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  1. 3

    My HP Fix

    Want a mechanic that works? Twilight:2013. That is all.
  2. 3

    So the playtest is out: What do you think? The EN World poll!

    Ran our first play-test tonight. 1. Combat is quick. No AoOs, no iterative attacks, and no need for grids and minis - but who knows if that'll end up in the final product? 2. We found ourselves wondering what the differences were between darkness, dim light, and regular light - it seemed...
  3. 3

    D&D 3.5 Reprints in September?

    If they REALLY want to engender goodwill, they'd immediately throw up their back catalog of pdfs on DrivethruRPG/RPGNow and/or Paizo and also offer them as POD. And they wouldn't charge (nearly) the same price for the 3.x and 4e pdfs as for actual print products (like they did when they did...
  4. 3

    WotC shuts down a fan Magic draft simulator

    You could've stopped at this and been just as correct... This is the same reason why we don't have the ability to purchase pdfs of any edition of D&D.
  5. 3

    Blog: Paladin vs. Cleric, fight!

    I've always had some reservations about the cleric and paladin (and the monk in non-oriental campaigns), going back to 1e. The Paladin fills the role of the martial cleric already. I'd prefer to split the Cleric and Paladin such that the Cleric no longer retains many of the "individual"...
  6. 3

    New Staff Blog: Run Away!

    I've considered adopting the (sadly OOP) Twilight:2013's Coolness Under Fire (CUF) rules into my D&D game. It takes into account multiple different things that can cause someone to flee a fight - wounds piling up, seeing your buddies killed, enemy is using terrifying weapons like flamethrowers...
  7. 3

    Baldur's Gate Countdown Ends... Baldur’s Gate: Enhanced Edition for Summer 2012

    I do see something converted to Blu Ray as a money grab. Likewise, the recent re-issue of Phantom Menace in 3D. Keeping the existing version on store shelves is keeping it alive. As to keeping this specific game alive? GOG.com. $9.99. You get all of BG2. It works on WinXP, Vista, and Win7...
  8. 3

    Equipment and Persnickety Details

    "It depends." At 1st level, it probably isn't that big a deal since they don't have much to begin with, but I still enforce encumbrance rules. As they gain power, I relax things a bit, if warranted. FREX, in the current campaign, the party owns a dirigible and one of the PCs can summon...
  9. 3

    Baldur's Gate Countdown Ends... Baldur’s Gate: Enhanced Edition for Summer 2012

    Makes no sense. If they have a budget, spend it on a new game. If they are doing this on a shoestring, then they should go back and rethink their strategy. If they need people to buy this in order to fund development of a new game, then I stand by my original statement - its a money grab. I...
  10. 3

    Baldur's Gate Countdown Ends... Baldur’s Gate: Enhanced Edition for Summer 2012

    On the face of it, this seems a money grab, plain and simple. If they are merely adding new content it had better be a significant upgrade or it won't be worth my $. Why bother with this when they could've created a whole new game instead?
  11. 3

    Target 20 as new to-hit mechanic?

    Not necessarily. Combat can be just as quick with opposed rolls or target 20 or whatever. Personally, I'd prefer a 20 dice pool mechanic where you have to roll lower than the skill's controlling attribute as the target number, where everything is a skill - attacks, spells, etc. and where...
  12. 3

    Psionics - core or not?

    It should not be core, period. However, if they do it as an option, I'd love it if they would take the Shadowforce Archer approach to psionics (and also use it for magic), where you take a feat to open up your latent potential, and then each feat taken opens up specific areas of capability...
  13. 3

    D&D 5E (2014) Stupid math stuff that vaguely pertains to 5e.

    There is a really easy way to figure out the answer you want by doing some basic probability math (and you don't have to be rigorous in the mathematical sense to do this). This is easy to do in a spreadsheet, but you could "by hand" it if you are a masochist. Do a randbetween(1,20) a bunch of...
  14. 3

    A Hit Point Proposal

    I guess my reaction to this would be to tell your players to suck it up - you are playtesting a new house rule. For all they know, whatever you come up with in a non-watered-down version could be exactly what they never realized they were missing. As to the dying concept - saving someone's...
  15. 3

    A Hit Point Proposal

    So why even bother if "...you're perfectly able, until your [sic] not" is going to be no different than the standard hp system with the threshold offset to your CON score rather than zero? It looks like you are, by having "bad things" happen after you are taken out of the fight, just...
  16. 3

    A Hit Point Proposal

    Two Words Twilight:2013. If you want a hit point system that is less abstract than D&D currently has, all you need to do is read the system used by Twilight:2013. "Base hp" is based solely on their equivalent of STR and CON. With average STR and CON of 10, Base HP would be (10 + STR +...
  17. 3

    D&D 5E (2014) Things from other games that are unlikely to be put into NEXT that you will port over

    Twilight:2013's lifepath character generation, basic dice mechanic, and combat system (especially its hit point and damage system).
  18. 3

    Buy High, Sell Low is a Dumb Economic Model

    Five words: Magical Medieval Society: Western Europe. Best economic simulator around for D&D.
  19. 3

    Pathfinder Review: Inner Sea Magic

    I would argue that paizo made it a GM book specifically because they intended it to not be made available to players without express GM approval - that it is intended mainly for NPCs and is to be limited to PCs for only very specific instances. I wouldn't allow general use of the material in...
  20. 3

    Life without Hit Points

    Although it uses hit points, Twilight:2013 takes things in a whole different direction. Your "base" hp are solely a function of your strength and constitution - I think the formula is (10+Str+2xCon)/4. There are hit locations (head, torso, 4 limbs). There are four wound thresholds (slight...
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