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  1. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Because fate and chance should still be a thing. Unless specifically negated through Inner Eye, you should always have a chance of failure imo. But, run your campaign however the rules make sense to you. If you feel the ability should make you never fail on a nat 1, then go for it, there's...
  2. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Hmm I could agree with that, that said however, it could be very exploitable, it gets rid of non fighter types capacity to defend against such things, giving fighters, who already have an advantage in IH due to the bonus feats they receive being able to be turned into divine abilities, even more...
  3. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    No, but you could disarm a foe or find some other means of breaking through. The damage blocking effect only blocks attack rolls so any attack that isn't an attack roll will still get through. Also Ultimate Weapon Focus will cut through this power as it makes your attack roll infinite. Hmm. I'm...
  4. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    That is correct, looks like someone would need to abrogate the shiit out of this ability first and foremost. That said if someone also has infinite strength then it would go to their default strength scores.
  5. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    By all means man! I make these for everyone, I look forward to seeing it in action. 🤜🤛💪
  6. Beefermatic

    Custom divine abilities, portfolios, etc.

    Thanks bud! I appreciate it. :)
  7. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Singularity Body (Omnific Ability): (Thanks goes to WolfDragon for doing the legwork for me, I appreciate it brother!) Your body is composed of pure Black Hole Matter, pure void. -Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body, Quark...
  8. Beefermatic

    Custom divine abilities, portfolios, etc.

    Make sure you specify that you're using Pathfinder Lipika and such, that system, as much as I like it, "borrowed" a lot of ideas from Immortals Handbook without any kind of permissions, just specify so we know which Lipika you're talking about.
  9. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Thank you very much Obly, much appreciate it bro. Correct, I still use the rules as written in manual for divine immunities. Divine Immunity is negated by a Will being behind something. Divine Immunity is enough to block the radiation, the cold, electricity and fire damage and even the...
  10. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    For anyone wondering why it deals heat and cold damage. https://www.google.com/amp/s/www.sciencefocus.com/space/are-black-holes-hot-or-cold/amp/
  11. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    New Material: SIngularity (Black Hole) Matter Singularity Matter is a rather oxymoronic term, a void in spacetime left behind from the crushing gravity of a collapsed star, this "matter" has some incredible properties to those who can find a means of forging and wielding such items...
  12. Beefermatic

    Things from my setting

    Definitely. I'll try to get both of them posted up tomorrow. I'm also about 75% done with the black hole golem and my entry for black hole matter so expect that too
  13. Beefermatic

    Things from my setting

    Nice! I'll post mine up too so you can see it. The pure drow is cool as fuxk though. I like super elves like the Leshay and Eladrin, so this is awesome 👌
  14. Beefermatic

    Things from my setting

    Nice that's rad. This kind of reminds me of a Drow Eladrin. The houndsman you adapted from my houndsman class first posted on Ozma's stat block right? I don't think I actually posted the class fully yet have I?
  15. Beefermatic

    Creatures of my mind

    Yeah man, good job. Reminds me of like Dracula or Caine from Whitewolf. It's good stuff.
  16. Beefermatic

    Creatures of my mind

    I generally allow it, I think the DR not stacking from different sources is silly. It should. A legendary Tarrasque should have a greater DR than a basic Tarrasque imo, that said, technically, they don't. For what it's worth however, most of my creations have stacking DRs so keep it if you want...
  17. Beefermatic

    Creatures of my mind

    Still strong af lol. What I really like about this creature is it reminds me of like a real vampire lord, just powerful as shiit, has a couple weaknesses, is defeatable, but gd is it going to be an uphill struggle.
  18. Beefermatic

    Creatures of my mind

    You're correct, but to be fair, I generally allow DR to stack as well, generally, as long as they aren't exactly the same. Technically you're right, but DR is so useless at these levels, I generally just allow it to keep it somewhat relevant.
  19. Beefermatic

    Creatures of my mind

    One thing I noticed. His epic spells per day are way higher than they should be. Epic spell are calculated on ranks, not total skill check, otherwise you could just keep casting epic spells to give yourself more epic spells by just increasing your skill check. Go ahead and recheck the rules...
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