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  1. C

    M&M3e (DCA) Young Justice: Home Alone

    OOC: How'd Solaris do with the Multi-attack?
  2. C

    M&M 3e: Young Justice!

    Though any Area attack would perhaps have certain consequences for the wall...
  3. C

    M&M 3e: Young Justice!

    Echo's, I believe.
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    M&M3e (DCA) Young Justice: Home Alone

    Solaris sighs as Batgirl rappels to the celing. Maybe I should ask Catwoman for tips on dating Bat-people... Refocussing himself, he noted that Wonder Girl was outnumbered and took off in that direction, Solar Claws swinging as he tried to give HOW and WHO something else to think about...
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    M&M3e (DCA) Young Justice: Home Alone

    "Either that or Lexcorp R&D got bored again." Solaris quipped. He glanced over at the Riddler. "So what's the story, Mentallo? Teddy bears are an odd choice of mook for a grown man."
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    M&M3e (DCA) Young Justice: Home Alone

    Barely had the words left Echo's lips than WHERE's vision was suddenly filled with yellow & gold. "Get away from her!" Solaris yelled, yellow claws of light materialising around Solaris's hands before being vigorously applied to the teddy robot's face. Move Action: Using Speed 6 to get into...
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    M&M3e (DCA) Young Justice: Home Alone

    "Sounds like the party's started." Solaris remarked. "Do we go in?" It was clear from his demanour he was itching to join the fight, but he managed to restrain himself. If Echo gives the "go" command (and once H4H does Zach's go), Solaris can help with the bears while she releases Green Dragon.
  8. C

    M&M 3e: Young Justice!

    Voda acted a little too early, so his action doesn't count... yet. Fire's apparantly letting him save it for later, until he's actually freed from the helmet. Meanwhile, the rest of us are waiting on the Teddies to move, I believe.
  9. C

    M&M 3e: Young Justice!

    I wasn't counting them (was assuming the players would go in initiative order and Fire would just chip in whenever), but yeah...
  10. C

    M&M 3e: Young Justice!

    Cool. Looks like the reserves will get to do something after all. ^_^
  11. C

    M&M 3e: Young Justice!

    I think it IS you next, BTW.
  12. C

    M&M 3e: Young Justice!

    Tiny problem: Pity, that was a good attack roll...
  13. C

    M&M3e (DCA) Young Justice: Home Alone

    Yeah. Though the perception check was all I could think of to do for this round.
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    M&M3e (DCA) Young Justice: Home Alone

    If we're going in initiative order, it should be WonderGirl & Dre next, then Zach brining up the rear (Initiative 2. Lol). Solaris's move was that perception check
  15. C

    M&M3e (DCA) Young Justice: Home Alone

    Solaris's face creased with worry. "Batgirl, what's going on over there?" Please let her be ok...
  16. C

    M&M 3e: Young Justice!

    I hope Shayuri hasn't forgotten us... we still haven't had Echo's INT roll...
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    M&M3e (DCA) Young Justice: Home Alone

    I would wait for Sayuri, but since it's literally impossible for Echo to roll a 36... A sudden realisation caused Solaris to smack himself. What am I doing? His eyes glowed yellow as he turned on his enhanced senses. In the middle of the day, the Darkvision was largely useless, but he used...
  18. C

    M&M 3e: Young Justice!

    Yeah, should have known I was gonna do something dumb. Again... *sigh* So am I going to have to reroll now?
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    M&M 3e: Young Justice!

    EDIT: Ignore this. As pointed out, wrong thread.
  20. C

    M&M 3e: Young Justice!

    I rolled a 16. The 20 is because I have 4 levels of Improved Initiative (on top of Agility 4)
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