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  1. Hypersmurf

    Is "Shield" too powerful?

    Those numbers are still measuring different things, though. Second Chance has the potential to make any hit a miss. Shield, with transparent attack rolls, is guaranteed to work... but only on certain hits. 25% of 100%, vs 100% of X%, means that there's a missing number if we want to seriously...
  2. Hypersmurf

    "So what's the deal with power cards?"

    I think once my hand of cards begins to get unwieldy, I'll probably have a list with brief notes of what the powers do, but I'll retain the cards with the full text and precalculated modifiers. So I can pick the power I want from the list, and then quickly riffle through the deck to find the...
  3. Hypersmurf

    Fantasy or sci-fi boardgames with the highest replayability?

    Just don't try with three players. -Hyp.
  4. Hypersmurf

    Ready action and Cloud of Daggers

    It came up in our game on Sunday - the Paladin was bitten on an OA, and had ongoing poison damage inflicted... but it was his turn, and at the end of it he saved. The poison never had an effect. -Hyp.
  5. Hypersmurf

    Sustain Provokes?

    Not so. The Hands last until the end of your next turn when you cast the spell. Even if you don't sustain the power, you can still get an extra attack - two, in fact, or even more if you can gain additional move actions - in the second round, before the spell expires. Ahhh. Gosh, if we're...
  6. Hypersmurf

    Sustain Provokes?

    But that's based on p268 - the OA is provoked because you're making a ranged or area attack. p268 doesn't care what action you're taking, or if you're taking an action at all - it cares about whether or not you're making a ranged or area attack. A Warlord power that lets someone make a ranged...
  7. Hypersmurf

    Sustain Provokes?

    If you treat "the sword attacks" as "the wizard makes a ranged attack", which therefore provokes, then will you also treat Freezing Cloud (when a creature enters the cloud) as "the wizard makes an area attack", which also provokes? -Hyp.
  8. Hypersmurf

    Sustain Provokes?

    ... or could mean a power that isn't an attack; Wall of Fog, for example, despite being a Utility power with no Attack line, is a power with an Attack Type of Area, and falls into the category of "Area Attack". Which is why I see a possible interpretation of p268's "making an area attack" to...
  9. Hypersmurf

    Sustain Provokes?

    Except that p268 (unlike p271 and p290) states that making a ranged attack provokes. -Hyp.
  10. Hypersmurf

    Sustain Provokes?

    But using a ranged or area power provokes, whether that power requires a standard, move, minor, or even immediate action. Why would sustaining provoke on a standard action but no other action? p271 and p290 state that using a ranged or area power provokes an OA; the only reference to 'attack'...
  11. Hypersmurf

    Criticals and automatic secondary damage on a hit

    That's not the question. With Fiery Bolt, on a normal hit, you roll damage dice against the target, and you also roll damage dice against creatures adjacent to the target. If we maximize all the damage dice we would roll on a normal hit, that would include the dice we roll to deal damage to...
  12. Hypersmurf

    Criticals and automatic secondary damage on a hit

    I went back and forth several times on this with CustServ, and they eventually consulted with the line developers. The final word they gave me: -Hyp.
  13. Hypersmurf

    Light Shield ambiguity

    Light Shield: You need to use your shield hand to wield a light shield properly. You can still use that hand to hold another item, to climb, or the like. However, you can’t use your shield hand to make attacks. -Hyp.
  14. Hypersmurf

    Ask R&D column - clarification on line of sight, marks and invisibility

    It looks to me like the line is in error - they said "Divine Challenge", but they probably meant "Hunter's Quarry". Firstly, Divine Challenge does not affect the nearest enemy; it affects one creature in a Close Burst 5. Secondly, Divine Challenge in the PHB makes no mention of line of sight...
  15. Hypersmurf

    Weapon Damage Questions

    Yup. Though I can see exactly where people get confused: Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as normal. There's an...
  16. Hypersmurf

    101 Inspiringly Punny Titles...

    Can turn it into a whole series! Lend Me Your Heirs The Walls Have Heirs Music To My Heirs Bad Heir Day Receding Heir Line Fresh Heir Heir Plane Heir Ball ... -Hyp.
  17. Hypersmurf

    OotS 631!

    And V's mate - the possible combinations expanded from two to four. -Hyp.
  18. Hypersmurf

    To split or not to split

    For Split the Tree, it doesn't matter, though. Let's say you decide to set the DC of hitting the square at 30. (You're feeling contrary.) The AC of the creature is only 15. The ranger rolls two attack rolls, and the higher attack roll is applied to both targets. He rolls a 9, and a 22. The...
  19. Hypersmurf

    Few ideas for rules.

    Swoosh! -Hyp. (Moderator)
  20. Hypersmurf

    Wizards and Combat Advantage

    Flanking grants combat advantage; combat advantage applies to attack rolls. If you are flanking, you'll get the bonus with any attack roll- melee, close, ranged, or area. The cautionary note is that if you're flanking, you'll likely provoke an OA with any ranged or area attack. It doesn't...
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