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    D&D General The Player's Quantum Ogre: Warlock Pacts

    The realistic answer is that GM's don't have any limitations, beyond the players choosing to abandon the table. But the overwhelming majority of GMs submit themselves to the illusion of limitations, both in the service of using game mechanics to generate results instead of freeforming the...
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    Daggerheart General Thread [+]

    Yeah, the only thing in question is whether or not you can swap a card in, use the card's ability, then swap it back out again during the same rest. I ruled "Yes" to enable more fun options, but I could see someone ruling "No" and deciding the swap is one time and you have to wait until next...
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    Daggerheart General Thread [+]

    There's also some curious play potential around swapping in a card during a rest, using it, then swapping the card out. For example, one of my players has Book of Tyfar and we've discussed them casting Magic Hand at the start of their day, then swapping the domain spell out. There's no listed...
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    Daggerheart General Thread [+]

    You would think so! But almost every Tadpole Thursday someone on the Daggerheart reddit asks if the School of Knowledge bonus cards or the Level Up bonus cards count against the 5 Domain Card limit. Of course, the real strength of Accomplished and Brilliant is that you are getting an extra high...
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    Acquisitions Inc. switching to Daggerheart

    Absolutely. I would throw MONEY at someone if they came out with a Sci-Fi version of Daggerheart. Just the exact same game with the races and powers reskinned as something Sci-Fi. Something like this I found deep in the bowels of the Daggerheart Reddit (I can't even find the direct link anymore):
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    Daggerheart General Thread [+]

    I do think School of Knowledge specifically should be able to break the 5 domain card limit. It would be very cool, and the wording is ambiguous enough that it could be ruled that way since subclass abilities are specifically called out as being exceptions (yes, they are domain cards and thus...
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    Acquisitions Inc. switching to Daggerheart

    Yeah, Sided actually works pretty well with DH, when life interferes and someone can't post for a while. In a game with true initiative like D&D, either the game stalls as you wait for that player, or the game moves on and the player feels like they missed turns. In DH, you can keep the game...
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    Acquisitions Inc. switching to Daggerheart

    Yeah, Sided Initiative is a pretty common go-to for many PBP games. It's not DH specific at all. Like, a game of D&D that uses normal initiative might go something like: Player 1, Player 5, Enemy 3, Enemy 1, Player 2, Enemy 2, etc. Then you wait half a day for Player 1 to go, another half a day...
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    D&D General The Player's Quantum Ogre: Warlock Pacts

    I actually go the other way around when I'm a player. I start with trust, and have an "Everybody gets 1" mentality. I assume the GM only wants to add more richness to the experience, and any possible risk of power loss would only happen 1 time to make the experience better. I'll bite the plot...
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    Acquisitions Inc. switching to Daggerheart

    Specifically for PBP, I couldn't make the DH initiative work in a reasonable timeframe (reasonable to me being everyone goes at least once within 2 days). Like, throwing it to a specific player according to how often they tend to check? That sort-of works when the most active player checks in 3...
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