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  1. Tessarael

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    If your DM allows it, then the 5E D&D Hexblade archetype of Warlock is a perfect match for Herald, as you get your Charisma modifier to attack and damage, and adding it a second time to damage at Warlock level 2 with the Lifedrinker eldritch invocation. You can look up Padlock and Hexadin for...
  2. Tessarael

    Level Up (A5E) Warlock Archetype Curse scaling & Herald multiclassing

    The curse does give additional damage each time your Eldritch Blast, weapon attack, spell, etc., damages a target. So at say Warlock level 11, your Eldritch Ray does d10 + 2d4 from your archetype curse + d6 if you have Hex also running, and you get three such ranged ray attacks at the target on...
  3. Tessarael

    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    In my opinion, Magic Stone should scale like the 2024 Player's Handbook version of Shillelagh: d8 initially as is standard, then d10 at level 5, d12 at level 11, and 2d6 at level 17, with your spellcasting ability modifier adding to the attack and damage rolls as normal.
  4. Tessarael

    Level Up (A5E) How is a main-gauche supposed to work?

    Quoting from the LUA5E text on page 315, "Double weapons use the statistics for whichever weapon is used to attack and are considered to have the dual-wielding and parrying properties." It does d8 slashing + Strength modifier damage "main-hand" with the axe side and d6 piercing damage "off-hand"...
  5. Tessarael

    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    Sorry, my mistake. I forgot about it being a bonus action to cast. That makes it worth casting up to level 4. I'll edit to correct my post. On that note, if Cobra's Spit was a bonus action to cast, that would make it more worthwhile. Regarding lichmaster's comment about Cobra's Spit being a...
  6. Tessarael

    a5e.tools Errata & A5E.tools

    The Cobra's Spit spell should be usable to inflict damage on the round it is cast, otherwise it is inferior to other 3rd level spell options, as discussed in this thread. Having it as a bonus action to cast it, would be another way to solve this. Level Up (A5E) - Seed Bomb & Cobra's Spit Design
  7. Tessarael

    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    Edit: Magic Stone is a bonus action to cast, so it can be used the round it is cast. However, it is weak from caster level 5+ as it doesn't scale with level. Other comparable cantrips to Magic Stone as they scale with level and are also 60' range: Create Bonfire: 1d8 fire damage, concentration...
  8. Tessarael

    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    Cobra's Spit is poorly designed in my opinion, because it cannot be used until your next turn when you have another action to do so. I agree that it should be usable the turn you cast the spell. The nice thing about Cobra's Spit is that it is range self, so a wild shaped A5E Druid can cast it as...
  9. Tessarael

    D&D General Conjure Animals 2024 - moving it & when does damage occur?

    Bravo! That's quite a nasty use of the spell. I hadn't thought about casting the spell, having it affect creatures in that area, then moving it on the same turn and having it affect additional creatures in a different area on that first turn. While consistent with the rules as written for the...
  10. Tessarael

    D&D General Conjure Animals 2024 - moving it & when does damage occur?

    From a game mechanic simplicity perspective, it would have been much simpler if they had just made it 10' radius and avoided the need for an unoccupied space. Something like this: Conjure Animals - level 3 Conjuration Casting Time: Action Range: 60 feet Components: V, S Duration: Concentration...
  11. Tessarael

    D&D General Conjure Animals 2024 - moving it & when does damage occur?

    Note that a Large creature can squeeze into a 5'x5' space, which is part of why I asked about a 5' wide corridor and cases in combat where there is not a 10'x10' unoccupied space available.
  12. Tessarael

    D&D 5E (2024) Pact Of Chain Warlock is really powerful now.

    Sorry, wrong thread. Deleted.
  13. Tessarael

    D&D General Conjure Animals 2024 - moving it & when does damage occur?

    How do you handle the 2024 version of the Conjure Animals spell when it comes to moving the pack? Specific questions on this below. 1. The pack is intangible. So can other creatures move into its area? I presume so. 2. The pack is size Large and appears in an unoccupied space within the 60'...
  14. Tessarael

    D&D General Belts of Giant Strength?

    Smart monsters should target easier to hit squishier combatants as the opportunity arises. With Cloak of Displacement, "If you take damage, the property ceases to function until the start of your next turn." So it will reduce the number of hits you take, but once you are hit, the rest of the...
  15. Tessarael

    D&D General Belts of Giant Strength?

    One of the questions is whether it is a long term campaign where characters can craft or have key magic items made for them. If you suffer the drawbacks or a min/max build with some weak areas and later improve it, that is not unreasonable. But I would be less okay with that for a character...
  16. Tessarael

    D&D General Belts of Giant Strength?

    Except that a Flame Tongue doing +2d6 fire damage trades off accuracy, as it is not a +3 weapon with +3 to attack and +3 damage. Versus lower AC opponents, yes the Flame Tongue is very good. Versus higher AC opponents, or those with Fire Resistance which is not uncommon, the benefit is not so good.
  17. Tessarael

    D&D General Belts of Giant Strength?

    The problem with the Giant Strength magic items is that they go past the maximum of 20 in an ability score. That limit of 20 is there for bounded accuracy. Gauntlets of Ogre Power don't have the same issue as they set Strength to 19, so they will be more balanced. We had a 5E house rule like...
  18. Tessarael

    D&D 5E (2024) Does ring of fire resistance, and fire resistance stack from other sources?

    Rogue's Evasion class feature does stack with resistance, resulting in only quarter damage if you fail the save vs. an effect that allows Dexterity save for half damage. And with Evasion, there's no damage if they succeed on the save.
  19. Tessarael

    Level Up (A5E) Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8

    I tend to agree. I'd be happy to use the Vegepygmy forms as an option without regenerate.
  20. Tessarael

    Level Up (A5E) Druid Skinchanger AC 22 with shield +1 when wild shaped at level 8

    I have only used Vegepygmy form once thus far, last session. We had time to prepare before the encounter, so the character would have put down shield and club, changed to Vegepygmy form, then picked them up and wielded them both. At level 10, Druid Skinchanger archetype gets Rediscovered Self...
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