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  1. 3

    D&D 5E (2014) Variant 5e?

    Then your DM is doing it wrong... You have to maintain the certainty of death for stupid play and the possibility of death for the other 10% of the time. Making a choice that "saves" your PC ought to result in consequences. Maybe your heroic PC doesn't save the village, resulting in a love...
  2. 3

    D&D 5E (2014) Variant 5e?

    The use of hit point thresholds prevents PCs or NPCs from being at 100% effectiveness at 1hp. Let's say you have 50 hp. I'd pick thresholds of 1, 17, 34, 50. Get hit for 12 points - you have a slight wound. Hit for 42 - a serious wound. Take a 2nd wound of the same level and it increases...
  3. 3

    D&D 5E (2014) Variant 5e?

    I have several ideas for changes, some big, some small. 1. Change hit points from a "subtract until you hit zero" system to a "when you take a hit of at least x damage, you suffer an injury of severity y, with the following effects." 2. Change to a dice pool mechanic (qty based upon how many...
  4. 3

    D&D 5E (2024) 6E When?

    You are completely missing (or being willfully ignorant of) my point: a DM can buy one module for a few sheckels and use it in their campaign as they see fit, and they can take the sequel as the next adventure when it comes out, or apply it to some other plot hook 6 months later, or mine it for...
  5. 3

    D&D 5E (2024) 6E When?

    How many people new to playing D&D starting with 5e are aware of ENWorld, dmsguild, or drivethrurpg? Or Pathfinder, Burning Wheel, or any other RPG? D&D has brand recognition unmatched by any other TTRPG publisher. Those $50 hardback adventures are all many D&D buyers know exist. When you...
  6. 3

    D&D 5E (2024) 6E When?

    But it isn't a straight conversion - they've added several additional adventures.
  7. 3

    D&D 5E (2024) 6E When?

    I would call that a new treatment or take, not a conversion.
  8. 3

    D&D 5E (2024) 6E When?

    No, they're actual conversions of the stats, if I recall. Combine that with the fact that the originals are also available = you have the module translated to 5e.
  9. 3

    D&D 5E (2024) 6E When?

    Really? Go look on dmsguild.com. There are about a dozen classic modules that have been converted. A bunch were converted to 3e and posted on this very website back in the day. People want the older modules because the content resonates, even though the mechanics have changed actual the...
  10. 3

    D&D 5E (2024) 6E When?

    Superior for whom? I've got BECMI and 1ed modules sitting on my shelf that, other than a little oxidation on the staples, is just fine. I've also got hard-bound 3e and 4e books that started falling apart within months of purchase. I *don't want the same material as in the hardcovers. I want...
  11. 3

    D&D 5E (2024) 6E When?

    Yeah, I don't want thin connecting material unless it is planned as a specific adventure path. I want plot hooks that can be exploited by the DM to link any/all modules into a campaign. Those plot hooks can be as simple as a sidebar identifying where to locate a particular adventure in a...
  12. 3

    D&D 5E (2024) 6E When?

    Nope - every single one of the things you listed as "radical" has been introduced as optional rules at least as far back as 3e (such as Armor as DR) and Vitality/Wounds) if not in earlier editions. AD&D 1e and 2e had optional rules using negative hit points, with Gygax stating in the 1e DMG...
  13. 3

    D&D 5E (2024) 6E When?

    Not as independent stand alone modules like in 1e or BECMI...
  14. 3

    D&D 5E (2024) 6E When?

    The dice pool mechanic I'd advocate is roll a number of d20s based upon your skill ranks (and combat would be skill-based too). Roll under compared to your target number (skill value with conditional modifiers). The amount you succeed is a margin of success (and vice versa for failure)...
  15. 3

    D&D 5E (2024) 6E When?

    So, now... 5e suffers from the same basic flaws as 4e and 3e in how it treats the core damage and healing mechanics and in how it treats advancement of hit points, attack bonus, hit points, etc. Stop the arms races involving armor class, attack bonus and hit points and 5e can remain evergreen...
  16. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Do I really have to spell it out for you? Spell slots are selectable - you are giving up something else if you choose to refill that slot with a healing spell. HD that are regained aren't regained in place of anything else that you might want more.
  17. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    It doesn't appear you understood anything I said. Death save failures aren't instant death for any level of PC unless deserved (such as a low-level party taking on a dragon or giant) or extremely unlucky (an orc doing max damage against a 1st level Wizard with CON penalties) - those three death...
  18. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Given that Gygax himself indicated that hit points mostly represent luck/hero factor/whatever, and all of the character classes stopped increasing HD around 9th level in prior editions, only adding a small fixed number of hit points plus CON bonus after that and given that going below 0 hit...
  19. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Yep. Amazing what happens when the DM reads the monster manual and it says that it is possible to have a vampiric thief, cleric, etc. So he decided the background for his BBEG was a vampiric magic-user. Energy drain, able to cast feeblemind, and equipped with a necklace of missiles. Good...
  20. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    When the party magic-user got level drained by the evil wizard, his saving throws dropped, so his save vs spells dropped, resulting in getting hit with a feeblemind a round later. Now, as he staggered about (I seen to recall the spell description indicating the target has the brain of a moronic...
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