Well, that's an interesting way to understand that metaphor differently from just about everyone else. I'm not so sure it's conversationally useful, there, but it's interesting.
Yeah, when I'm hosting or otherwise cooking for people, I make it a point to ask about preferences, allergies, and other restrictions. Similar reasons.
I mostly can't stand anything raw. These days, I've learned to give people who are going to be cooking for me some warning about that. I know it's weird, I try not to be a pain in the ass about it (not that you were saying anything that direction).
Funny thing with me and apples: I cannot stand them raw--I cannot even choke them down. I like cider just fine, though, and I'm more than happy to cook with them (yes, apple pie, but other desserts, and especially savory stuff).
Look, I like pumpkin (pie) spice just fine as a seasoning blend, I just don't get obsessed with it. On the other hand, Burlap & Barrel just released their version, which has actual pepitas in it, and it sounds ... kinda amazing.
I have had players decide that some enemies were at least plausibly worth trying to rescue/redeem, depending on circumstances. While I don't try to punish them for killing things that attack them, I am happy to reward them a little more for trying to save those things.
For a moment I misread "unarmed" as "unnamed," which changed the behavior in question a bit.
I agree it'd be an interesting question, but I also agree it'd likely get spicy.
Unrelated to anything above: I cannot even say here what I'd say in that thread, because everyone would know what thread I wasn't commenting on, and the fight I'd be trying not to start in that thread would happen in this one.
It also plausibly means they see the kind/s of play they expect, especially if their playtesting group is (or overlaps with) their primary gaming group.
There's a fairly serious hypothesis that the spike in violence of the 1970s-1990s was at least in part because of kinds growing up with extra lead (and other heavy metals--elements, not bands) in the environment. I just recently read a book that made a pretty explicit connection between how...
Fair: I might be wrong about whether and how our preferences overlap, how compatible we'd be at a TRPG table. I think my bigger point is that someone might prefer to game with people who share their preferences, more than they prefer to game with people they actually like.
Ya know, I get the sense you and I have very different preferences, very different things we want from TRPGs. You'd plausibly enjoy their tables more than you would mine. (I am sincerely not offended, and not intending offense.)
On hiking trails, the rule is that the people going uphill have the right of way. That should not be relevant on a paved path such as you seem to be describing.
I find that when I drive cross-country, my habits change--often arguably for the better. It sometimes takes a while for them to change back after I get back to Maryland.