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  1. 3

    "How do I beat the Matt Mercer effect?"

    Couldn't you just say "Matt who?" and sit back and watch what happens?
  2. 3

    Most frustrating quirk of 5E?

    Not necessarily. The result on a d20 to hit roll can easily double as a hit location roll, for example. One could arbitrarily determine what % of overall hit points would be assigned to each hit location (call it head, torso, and each limb - no need to go to the nth degree). The hard part...
  3. 3

    Most frustrating quirk of 5E?

    Where to begin. Well - I'm kinda annoyed by *most* of the D&D rules as they've progressed over the editions, so 5e isn't unique in that regard. I think the biggest quirk is that they haven't figured out how to provide a set of rules that consistently applies damage and healing across a broad...
  4. 3

    Where Are All the Dungeon Masters?

    I can make up cinematics on the fly. Describe a dragon attacj? Illustrate how soldiers tortured peasants? Can do. But stuff the PCs are gonna interact with? That takes prep. How tall are the ceilings? Vaulted, flat or arched? Are the walls bricj, stone, or rubble-filled? That is info that...
  5. 3

    Where Are All the Dungeon Masters?

    So, being a GM/DM, is, for me, a love/hate relationship. I love to DM - I'm a big picture kind of thinker, so I like being able to set multiple things in motion. The math of multiple NPCs is no problem for me. I love this sort of stuff. What makes it a drag for me is the following: 1...
  6. 3

    Tink-Tink-Boom vs. the Death Spiral: The Damage Mechanic in RPGs

    I don't see how that could possibly slow down gameplay. Surrender or flee = combat encounter finishes quicker. All too often, GMs have to slog through yet *another* encounter with lots of mooks and minions so that the PCs don't kill off their bad guy too quickly. More importantly...
  7. 3

    "Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"

    Yes - and no. The biggest problem I see is either you have a bunch of APs that are run in a vacuum, or you go the other way and have a bunch of completely random and unconnected adventures. Take a look at any of the published adventures set in a published campaign - they're mostly clustered...
  8. 3

    Bulmahn on Pathfinder 2 Design Goals; Plus Proficiency Clarifications & Archeologists!

    The only way to solve this in a d20 system with a flat power curve is to let each level of proficiency (or some factor thereof) to allow you additional dice when rolling a skill check. I sound like a broken record, but I continue to look to the d20 dice pool mechanic in Twilight:2013 as an...
  9. 3

    Pathfinder 2's Proficiency System Explored

    I'd be fine if they used proficiency + attribute mod for both attack and defense and used armor as damage reduction only - i.e. attack roll + proficiency + attribute mod > defense roll + attribute mod + proficiency = a hit. AC value of the armor + AC value of shield = amount of damage...
  10. 3

    Pathfinder 2's Proficiency System Explored

    I don't understand this sentiment. The math is trivial and anyone (in the US) who is age 11 or older has been exposed to negative numbers in school. I suspect the concept is introduced even earlier in school in other parts of the world. It really isn't that hard to do the add and subtract in...
  11. 3

    Pathfinder 2E Ditching sacred cows

    No - I wanna be able to have a PC that doesn't die before the campaign even starts... More along the line of Twilight:2000 v2.2 or Twilight:2013. I hear W.O.I.N. also uses a lifepath system, but haven't had a chance to check it out yet.
  12. 3

    Pathfinder 2E Ditching sacred cows

    Ditch class/level and go with a skill-based life path. Go with a dice pool system - d20 less than attribute+skill points = success. Amount you succeed by adds to effects. Every additional success adds to results.
  13. 3

    Pathfinder 2 - Levelling Up, Skills, Feats, Faux Leather, More!

    Ah, ok. The 2nd of my statements still stands. The game would play much smoother if combat feats like power attack, cleave, rapidshot, etc. Were *actions* that anyone could do instead of feats. Power attack? 2 actions. Great Cleave? 3 actions. Rapid shot? 2 action. Likewise, an item...
  14. 3

    Pathfinder 2 - Levelling Up, Skills, Feats, Faux Leather, More!

    Or, you could just only allow official paizo feats. Better yet, ditch feats for both PCs and NPCs altogether and see how it works.
  15. 3

    What’s the most complex RPG out there?

    Twilight:2013's fatal flaw is just that the core rules are so poorly organized. Whether you like the campaign backstory or not, it should never have been the first section of the book. That they have 3 modular levels of complexity alliws you tailor it for casual players who know nothing about...
  16. 3

    Pathfinder 2E Paizo Announces Pathfinder 2nd Edition!

    This could be great news. I love PF, but all of the bolt-on supplements have made it way too complex in actual play and have made it an arms race between player and GM. What I've seen so far sounds promising, but what Is really like is them to diverge even more from PF1. -A d20 dice pool...
  17. 3

    D&D 5E (2014) Mearls' "Firing" tweet

    This is a mistake that *every* progressive-thinking person in western society makes. Calling it white male privilege is a fallacy. It is "what those who are in the majority of a given society's makeup" do. I've lived (and continue to work) in predominantly Asian cultures (Japan, South Korea)...
  18. 3

    D&D 5E (2014) Mearls' "Firing" tweet

    Add in the fact that people just naturally feel more comfortable with like-minded people. Hiring someone who thinks like you do is an easier choice than hiring someone with diametrically-opposed viewpoints, even when they both have the exact same qualifications and experience.
  19. 3

    D&D 5E (2014) Mearls' "Firing" tweet

    *When* you do the questioning is important. Saying "Why'd they hire *that* person" said immediately after a hiring announcement is vastly different than saying it immediately after that person's 3rd, 4th (or more) monumental f*&^-up that they perpetrated without any repercussions.
  20. 3

    Why Kill When You Can Maim?

    Thats whyI use optional morale rolls for the npcs... I roll when any npc leader gets to half hp, when the first npc minion dies, and each time an npc leader dies or half the minions die. Gives a nice feel for when troops are routed or if an npc leader decides to issue the order to retreat (or...
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