 Crossbow Expert 7 Defensive Duelist 17 Dual Wielder 17 Dungeon Delver 23 Durable 20 Elemental Adept 17 Healer 23 Heavily Armored 20 Heavy Armor Master 21 Inspiring Leader 26 Keen Mind 14 Lightly Armored 14 Linguist 18 Lucky 6 Mage Slayer 21 Magic Initiate 26 Martial...
  11. FarBeyondC

    D&D 5E (2014) Life Cleric Multiclass armor prof

    I have to disagree with this on the grounds that subclass features (which must be chosen) are not base class features (which you have no choice in getting if you are a member of the class in question).
  12. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 26 Athlete 20 Actor 22 Crossbow Expert 13 Defensive Duelist 17 Dual Wielder 17 Dungeon Delver 22 Durable 20 Elemental Adept 17 Healer 23 Heavily Armored 20 Heavy Armor Master 21 Inspiring Leader 25 Keen Mind 16 Lightly Armored 14 Linguist 18 Lucky 12 Mage Slayer 21 Magic Initiate 25...
  13. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 24 Athlete 20 Actor 22 Charger -1 Terminated Crossbow Expert 19 Defensive Duelist 17 Dual Wielder 20 Dungeon Delver 21 Durable 20 Elemental Adept 20 Healer 23 Heavily Armored 20 Heavy Armor Master 21 Inspiring Leader 23 Keen Mind 16 Lightly Armored 17 Linguist 18 Lucky 14 Mage Slayer 21...
  14. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 23 Athlete 20 Actor 21 Charger 14 Crossbow Expert 22 Defensive Duelist 17 Dual Wielder 20 Dungeon Delver 21 Durable 20 Elemental Adept 20 Healer 22 Heavily Armored 20 Heavy Armor Master 21 Inspiring Leader 23 Keen Mind 18 Lightly Armored 20 Linguist 18 Lucky 12 Mage Slayer 21 Magic...
  15. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 23 Athlete 20 Actor 21 Charger 20 Crossbow Expert 22 -To date, my absolute favorite character concept was centered around using (and abusing) crossbows (funny enough, I used a more restrictive interpretation of the feat than practically anyone). Defensive Duelist 17 Dual Wielder 20 Dungeon...
  16. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    It would have never happened in a million years, but it would have been cool to have a special melee attack you could do to grappled targets, or a defensive ability that let you (perhaps on successful check) force a grappled person to become the target of one attack against you.
  17. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Alert 21 Athlete 20 Actor 21 Charger 20 Crossbow Expert 20 Defensive Duelist 20 Dual Wielder 20 Dungeon Delver 20 Durable 20 Elemental Adept 20 Grappler 2 - FINISH IT!!! Great Weapon Master 11 Healer 21 Heavily Armored 20 Heavy Armor Master 20 Inspiring Leader 21 Keen Mind 21 Lightly Armored 20...
  18. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    I don't know... In the worst case, it seems like this one should take about... 420 (heh) full vote posts to go from start to end. How many unique people normally post in these types of threads daily? Addendum: Also, I don't believe I saw your vote yet. If this is because I've simply failed...
  19. FarBeyondC

    D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

    Not on my watch. Alert 21 Athlete 20 Actor 21 Charger 20 Crossbow Expert 20 Defensive Duelist 20 Dual Wielder 20 Dungeon Delver 20 Durable 20 Elemental Adept 20 Grappler 17 Hmph. Advantage on grappled targets is nice, but the fact the third bullet was just left completely useless soured me on...
  20. FarBeyondC

    D&D 5E (2014) To fudge or not to fudge: that is the question

    Is the attacker trying to kill the PC in this case?
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