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    D&D 5E (2014) Strength bows?

    Sort of.. a more powerful bow/crossbow/thrown weapon allows it to punch through armour/hide more easily(and the arrow/bolt would travel more swiftly- thus being harder to dodge via dex based AC), while the Dexterity based hit and damage increase would come from increased accuracy by way of...
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    D&D 5E (2014) Help Action? Most underrated rule?

    Help: "Alternately, you can aid a friendly creature in attacking a creature within five feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective."
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    D&D 5E (2014) Great Weapon Master

    Irrelevant. You are also ignoring the much more common sword/dagger and rapier/dagger, which were quite common - not as battlefield combinations, but as systems of unarmoured defense. What "system"? It's entirely possible to hit on 5/7 USING GWM... it's less statistically likely than not...
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    D&D 5E (2014) Great Weapon Master

    Let me rephrase: I was pointing out just how much greater the potential damage of GWM is.
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    D&D 5E (2014) Great Weapon Master

    I am NOT assuming anything about the math, or the reality of probability. I simply pointed out that the maximum damage output of GWM is far greater than without it.
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    D&D 5E (2014) Great Weapon Master

    Two weapon fighting does appear historically- Rapier and dagger, case of rapiers, sword and dagger, etc. High spike damage is really what I was getting at. Every hit using GWM automatically generates an extra 10 damage. Getting 7 attacks in a round and hitting on 5 of those 7 will generate an...
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    D&D 5E (2014) Great Weapon Master

    There is a reason I said potential. This was not a hard analysis of how it regularly performs, only of what is *possible*. Emphasis really gets lost in text.
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    D&D 5E (2014) Great Weapon Master

    Dead enemies do zero damage. Killing them sooner is a form of mitigation :)
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    D&D 5E (2014) Great Weapon Master

    The use or non use of two handed weapons had a lot more to do with the armour of the day than any perceived shortcoming of the weapon itself. Simply put.. you used weapons appropriate for what you were fighting against (and with. Here is George Silver's take on the hierarchy of weapons: "The...
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    D&D 5E (2014) Great Weapon Master

    I did this simply to point out the potential, not the average.
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    D&D 5E (2014) What is Over-Powered?

    Scale is very important.. you can still have the variance, but within bounds.. 5th ed ogres have a 28-91 hitpoint range. Huge variance, but.. an ogre is an ogre! It will never fall into the HP levels of an orc, for example.
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    D&D 5E (2014) What is Over-Powered?

    A few thoughts. The numbers have not been increased arbitrarily- the increases you see in 5th compared to AD&D make more numbers meaningful, example: Strength score- in AD&D, strength had little meaning unless you had a very high or very low score. You needed a score of 16 to receive a single...
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    D&D 5E (2014) Great Weapon Master

    in a vacuum, GWM is ok.. the problem comes in with scaling. It simply scales extraordinarily well with all of those enablers and extra attacks, and allows for the *potential* of ridiculous turns. GWF increases consistency, but GWM can push the damage far higher. Assuming no magical weapons...
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    D&D 5E (2014) What is Over-Powered?

    To make changes, things need to be done in context of the system as a whole. Regarding retaliation: retaliation and battlemaster maneuver-riposte function similarly, but have much different intent. Riposte can be activated on an enemy miss, signifying an opening in the defenses of the...
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    D&D 5E (2014) What is Over-Powered?

    These changes basically remove any reason whatsoever for playing a barbarian over a fighter. -Changes from resistance to DR3 on rage essentially remove the barbarian's primary defense.... A guarantee of being able to take some hits and survive, changed to half of the "Heavy armour master" feat...
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    D&D 5E (2014) Great Weapon Master

    Additions Paladins can take GWF too ^_^ GWF on a single attack may not look all that impressive.. but what if the fighter has 3 attacks per round? Potential extra 30 damage. 60 on an action surge. Throw in polearm master as well for the bonus action attack for another potential 10 from GWF...
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    D&D 5E (2014) Great Weapon Master

    I have found this very much to be true. An enemy with 1 hp remaining hits just as hard as one with full health.. the extra damage gained from great weapon/gwf often makes the difference between the enemy getting another round of actions(and legendary actions), or being dead. Combat in 5th can...
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    D&D 5E (2014) What is Over-Powered?

    I have played AD&D... the aspects of that system you enjoy, I did not. There is room in both 5th edition and AD&D to play as you wish.. but there is no need to turn 5th edition into a reprint of AD&D. The assertion that 5th edition is about Min/Maxing and stacking bonuses is only true if...
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    D&D 5E (2014) Counterspell check ?

    There are balance ramifications in allowing counterspell to counter a counterspell- Barring multiple friendly counterspellers, a BBEG should be able to force through whatever spell it wishes... which leaves it more open to PC spells by using it's reaction.. but it still has legendary resistance...
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    D&D 5E (2014) What is Over-Powered?

    The world comes to life because of the imagination of players, not forced RNG stats. Feel free to return to AD&D.. it already exists. Don't try and force it on everyone.
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