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  1. TheHand

    Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?

    I’ve occasionally used 13th Age’s Escalation Die in D&D when I want to ratchet things up. I’ve adopted Fate’s leveling system to World of Darkness. And one day, if I ever get to run another Supers game, I may try to mash up elements I like from Sentinels Comics with Marvel/Cortex. I can’t...
  2. TheHand

    Hit points as luck

    I view HP as mostly luck in games I run, but they also represent bruises, fatigue, and minor cuts and scrapes. I kind of like the 4e idea of “bloodied”, where the first real wound happens at half hp, and your character looks at the cut or spits out some blood, grimaces, and prepares to go back...
  3. TheHand

    Battletech Public Playtest Thread

    Just stumbling on this thread. I’ve played BattleTech since right before they invented the Clans, and while I only get to play it sporadically I still will bust it out from time to time with old friends. I kind of like that the game has hardly changed since the beginning, but when I run short...
  4. TheHand

    D&D General Why wouldn't you run a Dark Sun game?

    I’d run it again if I had interest from any of my players, but I don’t think any of my current groups are all that into the setting beyond maybe a really short one-shot type campaign. I played it once back in the AD&D era, but it was just a one-off. I later ran it for the same 90’s group, but...
  5. TheHand

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    I think I’ll add that all the cheating and UA cheesiness that went on with rolling for attributes in my formative years soured me to the whole experience, so now I greatly prefer point buy systems, even if they do tend to produce “too samey” results. But that’s getting pretty far off the topic...
  6. TheHand

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    This thread has really taken me back in time to my younger years. I played AD&D and Basic with a lot of different groups and in my experience, the cliche of no two groups doing it quite the same was true. Even my own games, I had lots of house rules in notebooks and photocopied Dragon articles...
  7. TheHand

    D&D General You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!

    I wasn’t able to jump into the Kickstarter, but looking forward to this release! I especially like the elegant solution to Druid Wildshaping this provides!
  8. TheHand

    Does Your Game Have Random Encounters?

    I voted “yes, but rarely…” and it largely depends on the style of game I’m running and the group I’m running it for. I have one group who are very RP and story-focused, so for them the answer is “almost never,” but another group I run for are more old school dungeoneers, and for them I use...
  9. TheHand

    Daggerheart "Description on Demand" a GM DON'T

    I think for me, turning off my GM brain lets me enjoy the player experience more and shuts off any impulses to “backseat drive”.
  10. TheHand

    Daggerheart "Description on Demand" a GM DON'T

    I haven’t played Daggerheart yet (waiting for the next round of printing to get to my FLGS 😅) but I have used the player description technique in other games. I try to offer it up only to players that I know appreciate it, and if they have nothing, that’s fine too. Ironically when I’m a...
  11. TheHand

    5E Powered Gamma World: What Should It Look Like

    Right, I think if you’re going for true post nuke apocalypse, things like Fallout and Darwin’s World do it better. I personally love Gamma World because it is so insane… I think only the Thundarr the Barbarian 80s cartoon captures the same vibe for me. Whenever I’ve run the game, I inject the...
  12. TheHand

    5E Powered Gamma World: What Should It Look Like

    Thanks @Autumnal! Now I wish I still had my copy - I donated it some years ago.
  13. TheHand

    5E Powered Gamma World: What Should It Look Like

    @Reynard Hey, I also wanted to thank you for your work on the d20 era book! I did in fact get some use from it back in the day and it was indeed better than the Alternity edition.
  14. TheHand

    5E Powered Gamma World: What Should It Look Like

    Yes! Make it weird, make it crazy! Plants, cyborgs, mutant laser-beam-eye fish with bat wings, yes, all of it. I would prefer it be a standalone book than a direct 5e add-on, kind of akin to how the 4th GW was analogous to Ad&D 2e. I think the classes would be better suited rewritten for Gamma...
  15. TheHand

    What Makes A Successful Superhero CAMPAIGN

    My most successful Supers campaign was back in the 90’s. We were using Champions with a lot of Dark Champions material sprinkled in, because it was rhetorical 90s and it was Extreme!(tm) The heroes were a mix of tech and super powered characters. They had costumes but they were all very...
  16. TheHand

    Where’s The Deathstalker RPG? Part 2

    More seriously, Krull was a really crazy Star Wars inspired fantasy romp. I don’t know that I’d need a full game engine, but a source book for an existing rpg would be a fun read.
  17. TheHand

    Where’s The Deathstalker RPG? Part 2

    “YOR’S WORLD, he’s the maaaaannn.” (If you know, you know)
  18. TheHand

    Which 80s wargames and adventure games do you still play?

    Yes, agreed, looks like they’ve only added new stuff but the basic game remains the same!
  19. TheHand

    Which 80s wargames and adventure games do you still play?

    For those playing BattleTech, are you sticking with the older books & models or have you invested in any of the new stuff? I’m actually impressed with the new mini’s that I’ve seen, though I’ve got too many Ral-Partha ones to justify buying more. It’s cool that BattleTech seems to be enjoying a...
  20. TheHand

    Which 80s wargames and adventure games do you still play?

    I still occasionally bust out BattleTech with some friends, but we don’t get to play it regularly. The last big adventure game I played was “Wizards” with a group back around 2010 or so. It took about 10 hours to play, so a running joke with them became, “Anyone up for a short game of Wizards?”
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