Search results

  1. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    There's plausibly some of that around here, too. A very quick poke-around on the Internet tells me that the Move Over laws have (at least mostly) been written to like a template that A) includes "if possible" and B) mandates slowing down if it isn't possible. (The law where you are might not be...
  2. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    There's a similar law here in Maryland that has the proviso "if possible" in it, and pretty clearly is not intending or expecting people to cause accidents or make traffic even worse than the flashing lights would already make it. I do it kinda automatically these days (after checking that I'm...
  3. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Around here, a lot of "school zones" (a distinction that seems to be kinda arbitrary) have speed cameras. Maryland has a law that they can't ticket for less than 12 MPH over the limit, and they don't matter to anyone's driving record, and they're relatively inexpensive tickets, and there's a...
  4. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I would happily pay higher taxes (and, probably, higher fines at least occasionally) if jurisdictions would remove all their speed cameras and replace them with actual officers--especially if it meant putting more cameras at traffic lights. (It's probably clear which I think is a greater safety...
  5. prabe

    What are you reading in 2025?

    Nonlinearity has been cool for a while, now. :LOL:
  6. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah. When I say not to provoke that jackhole, I'm not victim-blaming, here--whatever bad stuff happened after we drove past was entirely the jackhole's fault. My own approach when I get angry at some fellow driver is to back off. My wife has noted that the more upset I am by another driver...
  7. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I've seen at least one instance when someone who didn't like the way the person in front of him was driving passed that person and stopped. On a limited access highway. In the left lane. Don't be that jackhole, definitely, but it's probably not worth provoking that jackhole, either.
  8. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, and there's also the problem of making six or eight fights in a day make any kind of narrative sense. I think I might have run a gantlet that intense once, in somewhere over 300 sessions of 5e-ish games. I'm also perfectly happy to run a ten- or eleven-round combat that consumes an entire...
  9. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I mostly don't build encounters to any guidelines, no. I build them to be challenge to the PCs that'll A) do some work in the narrative and B) be worth playing out at the table. But even a combat that doesn't go more than three rounds is likely to be more than half an hour at my tables. Part of...
  10. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    In principle, yes. In practice, I've never seen combat in any 5e-ish game I've been a part of run anything as quickly as you--and that's leaving aside any narrative concerns about the fights fitting into things.
  11. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    What the system was built around (at least, according to the 2014 DMG) was "Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six or eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can handle...
  12. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No snark: It sounds as though you reinvented/repurposed the Mythic Monsters mechanic. I've found that works well for boss-type combats--I had a Mythic CR 30 dragon as the climactic fight in the last campaign I wrapped up, it worked well.
  13. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yeah, an occasional gantlet works well both as a pacing thing and as a learning thing.
  14. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Shortening short rests balances things at least as well, IME, and add much less work in the sense of rebalancing spells (and other effects) clearly intended to last between short rests. I've never had any problem challenging the PCs in the 5e-ish games I've run--obviously, YMMV.
  15. prabe

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Seems to me as though the best approach is something along the lines of "some of both, with some variation." Design things for the role/s they're going to play in the game, run the game so sometimes the party can rest, sometimes they can't (I think here, the best thought is that the GM should be...
  16. prabe

    What are you reading in 2025?

    I've heard the advice often, but I've never done it. Probably because I am one of the folks who does hear it in my head as I'm composing it. I will acknowledge that working as long as I did recording audiobooks improved my dialogue immensely.
  17. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, sesquipedalianism never looks succinct, whatever the word count.
  18. prabe

    What are you reading in 2025?

    Their reaction sounds distressingly like the reaction some gamers have to safety tools. With a large stinking heap of sexism on top, of course.
  19. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    I expect that writing professor--like most--also expressed the idea that before you can break the rules, you need to know them, ideally master them. That is plausibly more of a thing in some forms of writing than others: poetry, for instance.
Top