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    D&D 5E (2014) Idea that will most players will hate, but I think addresses a mechanical issue in game

    If you're worried about complexity but you want strength to be more important, you could borrow a mechanic from Champions/Hero System. A lot of weapons in that system have minimum strength requirements. Maybe it takes a 13 Strength to be able to effectively use a longbow. At 15 Strength, maybe...
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    D&D 5E (2014) What if Warlocks were the only spellcasters?

    I came to this a bit late, but it's absolutely fascinating to me and now that I've read it I'm going to spit out some rambling thoughts on the subject from a setting perspective. Apologies in advance. There are two main variables, to my thinking: a) how difficult/unusual is it to make a pact...
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    D&D 5E (2014) What would be the most fun "All ____" Party?

    All clerics. All domains are valid: the job of the priesthood is to help humans deal with the divine as a whole, not to be a crusader or missionary for any one specific god. Some priests are just a little better than others with some aspects of the spiritual realm, that's all.
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    D&D 5E (2014) Dread Metrol From Keith Baker Is Here!

    I was on the fence about this, but you're all making it sound pretty good. Maybe I'll get it and try running a 5E game for the first time in... well, ever, now that I think about it!
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    All Characters Should be Good at Talking to NPCs

    I'd think that the (real or imagined) consequences of failing a social roll make a big difference. If someone's playing a game, and their PC shoots at an enemy and misses, it's not such a big deal. Even if their character has a lower attack rating than the group's combat specialist, there's no...
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