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  1. Asgorath

    Sage Advice Compendium Update 1/30/2019

    As I've said, your turn is made up of discrete elements in an ordered list. Duration has no relevance. There's an explicit rule that says your Attack action can be split by movement. There are also bonus actions that are triggered by a single attack in the Attack action. Why do you insist on...
  2. Asgorath

    Official D&D Sage Advice Compendium Updated

    Okay, I'll extend the definition of an action to be one or more discrete elements on the timeline to avoid confusion. I thought that was obvious from the rest of my post, I apologize. We all agree that the Attack action can be split into multiple pieces. However, I do not see any text in the...
  3. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Okay, I'll extend the definition of an action to be one or more discrete elements on the timeline to avoid confusion. I thought that was obvious from the rest of my post, I apologize. We all agree that the Attack action can be split into multiple pieces. However, I do not see any text in the...
  4. Asgorath

    Official D&D Sage Advice Compendium Updated

    I did not say that. The duration of an action has no meaning (please show me the text in the PHB that talks about the duration of an action). An action is merely one of the building blocks that you assemble your turn out of. There are explicit rules that allow dividing the Attack action in...
  5. Asgorath

    Sage Advice Compendium Update 1/30/2019

    I did not say that. The duration of an action has no meaning (please show me the text in the PHB that talks about the duration of an action). An action is merely one of the building blocks that you assemble your turn out of. There are explicit rules that allow dividing the Attack action in...
  6. Asgorath

    Official D&D Sage Advice Compendium Updated

    Per my post above, my interpretation says that actions don't have a duration. I think my building block analogy is the best way to describe the point I've been trying to make this whole time. If you assemble your turn as a sequence of basic building blocks, then there is never a question about...
  7. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Per my post above, my interpretation says that actions don't have a duration. I think my building block analogy is the best way to describe the point I've been trying to make this whole time. If you assemble your turn as a sequence of basic building blocks, then there is never a question about...
  8. Asgorath

    Official D&D Sage Advice Compendium Updated

    Per my previous post, my interpretation of all of this is that you assemble your turn with basic building blocks. These are arranged sequentially. There is text in the PHB that says you can split your movement with an action. There is text in the PHB that says you can insert movement between...
  9. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Per my previous post, my interpretation of all of this is that you assemble your turn with basic building blocks. These are arranged sequentially. There is text in the PHB that says you can split your movement with an action. There is text in the PHB that says you can insert movement between...
  10. Asgorath

    Official D&D Sage Advice Compendium Updated

    The Attack action says: "With this action, you make one melee or ranged attack." The Dodge action says: "Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage." One of these actions...
  11. Asgorath

    Sage Advice Compendium Update 1/30/2019

    The Attack action says: "With this action, you make one melee or ranged attack." The Dodge action says: "Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage." One of these actions...
  12. Asgorath

    Official D&D Sage Advice Compendium Updated

    That's not now conditions work. The trigger condition is true from the point at which it becomes true until the end of your turn. You can't go back in time and say the trigger was true before the triggering event happened. D&D 5E is a sequential turn-based game, and as a result, timing and...
  13. Asgorath

    Sage Advice Compendium Update 1/30/2019

    That's not now conditions work. The trigger condition is true from the point at which it becomes true until the end of your turn. You can't go back in time and say the trigger was true before the triggering event happened. D&D 5E is a sequential turn-based game, and as a result, timing and...
  14. Asgorath

    Official D&D Sage Advice Compendium Updated

    Aside: there's an official ruling the Sage Advice Compendium that this isn't how the game is designed to work. Can you apply this timey-wimey logic to the Ranger's Natural Explorer, specifically this sentence: "If you are traveling alone, you can move stealthily at a normal pace." This...
  15. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Aside: there's an official ruling the Sage Advice Compendium that this isn't how the game is designed to work. Can you apply this timey-wimey logic to the Ranger's Natural Explorer, specifically this sentence: "If you are traveling alone, you can move stealthily at a normal pace." This...
  16. Asgorath

    Official D&D Sage Advice Compendium Updated

    Please show me the text in the PHB that supports your first sentence here. D&D is a turn-based game. Your turn is sequential, and is made up of discrete elements. The two main elements are movement and your action. The PHB defines 10 standard actions you can take. It provides rules that say...
  17. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Please show me the text in the PHB that supports your first sentence here. D&D is a turn-based game. Your turn is sequential, and is made up of discrete elements. The two main elements are movement and your action. The PHB defines 10 standard actions you can take. It provides rules that say...
  18. Asgorath

    Official D&D Sage Advice Compendium Updated

    Let's be very clear: I am not arguing that actions last for their duration, I've been arguing the exact opposite this whole time. I'm just really confused how you get from actions resolve instantly to "oh you can Shield Master shove any time you like on your turn". The Attack action happens...
  19. Asgorath

    Sage Advice Compendium Update 1/30/2019

    Let's be very clear: I am not arguing that actions last for their duration, I've been arguing the exact opposite this whole time. I'm just really confused how you get from actions resolve instantly to "oh you can Shield Master shove any time you like on your turn". The Attack action happens...
  20. Asgorath

    Official D&D Sage Advice Compendium Updated

    Where does JEC say this? Disengage resolves instantly, and gives you the effect (or buff) that your movement for the rest of the turn no longer provokes OAs. You don't need to keep taking the Disengage action, nor does the action itself need to last until the end of your turn. How does this...
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