Search results

  1. D

    D&D 5E (2014) What is Over-Powered?

    Been there, done that. Didn't like it then, don't like it now.
  2. D

    D&D 5E (2014) Great Weapon Master

    It is very common for shields intended for foot combat to be held by a single grip. This is especially true for skirmish type combat, rather than large formations. There are examples of both, however.
  3. D

    D&D 5E (2014) What is Over-Powered?

    The most conspicuous offenders in 5th edition -Fighting Style: Archery: +2 bonus to hit is too much for bounded accuracy. -Great Weapon Master/Sharpshooter: Once +hit gets high enough, the drawback of these is negligible, and +10 is a huge damage boost only available to martial characters...
  4. D

    D&D 5E (2014) What is Over-Powered?

    Players are a big share of the game, and rules help them to create the character they want to play, and it's up to the DM to present the level of challenge desired. Well, there is the artificial challenge boost you wanted, I guess. I know I would be thrilled to start with sub average scores in...
  5. D

    D&D 5E (2014) What is Over-Powered?

    It seems to me you would rather just play the older editions. The originals inspired 5th, but 5th is a new system. There are options in the DMG to play more "oldschool", and you are welcome and encouraged to do so. Did I enjoy the "terrible" older editions? yep. Would I play them with a better...
  6. D

    D&D 5E (2014) What is Over-Powered?

    You assume that "gritty realism and desperation" should be forced upon the players artificially through the system, rather than the situations they are in during play. There is no need to "balance" a critical hit with a fumble.. that is not balance. Can players crit enemies? yes. Can enemies...
  7. D

    D&D 5E (2014) Point buy or Dice?

    A thousand times this. Some people may be ok with large power disparities in a party.. I am not. Same for hitpoints: Woo! the front line fighter has less health than the 10 constitution Wizard from poor HP rolls! ... Just no.
  8. D

    D&D 5E (2014) Where is the Stat Block for the smaller elementals

    Whirlwind is grossly overpowered if you allow it on elementals of this size/number. If you really want to keep the whirlwind ability, consider limiting it's effect to size "Tiny" or smaller.
  9. D

    D&D 5E (2014) Magical beasts

    Wishful thinking perhaps? :D
  10. D

    D&D 5E (2014) Character creation night

    Those are some seriously low hitpoints, quite a few monsters will be able to 1 shot people... my wizard at level 5 had more HP than the dwarf fighter there..
  11. D

    D&D 5E (2014) Evil character in the party

    Agreed - Maybe they don't mind, but then again.. maybe they mind a lot more than they are letting on.
  12. D

    D&D 5E (2014) When PCs Burst into a Room of Unsuspecting Enemies

    It could just be some of their orc buddies coming in for a snack! Pretty much- it matters quite a bit what state of mind/awareness the monsters are in when PCs burst into the room. If they are just chilling out, cooking an (awful) Orcish feast.. they probably aren't exactly prepared in any way...
  13. D

    D&D 5E (2014) Critical Hits and Fumbles

    It is indeed difficult to find something all can agree on. You find fumbles bring drama to the game, and that is cool.. but rng is a harsh mistress. D&D combat is abstract, yes- but it is also a game, and you can game that system. I maintain that 1 in 20 is far too large a probability for a...
  14. D

    D&D 5E (2014) Critical Hits and Fumbles

    I disagree, the return is *not* worth it... as Thyrwyn as mentioned, a critical hit is less damage than two hits.. And a more skilled (read- more attacks) character should *not* fumble more often, but *should* recover more easily in the event that something bad happens. As I've mentioned...
  15. D

    D&D 5E (2014) Critical Hits and Fumbles

    Increasing the length of a round causes alot of problems- Spell cast times and duration- everything would have to be multiplied by 10, otherwise you'd have 1 action and 1 min. cast times become equal.. and have spells with 1 min duration last but a single round! (as examples) 1 in 20 is simply...
  16. D

    D&D 5E (2014) Critical Hits and Fumbles

    So... one in twenty attacks- once every 5 rounds- every *30 seconds* for a level 20 warrior (not counting any attacks outside of plain attack action) he randomly falls over? By this standard, a fighter is the clumsiest class, and it only gets worse as he levels! A critical hit is a particularly...
  17. D

    D&D 5E (2014) Critical Hits and Fumbles

    Again, this disproportionately punishes characters with a high number of attacks, and will warp how people approach combat- Advantage becomes more important than # of attacks, and Save vs spells become much safer than Attack roll spells.
  18. D

    D&D 5E (2014) Critical Hits and Fumbles

    5% chance per attack is an awfully high chance of something *really* bad happening! This doesn't bring drama, it's pure PC punishment, especially for those with high numbers of attacks. With such harsh punishment for rolling a 1, advantage on rolls becomes priority #1, even to to point of...
  19. D

    D&D 5E (2014) Druid WILD SHAPE !

    If the druids fellow combatants were unfamiliar with their companions shapeshifting..sure, it would be a shock. But after a time, you'd think they would just get used to it.
  20. D

    D&D 5E (2014) Druid WILD SHAPE !

    1) The CR 1 Brown Bear (moon druid wildshape from level 1-5) has 34 HP, not 54. The Dire Wolf (Also CR 1) Has 37 HP, and the CR 1 Giant Hyena has 45 HP. Yes, in the early levels, moon druid wildshape easily outclasses others.. but this drops off very quickly. They are stuck with the same forms...
Top