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  1. Hypersmurf

    Flaming Sphere

    And how about sustain in round 2, sustain in round 3, and then (with an action point) attack twice with the sphere in round 4? -Hyp.
  2. Hypersmurf

    Can one of the lead designers of D&D please stand up and clarify "Rain of Blows"?

    Heh. So for a fighter with a sword, it's actually a "Rain of Blow"? Can't see that being the correct answer, myself :) -Hyp.
  3. Hypersmurf

    D&D 4E Flanking in 4e for CA - not really flanking is it ?

    ... what? 4E, like 3.5 before it and, with a couple of exceptions, 3E as well, eschews the concept of 'facing' in combat. It's assumed that someone involved in a combat is in motion, and does their best to keep opponents in view by turning, looking around, etc. 'Flanking' is a...
  4. Hypersmurf

    Flaming Sphere

    In round 2, I take the minor action to sustain the power. The power will now expire at the end of my turn in round 3, assuming I don't take any more sustain actions. Since I have sustained the power, the rule that I can take a standard action to make another attack with the sphere is now in...
  5. Hypersmurf

    Elven Accuracy + attack twice powers

    Four things. A power with an Attack Type of, say, Area is an Area Attack, even if it is not an Attack Power, has no Attack entry, involves no Attack Roll, and does not permit you to make any Attacks. -Hyp.
  6. Hypersmurf

    Flaming Sphere

    The thing is, with Flaming Sphere, the additional attack is described in the Sustain Minor entry, but uses a separate standard action: Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. So in round 1, the...
  7. Hypersmurf

    Elven Accuracy + attack twice powers

    But as well as being two separate attacks, it's also one melee (or ranged) attack. PHB p270: A melee attack against multiple enemies consists of separate attacks, each with its own attack roll and damage roll. An attack consists of separate attacks. -Hyp.
  8. Hypersmurf

    Domination and Opportunity Attacks

    As Blizzardb notes, 'forced movement' is a defined term. When you're dominated, you aren't being subjected to forced movement; rather, you're being compelled to take the Walk action (for example), which provokes an OA. -Hyp.
  9. Hypersmurf

    Harrier's Ploy

    As chitzk0i says, your immediate reaction can trigger after any square of movement. So if there's one square between you, and he moves away, your Harrier's Ploy will trigger when there are two squares between you. If your Dex bonus is +1 or less, you won't be able to get adjacent to him with...
  10. Hypersmurf

    Can one of the lead designers of D&D please stand up and clarify "Rain of Blows"?

    I can't find any support for this reading, though I know it's had its adherents. The 3-attack ruling I find more compelling doesn't hinge the secondary attack off the results of the primary attacks at all. They read it as "Make two primary attacks. If you're wielding the correct weapon, make...
  11. Hypersmurf

    critical hits and auto-hit adjacent targets?

    After consultation with the line developers, CustServ have reversed their stance on Fiery Bolts: So the warlock would deal max damage, plus implement d6s, to his primary target, but the adjacent damage would not be maxed, nor would implement d6s apply to those adjacent creatures. A Warlord...
  12. Hypersmurf

    Intelligent Blademaster with Javelin?

    Intelligent Blademaster is a feat with a prerequisite of "Swordmage". If you are a Swordmage, or if you have a Swordmage multiclass that permits you to qualify for feats that have "Swordmage" as a prerequisite, you can take the feat. That's the only Swordmage-related restriction on the use of...
  13. Hypersmurf

    The Qullan lives!

    Did you ever watch the D&D cartoon? Ask him about the other monsters! -Hyp.
  14. Hypersmurf

    Fighter Power doubts

    Especially since, as part of the same discussion with CustServ, they've already confirmed that the damage to adjacent enemies from Fiery Bolt is maximized on a critical, and the +xd6 for a magical implement applies. -Hyp.
  15. Hypersmurf

    Fighter Power doubts

    My followup question is currently with CustServ - they want to talk to a designer to clarfiy, but all the designers are apparently busy with DDXP. Let's say your dwarf fighter with Cleave crits with a +1 greataxe. To the primary target, he deals: A maximised d12. +3 (Str bonus) +1...
  16. Hypersmurf

    Blinding Barrage requires X magic weapons?

    For what it's worth, the FAQ says this: 14. I am using a magical thrown weapon as part of an area of effect power. If I am attacking multiple enemies within that area, do I need multiple weapons, or will one suffice? One is enough in this case. Magical thrown weapons return to you after each...
  17. Hypersmurf

    Effects - do they require a successful hit to work?

    You can attack into the darkness with Magic MIssile, though, using the targeting-opponenets-you-can't-see rules. -Hyp.
  18. Hypersmurf

    critical hits and auto-hit adjacent targets?

    For what it's worth, I posed the Fiery Bolt question to CustServ: Let's say a Warlock rolls a critical with Fiery Bolt. The Hit entry defines 3d6+Con to the target and 1d6+Con to adjacent creatures. The damage to the target is obviously maximized. The damage to adjacent creatures is part of the...
  19. Hypersmurf

    critical hits and auto-hit adjacent targets?

    The 1d4 is the result of the Effect, not the result of the Hit. A critical hit is something that a Hit can be, not something that an Effect can be. -Hyp.
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