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  1. 3

    D&D 5E (2014) What Seven Classes Would You Keep? (and why!)

    I picked other. Really it should have been "none of them" instead. I want D&D to no longer be a class/level based system so that you can get even further towards the idea of a actually-effective sword-wielding Gandalf, or a Fafhrd and the Grey Mouser, or any of a number of fantasy characters...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    But the common sense response is that a sliced up face will affect your fighting ability as you continuously need to wipe blood out of your eyes, distracting you. A bleeding liver will affect your fighting ability as your abdominal cavity fills with blood (or it all leaks onto the ground) and...
  3. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Yes, but the raise dead spell had more restrictions. You could only do it on gnome, elf, dwarf, human or half-elf. The body needed to be whole or those parts would still being missing after the body returned to life. You had to do it within a day for each level of the Cleric casting the spell...
  4. 3

    Best system for historical roleplaying?

    Harnmaster. Accept no substitutes.
  5. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Which is exactly why the idea that you are A-OK until you hit 0 hp or below, stabilize while near death, and then suddenly spring back to being your same old self after a single night's rest is such a ridiculous concept to me.
  6. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I disagree, depending upon your definition of wounds. It implies that the cure spells were stitching up the holes in your body or setting your fractures, but the feeling of just having gotten a mudhole stomped into your butt remained. You may have gotten the necessary repairs done, but the...
  7. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Yep. You'd compare your die roll to a target number. The amount you roll under is considered your margin of success and the amount you roll over is a margin of failure. A margin of 5 or more is akin to a crit or fumble. For multiple dice, you'd pick the best roll and then add 2 to the margin...
  8. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I like the rules concepts contained in GURPS, but not their particular implementation. I'd like to see a d20 dice pool roll under your target number based core mechanic. The use of skill ranks to determine quantity of dice in your pool when making skill checks. Encumbrance directly affecting...
  9. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I guess my ideal would be the hit points as injury trip points, using hit locations, combined with armor as DR and weapons possibly having a penetration value that either offsets the DR or acts as a multiplier to damage. Every hit is a hit - armor makes some of them glancing blows or cushions...
  10. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    A significant impact to survival is training. If cops are taught to continue fighting after having been shot they survive far more often than if they go "Oh God! They SHOT ME!!!" and writhe around on the ground. The reality is that you may be mortally wounded and not die for minutes or hours...
  11. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    This is where the Gygaxian multiple attacks but only one hits with any real damage per 6 second round model comes into play - multiple successful attacks per round in a normal hit point based system all add up and subtract from your hp total. Here, since we are comparing to thresholds rather...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    You could do this, but the idea of a bunch of flesh wounds leading to death might be too much of a death spiral. If consider a slight wound something that opens up your flesh (like slicing open your hand on a broken bottle), causes an ankle sprain, a large contusion to your ribs, a black eye...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    The only thing you are missing is that the rogue also couldn't kill the dragon that easily - highly likely the only result (and the only result that deserves to happen from a 1st level party attacking an ancient red dragon) is a TPK. Invincibility?? A 1st level rogue doing a sneak attack is...
  14. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    So, amongst the posts about QTY of hit dice and taking injury out of the realm of attack roll chance, I thought I'd expound on my favorite hit points/wounds/injury system, which makes hit points actual meat points. First - you have to concede that every creature is going to have hit points in a...
  15. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    That's why I like a system that compares damage to different hit point threshold values to determine injuries. The randomness of the attack roll isn't in the equation.
  16. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Again, I ask why do the same hp represent different things for NPCs vs PCs? "Because they are heroic" just doesn't hold any water unless you also make the conceit that everyone other than the PCs are just window dressing in world that is static until the PCs are on stage. For those of us who...
  17. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I don't care how heroic a PC is, if they bite off more than they can chew, they are going to die. No - my argument is that it isn't necessarily just the quantity of wounds (i.e. how many hp you've subtracted from your total) that may or may not kill someone; it is the severity of each wound...
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    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    You clearly didn't understand my point. If hp represent anything other than actual physical health, it makes no difference if you have 10 hp or 100 hp - a giant dragon, a lava flow, falling 100 feet are going to kill most people most of the time, heroic or not. We don't know just how each of...
  19. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    I believe you intended to show that wounded people can continue fighting effectively. The CMoH citation doesn't mention the reality, just the heroics involved. The additional info I cited clearly shows that his combat ability was definitely less effective after being wounded, and that his...
  20. 3

    D&D 5E (2014) The "everyone at full fighting ability at 1 hp" conundrum

    Yes - this is possible. What isn't included here is the fact that MSgt Benavidez was staggering as a result of his wounds, had to call in airstrikes by ear because he was blinded, passed out numerous times, woke up in an open body bag while being declared dead, then spent almost a year in...
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