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    D&D 5E (2014) The Essence of D&D

    Can I just say that someone comparing me to a female dog soiling itself in public is incredibly hostile, demeaning, misogynistic, and disturbing?
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    D&D 5E (2014) Playing with the short rest mechanic

    I think that the biggest problem with short rests is that they have too much scope. Not every "encounter" ability should key off of it. Take the fighter for example. Make abilities like Action Surge and the maneuver dice recover a minute after using them--fights aren't going to last 10...
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    D&D 5E (2014) Basic already surprising us.

    You're not presenting data though. You're taking Mearls's word for it. If you want data, look at the hobby as a whole. DnD is nothing to Hasbro, just a brand name they can use to market video games. It's a tiny, tiny fraction of the market share compared to what wotc makes from its card...
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    D&D 5E (2014) Basic already surprising us.

    Well, as far as I know, that information isn't available to the public. If you want to see where large communities are largely against 5e though, you can try 4chan or Something Awful or other sites. Both are full of players sharing their own, highly negative experiences with the playtests as...
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    D&D 5E (2014) Basic already surprising us.

    I dunno about Jack, but I've asked some friends if they'd like to join a 5e game I'm running, and they said no because when they looked at the rules, it seemed really unbalanced and unfun. So there you go. I don't know what more proof you would need.
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    D&D 5E (2014) Basic already surprising us.

    There's a positive correlation between "likes the idea of unbalanced fighters and wizards" and "enjoys 5e". There's a negative correlation between "likes the idea of balanced characters" and "enjoys 5e". The reason we're so passionate about this is because we want more people to enjoy this...
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    D&D 5E (2014) Basic already surprising us.

    Two things. First, you don't need to be mythic or supernatural to contribute in meaningful ways. The Defy Death and original Indomitable effects from the playtests were completely mundane things that nonetheless had a significant impact on the class and said a lot about how they could stand...
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    D&D 5E (2014) Basic already surprising us.

    Note: There is absolutely zero evidence that the dmg is going to provide options for making martial characters more relevant. This is something people are pulling out of their a...that they are pulling out of whole cloth. Nothing in the interviews or the previews support this. When people...
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    D&D 5E (2014) The Essence of D&D

    So dungeons and dragons have an essence, and it's what you say it is, and you're right because people agree with you. That's gonna be rocky. Most of your points have nothing to do with anything, so just going to address the relevant ones. So for you, the goal of magic is that it be science...
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    D&D 5E (2014) Basic already surprising us.

    You want things to be unequal. If the classes were balanced, but your GM made sure that wizards were always double the level of the other classes, would that be okay with you?
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    D&D 5E (2014) Basic already surprising us.

    It's not wuxia because by definition wuxia is chinese-themed. It's possible to play a high-power, high-level martial adventurer and still not base your character on anything asian. Declaring something wuxia is an attempt to narrow its scope down to a niche, to dismiss it as not the...
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    D&D 5E (2014) Basic already surprising us.

    It's kind of funny how "wuxia" has become a dogwhistle for "anime :):):):):):):):) I can't stand". And no, I don't want wuxia. I want what was promised two years ago by Mike Mearls in the article about fighter design goals. http://www.wizards.com/Dnd/Article.aspx?x=dnd/4ll/20120430 The...
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    D&D 5E (2014) Basic already surprising us.

    A +1-3 bonus to initiative is not flavorful. The ability is horrible because in the same game where you can have a low-level common magic item that requires no attuning can triple your jump distances, they thought "jump stat mod extra feet" was 1. fun and 2. going to ever come up in a game...
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    D&D 5E (2014) Are there really encounter powers?

    You're right that longer short rests make for more of a resource management minigame, but the problem is that if you only have 1 or 2 short rests a day when you're having 4 or 6 encounters, then those classes are coping with vastly fewer resources than the other classes that rely on daily or...
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    D&D 5E (2014) Are there really encounter powers?

    The length of short rests is really bad because the design of the classes assumes that you're going to get one after every encounter. Some abilities, like Action Surge, it makes a lot of sense to be able to reliably use. Others, like Second Wind, have obvious problems if you can use them every...
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    D&D 5E (2014) Revisiting Mearls and Co

    http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120430 This right here. The Fighter design goals. From the basic rules, it looks as though the cleric is going to be a better fighter. With the leaked phb, the ranger and paladin can clearly outfight the fighter as long as they have...
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    D&D 5E (2014) Healing in 5E

    It's the opposite because in 4e, Surges were the limit of how much you could be filled. They were how big your gas tank could be filled up. Hitdice give you extra free healing. They're the soda can worth of gas you can put in the tank. I don't have much experience with 1e/2e, but in my...
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    D&D 5E (2014) Healing in 5E

    I don't think that "the party gets hit a total of maybe 1 time" is the design working as intended. That kind of encounter is trivial. Hit Dice really are lame as a healing mechanic and they work in the exact opposite way as Surges in 4e. In 4e, you had lots and lots of ways to heal. Leader...
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